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		<updated>2026-04-10T14:54:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=528</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=528"/>
				<updated>2008-09-21T22:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prince Férius Aryon of [[Thalorian]] was an elven sorcerer played by Chris.  He was wrongfully accused of murdering a member of the elven council and was forced into exile alongside his lover and mentor, [[Sylvacae]].  As a result of the false accusations and separation from Sylvacae, Férius vowed to regain his rightful place as the leader of the Thalorian kingdom and take the crown for his own no matter what the cost.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the Thalorian elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvacae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvacae perfecting the use of his magic.  It was during this time that his familiar, a black mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, [[Aérelìa]], discovered Férius and Sylvacae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvacae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvacae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvacae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvacae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvacae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacae, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvacae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvacae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvacae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed [[dragon orb|the item given to him by Sylvacae]], which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius had not seen Sylvacae or his homeland since that night, nearly seven years ago.  She was the only person to whom Férius felt indebted and remained the only person he cares for.  He despised most of his elven clan, especially those in positions of power, for they are the closest to his father.  He disregarded his mother completely and viewed his father as an enemy and the main person standing between him and the throne.  He would kill his sister given the chance, for she, too, stands in the way of him and the throne.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacae or to steal his father’s throne...Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits &amp;amp; Flaws ==&lt;br /&gt;
&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blessing of Venus|Blessing of Venus]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Clear Thinker|Clear Thinker]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Perceptive|Perceptive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Silver Tongued|Silver Tongued]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Compulsive|Compulsive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Distinctive Style|Distinctive Style]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Enemies|Enemies]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Past Troubles|Past Troubles]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Warrior Honour|Warrior Honour]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a charisma of 26, a Bluff modifier of 40, a Diplomacy modifier of 34, and an Intimidate modifier of 25.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* He killed his sister and unborn niece/nephew.&lt;br /&gt;
* His sister deserved it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Gwerion&amp;diff=527</id>
		<title>Gwerion</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Gwerion&amp;diff=527"/>
				<updated>2008-09-21T22:53:53Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Elven wizard&lt;br /&gt;
* Was once a member of the Royal [[Thalorian]] Army, exiled from the elven kingdom for war crimes.&lt;br /&gt;
* After being exiled, Iaa&amp;#039;s name was changed to Gwerion (the elven word for traitor).&lt;br /&gt;
* Was laughed at for believing there was a dragon and an orb that could control it.&lt;br /&gt;
* Mentored [[Norson]], training him as a war wizard.&lt;br /&gt;
* Hired [[Fletch]] to steal the [[dragon orb]] from a member of the Elven Royal Family named Verin Lauraen.  This killed [[Fletch]] and forced him to return as a ghost in order to complete this task.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Gwerion&amp;diff=526</id>
		<title>Gwerion</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Gwerion&amp;diff=526"/>
				<updated>2008-09-21T22:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Elven wizard&lt;br /&gt;
* Was once a member of the Royal [[Thalorian]] Army, exiled from the elven kingdom for war crimes.&lt;br /&gt;
* After being exiled, Iaa&amp;#039;s name was changed to Gwerion (the elven word for traitor).&lt;br /&gt;
* Was laughed at for believing there was a dragon and an orb that could control it.&lt;br /&gt;
* Mentored [[Norson]], training him as a war wizard.&lt;br /&gt;
* Hired [[Fletch]] to steal the dragon orb from a member of the Elven Royal Family named Verin Lauraen.  This killed [[Fletch]] and forced him to return as a ghost in order to complete this task.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=525</id>
		<title>Dragon orb</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=525"/>
				<updated>2008-09-21T22:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: The dragon orb was a very important item in the Evil Campaign because it had a rich history and crossed paths with many characters and NPC&amp;#039;s.  It remained in Férius&amp;#039; posession thr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dragon orb was a very important item in the [[Evil Campaign]] because it had a rich history and crossed paths with many characters and NPC&amp;#039;s.  It remained in [[Férius]]&amp;#039; posession through most of the campaign and was only revealed at the very end whereupon it was fought over by Férius, [[Fletch]], and [[Norson]].  Ultimately, Fletch returned it to the [[Dragon]] and was finally able to move on.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
It was revealed in-game that the dragon orb was first created and used by an ancestoral group of people known as [[The Ancients]].  It could control a platinum dragon.&lt;br /&gt;
&lt;br /&gt;
The orb was passed down for generation after generation until it fell into the Lauraen bloodline.  Verin Lauraen, an elf of important status, had possession of the orb and would wear it at important events of her people.  It was during these events that Gwerion--then known as Iaa--saw the orb and desired it for himself.&lt;br /&gt;
&lt;br /&gt;
Gwerion desired the orb so much that he paid a bounty hunter, Fletch, to steal it from Verin Lauraen and bring it to him.  Fletch was killed while attempting to steal the orb (concealed by a pouch so that he was not aware of what it was he was stealing) and returned as a ghost.  The orb continued to pass through the Lauraen bloodline to [[Sylvacae]].&lt;br /&gt;
&lt;br /&gt;
Sylvacae had the orb in her possession for several years and parted with it only after being forced from the elven kingdom, whereupon she gave it to Férius and told him to keep it safe.&lt;br /&gt;
&lt;br /&gt;
== In-Game Importance ==&lt;br /&gt;
The orb was secretely carried by Férius throughout most of the campaign.  He kept it hidden from the rest of the party and sought to discover its secrets without anyone else knowing.  Despite his many efforts, the orb would serve as little more than a trinket.  He was able to uncover few facts about its history: that it was a &amp;quot;family heirloom&amp;quot; in Sylvacae&amp;#039;s family, that Gwerion believed it could control the dragon, and that it was an item of great importance.&lt;br /&gt;
&lt;br /&gt;
Upon realizing that the necklace he carried was a dragon orb, Férius immediately sought to find and control the dragon.  The party ventured into  [[Valgalen Forest]] and discovered a temple where the ancients were laid to rest.  Férius, Fletch, and Norson quickly discovered that the temple was also the location of the dragon.  When the dragon appeared, Férius attempted to use the dragon orb to control it, but nothing happened.  Fletch saw it and fought desperately with Férius to take possession of it, for it was the item he was killed trying to steal.  It passed hands many times before Norson entered and tried taking it for himself.  Knowing that Gwerion had ties to it, Norson sought to destroy it.  Eventually, Norson escaped with the dragon orb and Ferius disappeared as well.  Fletch managed to escape the dragon with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
In the end, Fletch brought the dragon orb to the dragon and was able to move on.&lt;br /&gt;
&lt;br /&gt;
== Characters Associated with the Dragon Orb ==&lt;br /&gt;
* [[Verin Lauraen]]&lt;br /&gt;
* [[Sylvacae]] Lauraen&lt;br /&gt;
* [[Gwerion]]/Iaa&lt;br /&gt;
* [[Férius]]&lt;br /&gt;
* [[Fletch]]&lt;br /&gt;
* [[Norson]]&lt;br /&gt;
* The [[Dragon]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Sylvacae&amp;diff=524</id>
		<title>Sylvacae</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Sylvacae&amp;diff=524"/>
				<updated>2008-09-21T22:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Perhaps the most powerful elven sorceress in the [[Thalorian]] kingdom.&lt;br /&gt;
* Childhood friend to the elven king and member of the council of the elven kingdom.&lt;br /&gt;
* Mentored [[Férius]] in the art of sorcery and became his secret lover.&lt;br /&gt;
* Was banished from the Thalorian kingdom, along with Férius, after being wrongfully accused of the death of a member of the council.&lt;br /&gt;
* Was captured and imprisoned within the kingdom and ultimately freed by Férius and his comrades.&lt;br /&gt;
* Knew [[Gwerion]] before the time of his exile.&lt;br /&gt;
* Carried the [[dragon orb]], which was a family heirloom, until finally passing it on to Férius upon the time of their split.&lt;br /&gt;
* Her familiar was a black swan.&lt;br /&gt;
* Was pregnant with Férius&amp;#039; child at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Sylvacae&amp;diff=523</id>
		<title>Sylvacae</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Sylvacae&amp;diff=523"/>
				<updated>2008-09-21T22:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Powerful elven sorceress&lt;br /&gt;
* Childhood friend to the elven king and member of the [[Thalorian]] kingdom.&lt;br /&gt;
* Mentored [[Férius]] in the art of sorcery and became his secret lover.&lt;br /&gt;
* Was banished from the Thalorian kingdom, along with Férius, after being wrongfully accused of the death of a member of the council.&lt;br /&gt;
* Was captured and imprisoned within the kingdom and ultimately freed by Férius and his comrades.&lt;br /&gt;
* Knew [[Gwerion]] before the time of his exile.&lt;br /&gt;
* Was pregnant with Férius&amp;#039; child at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=A%C3%A9rel%C3%ACa&amp;diff=522</id>
		<title>Aérelìa</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=A%C3%A9rel%C3%ACa&amp;diff=522"/>
				<updated>2008-09-21T22:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: * Sister to Férius and Princess of the Thalorian elves. * Was secretly dating a member of the elven council and murdered him once she found out she was pregnant.  (Férius and [[S...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Sister to [[Férius]] and Princess of the [[Thalorian]] elves.&lt;br /&gt;
* Was secretly dating a member of the elven council and murdered him once she found out she was pregnant.  (Férius and [[Sylvacae]] were blamed for the crime and forced into exile.)&lt;br /&gt;
* Was hidden in [[Krael&amp;#039;s Keep]] under guard, where she was discovered by her brother and his comrades.&lt;br /&gt;
* Was tortured by Férius until she revealed the information about the murder she had committed and her pregnancy.&lt;br /&gt;
* Died by being lowered into a vat of boiling water only after her unborn child was killed via a &amp;quot;strike barren&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=521</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=521"/>
				<updated>2008-09-21T21:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Norson]], half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]], human ghost rogue (Tony)&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer (Chris)&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] (Tristan)&lt;br /&gt;
* [[Kerrigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[Jodan]]&lt;br /&gt;
* [[George]]&lt;br /&gt;
* [[Ob Ryan]]&lt;br /&gt;
* [[Gwerion]] (also known as Iaa)&lt;br /&gt;
* [[Sheska]]&lt;br /&gt;
* [[Aérelìa]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* [[Fist Forge]] (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* [[Thalorian]] (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=520</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=520"/>
				<updated>2008-09-21T21:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prince Férius Aryon of [[Thalorian]] was an elven sorcerer played by Chris.  He was wrongfully accused of murdering a member of the elven council and was forced into exile alongside his lover and mentor, [[Sylvacae]].  As a result of the false accusations and separation from Sylvacae, Férius vowed to regain his rightful place as the leader of the Thalorian kingdom and take the crown for his own no matter what the cost.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the Thalorian elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvacae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvacae perfecting the use of his magic.  It was during this time that his familiar, a black mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, [[Aérelìa]], discovered Férius and Sylvacae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvacae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvacae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvacae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvacae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvacae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacae, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvacae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvacae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvacae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacae, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius had not seen Sylvacae or his homeland since that night, nearly seven years ago.  She was the only person to whom Férius felt indebted and remained the only person he cares for.  He despised most of his elven clan, especially those in positions of power, for they are the closest to his father.  He disregarded his mother completely and viewed his father as an enemy and the main person standing between him and the throne.  He would kill his sister given the chance, for she, too, stands in the way of him and the throne.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacae or to steal his father’s throne...Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits &amp;amp; Flaws ==&lt;br /&gt;
&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blessing of Venus|Blessing of Venus]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Clear Thinker|Clear Thinker]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Perceptive|Perceptive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Silver Tongued|Silver Tongued]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Compulsive|Compulsive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Distinctive Style|Distinctive Style]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Enemies|Enemies]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Past Troubles|Past Troubles]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Warrior Honour|Warrior Honour]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a charisma of 26, a Bluff modifier of 40, a Diplomacy modifier of 34, and an Intimidate modifier of 25.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* He killed his sister and unborn niece/nephew.&lt;br /&gt;
* His sister deserved it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=472</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=472"/>
				<updated>2008-09-21T18:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prince Férius Aryon was an elven sorcerer played by Chris.  He was wrongfully accused of murdering a member of the elven council and was forced into exile alongside his lover and mentor, [[Sylvacae]].  As a result of the false accusations and separation from Sylvacae, Férius vowed to regain his rightful place as the leader of the elven race and take the crown for his own no matter what the cost.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits &amp;amp; Flaws ==&lt;br /&gt;
&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blessing of Venus|Blessing of Venus]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Clear Thinker|Clear Thinker]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Perceptive|Perceptive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Silver Tongued|Silver Tongued]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Compulsive|Compulsive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Distinctive Style|Distinctive Style]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Enemies|Enemies]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Past Troubles|Past Troubles]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Warrior Honour|Warrior Honour]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Chris fucking loves Férius.&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a charisma of 26, a Bluff modifier of 40, a Diplomacy modifier of 34, and an Intimidate modifier of 25.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* He killed his sister and unborn niece/nephew.&lt;br /&gt;
* His sister deserved it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=471</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=471"/>
				<updated>2008-09-21T18:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character History ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits &amp;amp; Flaws ==&lt;br /&gt;
&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blessing of Venus|Blessing of Venus]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Clear Thinker|Clear Thinker]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Perceptive|Perceptive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Silver Tongued|Silver Tongued]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Compulsive|Compulsive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Distinctive Style|Distinctive Style]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Enemies|Enemies]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Past Troubles|Past Troubles]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Warrior Honour|Warrior Honour]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Chris fucking loves Férius.&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a charisma of 26, a Bluff modifier of 40, a Diplomacy modifier of 34, and an Intimidate modifier of 25.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* He killed his sister and unborn niece/nephew.&lt;br /&gt;
* His sister deserved it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Kingdoms_and_Cities&amp;diff=437</id>
		<title>Kingdoms and Cities</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Kingdoms_and_Cities&amp;diff=437"/>
				<updated>2008-09-20T22:02:31Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Cities Around Lefnat&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Lefnat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Lomat]]&lt;br /&gt;
** [[Burgry]]&lt;br /&gt;
** [[Kelnivat]]&lt;br /&gt;
** [[Throkam]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Zelantar]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell]]&lt;br /&gt;
* [[Udaw]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Deluna Islands]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom #7]]&lt;br /&gt;
* [[Kingdom #8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* Fist Forge (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* Thalorian (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cities Near Maggrid&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Maggrid]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Fortune]]&lt;br /&gt;
** [[Salobee]]&lt;br /&gt;
** [[Kanto]]&lt;br /&gt;
** [[Taom]]&lt;br /&gt;
** [[Perenth]]&lt;br /&gt;
** [[Yinith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cities On Dragon Islands&lt;br /&gt;
** [[Tempest]]&lt;br /&gt;
** [[Sumi]]&lt;br /&gt;
** [[Futo]]&lt;br /&gt;
** [[Claw Bay]]&lt;br /&gt;
** [[Varpox]]&lt;br /&gt;
** [[Zewlest]]&lt;br /&gt;
** [[Karinal]]&lt;br /&gt;
** [[Fen (Dragon Islands)]]&lt;br /&gt;
** [[Taral]]&lt;br /&gt;
** [[Newlanding]]&lt;br /&gt;
** [[Mayodal]]&lt;br /&gt;
** [[Toothguard]]&lt;br /&gt;
** [[Horncrest]]&lt;br /&gt;
** [[Spinol]]&lt;br /&gt;
** [[Wenten]]&lt;br /&gt;
** [[Peswer Point]]&lt;br /&gt;
** [[Underwing]]&lt;br /&gt;
** [[Bringe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Deluna_Islands&amp;diff=431</id>
		<title>Deluna Islands</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Deluna_Islands&amp;diff=431"/>
				<updated>2008-09-20T22:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: Category:Kingdoms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Kingdoms_and_Cities&amp;diff=414</id>
		<title>Kingdoms and Cities</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Kingdoms_and_Cities&amp;diff=414"/>
				<updated>2008-09-20T21:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Cities Around Lefnat&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Lefnat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Lomat]]&lt;br /&gt;
** [[Burgry]]&lt;br /&gt;
** [[Kelnivat]]&lt;br /&gt;
** [[Throkam]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Zelantar]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar]] - father&amp;#039;s kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell]]&lt;br /&gt;
* [[Udaw]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Deluna Islands]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom #7]]&lt;br /&gt;
* [[Kingdom #8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* Fist Forge (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* Thalorian (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cities Near Maggrid&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Maggrid]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Fortune]]&lt;br /&gt;
** [[Salobee]]&lt;br /&gt;
** [[Kanto]]&lt;br /&gt;
** [[Taom]]&lt;br /&gt;
** [[Perenth]]&lt;br /&gt;
** [[Yinith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cities On Dragon Islands&lt;br /&gt;
** [[Tempest]]&lt;br /&gt;
** [[Sumi]]&lt;br /&gt;
** [[Futo]]&lt;br /&gt;
** [[Claw Bay]]&lt;br /&gt;
** [[Varpox]]&lt;br /&gt;
** [[Zewlest]]&lt;br /&gt;
** [[Karinal]]&lt;br /&gt;
** [[Fen (Dragon Islands)]]&lt;br /&gt;
** [[Taral]]&lt;br /&gt;
** [[Newlanding]]&lt;br /&gt;
** [[Mayodal]]&lt;br /&gt;
** [[Toothguard]]&lt;br /&gt;
** [[Horncrest]]&lt;br /&gt;
** [[Spinol]]&lt;br /&gt;
** [[Wenten]]&lt;br /&gt;
** [[Peswer Point]]&lt;br /&gt;
** [[Underwing]]&lt;br /&gt;
** [[Bringe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zend&amp;diff=392</id>
		<title>Zend</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zend&amp;diff=392"/>
				<updated>2008-09-20T21:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zend is a human paladin played by Tony.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwelf Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zend&amp;diff=391</id>
		<title>Zend</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zend&amp;diff=391"/>
				<updated>2008-09-20T21:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zend was a human paladin played by Tony.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwelf Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=383</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=383"/>
				<updated>2008-09-20T21:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by Tony.  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
===Life and Death===&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
===Life as a Ghost===&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
*Blandness &lt;br /&gt;
*Eerie Presence &lt;br /&gt;
**My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
*Hatred&lt;br /&gt;
**I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
*Hidden Past &lt;br /&gt;
**I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
*Infravision &lt;br /&gt;
*Keen Sense &lt;br /&gt;
*Medium &lt;br /&gt;
*Vindictive&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Gwerion&amp;diff=344</id>
		<title>Gwerion</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Gwerion&amp;diff=344"/>
				<updated>2008-09-20T21:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Elven Wizard&lt;br /&gt;
*Hired [[Fletch]] to steal the dragon orb from a member of the Elven Royal Family named Verin Lauraen.  This killed [[Fletch]] and forced him to return as a ghost in order to complete this task.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=324</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=324"/>
				<updated>2008-09-20T21:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by Tony.  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
*Blandness &lt;br /&gt;
*Eerie Presence &lt;br /&gt;
**My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
*Hatred&lt;br /&gt;
**I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
*Hidden Past &lt;br /&gt;
**I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
*Infravision &lt;br /&gt;
*Keen Sense &lt;br /&gt;
*Medium &lt;br /&gt;
*Vindictive&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Deevlain&amp;diff=323</id>
		<title>Deevlain</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Deevlain&amp;diff=323"/>
				<updated>2008-09-20T21:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: *Contains large thieve&amp;#039;s guild named Johdon.  Notable members: Fletch. *The party hired some members of the Johdon Thieve&amp;#039;s Guild to aid in the Sylvacae Prison Break.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Contains large thieve&amp;#039;s guild named Johdon.  Notable members: [[Fletch]].&lt;br /&gt;
*The party hired some members of the Johdon Thieve&amp;#039;s Guild to aid in the [[Slyvacae|Sylvacae Prison Break]].&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Nostob&amp;diff=321</id>
		<title>Nostob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Nostob&amp;diff=321"/>
				<updated>2008-09-20T21:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Place of birth and rematerializing of [[Fletch]].&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Nostob&amp;diff=320</id>
		<title>Nostob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Nostob&amp;diff=320"/>
				<updated>2008-09-20T21:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: Place of birth and rematerializing of Fletch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place of birth and rematerializing of [[Fletch]].&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=318</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=318"/>
				<updated>2008-09-20T21:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by Tony.  His identity as a ghost was kept hidden from all characters in the campaign by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
*Blandness &lt;br /&gt;
*Eerie Presence &lt;br /&gt;
**My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
*Hatred&lt;br /&gt;
**I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
*Hidden Past &lt;br /&gt;
**I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
*Infravision &lt;br /&gt;
*Keen Sense &lt;br /&gt;
*Medium &lt;br /&gt;
*Vindictive&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=316</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=316"/>
				<updated>2008-09-20T21:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by Tony.  His identity as a ghost was kept hidden from all characters in the campaign by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
*Blandness &lt;br /&gt;
*Eerie Presence &lt;br /&gt;
**My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
*Hatred&lt;br /&gt;
**I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
*Hidden Past &lt;br /&gt;
**I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
*Infravision &lt;br /&gt;
*Keen Sense &lt;br /&gt;
*Medium &lt;br /&gt;
*Vindictive&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=315</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=315"/>
				<updated>2008-09-20T21:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by Tony.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
Blandness 1  Your character can blend into any crowd. Anyone who attempts to describe you can only come up with &amp;quot;He looked kinda average.&amp;quot; Anyone who tries to track or physically locate you will have a -1 penalty to spot you.&lt;br /&gt;
Eerie Presence -2  You may be physically unexceptional, but there’s just a creepy aura about you; choose how it manifests, whether people are simply uneasy around you, if they get the feeling you exude waves of invisible slime, if menace and evil hang over your head like smog, et cetera. You possess a +2 penalty to charisma rolls around most people, though friends may grow to overlook your magical air and some people— often magically active, though many enlightened, self-assured people also possess such capabilities— may automatically overlook it. People with Eerie Presence can seldom detect this presence in other people.&lt;br /&gt;
Note: My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
Hatred -3  You have an unreasoning hatred of a certain thing. This hate is total and largely uncontrollable. You may hate a species of animal, a class of person, a race, a situation or just about anything else, and you constantly pursue opportunities to harm the hated object or to gain power over it.&lt;br /&gt;
Note: I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I don’t know who it is yet.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to harass the person until I find out where the bag is.&lt;br /&gt;
Hidden Past -1  Either you’re trying to keep your own past secret, or there’s something about it you yourself are not aware of. Either way, respectable amounts of trouble may ensue when it’s uncovered that you’re not just any orphan, you’re the illegitimate grandchild of a king, or you were once a member of an evil cult.&lt;br /&gt;
Note:  I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
Infravision 2  You have exceptional vision, and can make out sources of heat in the dark for 30ft. Does nothing for characters who already have it (e.g.. elves). You may not take this merit with the poor sight flaw.&lt;br /&gt;
Keen Sense 1  You have +1 bonus to all perception rolls with a particular sense (i.e., sight, sounds, smells, tastes, etc).&lt;br /&gt;
Medium 2  You possess an affinity to sense and hear spirits, ghosts and shades. Though you cannot see them you feel their presence and are able to speak with them when they are in the vicinity. It is even possible for you to summon them (through pleading and cajoling) to your presence. Spirits will not simply aid you or give you advice for free- they will always want something in return.&lt;br /&gt;
Vindictive -2  Your character is especially vindictive and go out of their way to correct any slight against them, no matter how small. The retribution varies according to the slight. A simple insult might call for a coldly delivered threat or a punch in the face, while an injury almost always calls for the death or maiming of the offending individual. Vindictive characters carry grudges until they avenge the perceived wrong they have suffered.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=314</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=314"/>
				<updated>2008-09-20T21:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: Fletch is a ghost human rogue played by Tony.  ==Backstory== Fletch (née Gar Renett) grew up in Nostob of the Noraandeeve Kingdom.  His father worked cleaning trade sh...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by Tony.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
Fletch re-entered the material world in Nostob.  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with Nostob, he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Special Attacks (p. 117-118 Monster Manual)&lt;br /&gt;
Corrupting Touch – hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
Manifestation – I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
Telekinesis – use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
	Telekinesis (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
Special Qualities (p. 118 Monster Manual)&lt;br /&gt;
Rejuvenation – destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
Turning Rules&lt;br /&gt;
Times Per Day: 3 + Charisma mod&lt;br /&gt;
Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
Etc. see p. 159&lt;br /&gt;
&lt;br /&gt;
Merits and Flaws&lt;br /&gt;
Blandness 1  Your character can blend into any crowd. Anyone who attempts to describe you can only come up with &amp;quot;He looked kinda average.&amp;quot; Anyone who tries to track or physically locate you will have a -1 penalty to spot you.&lt;br /&gt;
Eerie Presence -2  You may be physically unexceptional, but there’s just a creepy aura about you; choose how it manifests, whether people are simply uneasy around you, if they get the feeling you exude waves of invisible slime, if menace and evil hang over your head like smog, et cetera. You possess a +2 penalty to charisma rolls around most people, though friends may grow to overlook your magical air and some people— often magically active, though many enlightened, self-assured people also possess such capabilities— may automatically overlook it. People with Eerie Presence can seldom detect this presence in other people.&lt;br /&gt;
Note: My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
Hatred -3  You have an unreasoning hatred of a certain thing. This hate is total and largely uncontrollable. You may hate a species of animal, a class of person, a race, a situation or just about anything else, and you constantly pursue opportunities to harm the hated object or to gain power over it.&lt;br /&gt;
Note: I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I don’t know who it is yet.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to harass the person until I find out where the bag is.&lt;br /&gt;
Hidden Past -1  Either you’re trying to keep your own past secret, or there’s something about it you yourself are not aware of. Either way, respectable amounts of trouble may ensue when it’s uncovered that you’re not just any orphan, you’re the illegitimate grandchild of a king, or you were once a member of an evil cult.&lt;br /&gt;
Note:  I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
Infravision 2  You have exceptional vision, and can make out sources of heat in the dark for 30ft. Does nothing for characters who already have it (e.g.. elves). You may not take this merit with the poor sight flaw.&lt;br /&gt;
Keen Sense 1  You have +1 bonus to all perception rolls with a particular sense (i.e., sight, sounds, smells, tastes, etc).&lt;br /&gt;
Medium 2  You possess an affinity to sense and hear spirits, ghosts and shades. Though you cannot see them you feel their presence and are able to speak with them when they are in the vicinity. It is even possible for you to summon them (through pleading and cajoling) to your presence. Spirits will not simply aid you or give you advice for free- they will always want something in return.&lt;br /&gt;
Vindictive -2  Your character is especially vindictive and go out of their way to correct any slight against them, no matter how small. The retribution varies according to the slight. A simple insult might call for a coldly delivered threat or a punch in the face, while an injury almost always calls for the death or maiming of the offending individual. Vindictive characters carry grudges until they avenge the perceived wrong they have suffered.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Lem%27s_Letter_to_the_Queen&amp;diff=312</id>
		<title>Lem&#039;s Letter to the Queen</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Lem%27s_Letter_to_the_Queen&amp;diff=312"/>
				<updated>2008-09-20T20:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pelemor Coppercob|Lem]] wrote this letter on [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in response to the [[Proclamation of the Queen]].&lt;br /&gt;
&lt;br /&gt;
==The Letter==&lt;br /&gt;
Your Majesty, [[Queen Venia]],&lt;br /&gt;
&lt;br /&gt;
I am writing in response to your summons for an escort loyal to the crown to accompany the [[Princess Avestralinn|Royal Princess]].  As you request, I will attend the dinner, but in this correspondence I hope to convince you that I am the perfect candidate for your mission.&lt;br /&gt;
&lt;br /&gt;
I beg of your patience, [[Queen Venia|Your Majesty]], as I recount some details about my life thus far, as short as it may be.  I was born in Nob, a small town to the west of [[Zelantar|here]] that is currently under the rule of the [[Sa&amp;#039;Enkad]] empire.  My father, Perne Coppercob, works on a farm in Nob that serves the city of Presol and my mother disappeared after I was born.  Some of the other farmhands helped my father raise me, but my early life was otherwise plain.  I attended school in the city and soon discovered a power in me that you will find very beneficial to your quest.&lt;br /&gt;
&lt;br /&gt;
I realized I was different the moment I entered school.  My peers were rather slow in the earliest parts of my education, and I didn&amp;#039;t understand why.  Learning came second nature to me, so I spent my time studying people and how they act, especially our teachers.  Kids and their emotions were too simple; whereas the face of an adult shapes into a variety of furrows and creases that differ in the slightest way, depending on their *true* emotions.  I quickly realized other kids did not share the same thoughts and passions.  As the years went by, the teachers noticed my advanced learning abilities, but I could never prove it when examinations came around.  I could not perform tasks on my own.  I completely failed every exam I took and the teachers were not allowed to let me proceed, so they suggested I try a different discipline.  I had exposure to the school of elementary magic, the school of defense, the school of martial arts, and the school of music and arts.  I continued the cycle between the schools, but could never pass the first stage.  I became frustrated because I knew that if only I didn&amp;#039;t have to take the examinations, I could easily become the youngest Illusionist or Knight or Actor of all of [[Inembleth]].&lt;br /&gt;
&lt;br /&gt;
It wasn&amp;#039;t until my last year of general education, when I was twelve, when one teacher, Darius Hillmer, helped me figure out the truth of my past.  Being the most educated teacher I&amp;#039;d had, he quickly pinpointed a trait hidden within me.  Darius set up a special class just between him and me where we&amp;#039;d test my abilities.  After years of boredom among general education, I greatly looked forward to these classes.  He would push me to the limits of my abilities.  We discovered I could not perform any action that wasn&amp;#039;t recently performed by him or persistently studied by me.  I seemed to be limited to copying the actions of those around me.  When done, it was flawless.  On my own, however, I was no better than a baby.  This explained my trouble in school.&lt;br /&gt;
&lt;br /&gt;
Please, [[Queen Venia|Your Majesty]], ready yourself for what some consider obscene comments.  You see, Darius also helped me uncover my ability to shapeshift.  He noticed subtle changes in my appearance day after day that were missed by my unobservant teachers, my father, and even me, for I really hate my own reflection.  I learned to meditate and release all physical limits I&amp;#039;d placed on my image.  One day, we uncovered my completely &amp;quot;natural&amp;quot; form.  Darius finally explained he had always expected me to be Doppelganger or Half-doppelganger hidden in human form.  After knowing my simple-minded father for twelve years, I knew he *had* to be human, making me Half-doppelganger.  Now before [[Queen Venia|Your Majesty]] rejects me for the Freak Of Nature that I am, I ask that you hear the rest of my story and why I am invaluable to you.&lt;br /&gt;
&lt;br /&gt;
My time with Darius not only told me who I am and the extent of my abilities, but it also educated me in the current political situation.  I first met him three years ago just before [[Sa&amp;#039;Enkad]] seized control of [[Kalar]].  Darius was very active politically and petitioned for the people of [[Kalar]] to resist entering the [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkad Empire]].  His efforts prove fruitless, for the empire offered [[Kalar|Kalar&amp;#039;s]] citizens very promising benefits and there were not many who opposed.  I caught on to many of the ideals and social morals he was preaching.  Many cultural differences such as traditions, languages, and art were becoming lost during the kingdoms&amp;#039; assimilation into the [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkad Empire]].  Scholars already had proof that this happened in some of the other kingdoms.  Like my father, the people are either apathetic or weary from war.  My father is too simple to deal with additional stresses in his life, so he willingly supported assimilation.  Darius and I could not tolerate it, so after I graduated, we decided to move here, to [[Zelanatar]], because Darius suspected you and [[King Brax]] would resist and fight back.  I explained my reasons to my father for leaving, but did not reveal my identity or that I was also looking to find my mother.  I have been here for three years, helping Darius run a campaign to foster support for war among the people.&lt;br /&gt;
&lt;br /&gt;
I am now tired of political work and am more than willing to escort [[Princess Avestralinn]] wherever needed.  As you have heard, I fully loyal to [[Zelantar]] and to you, [[Queen Venia|My Queen]].  I will do whatever it takes to protect the [[Princess Avestralinn|Princess]] from the evil [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkad Empire]].  As you have heard, I am more than qualified for the job.  I can instantly assume the form of any humanoid being, thus disguising myself as needed.  My powers are also invaluable, for I can outmaneuver my enemies and use their own tactics against them.&lt;br /&gt;
&lt;br /&gt;
I am looking forward to attending the dinner and hearing from you.  I hope I have convinced [[Queen Venia|Your Majesty]] to hire me for the job.&lt;br /&gt;
&lt;br /&gt;
Your faithful follower,&lt;br /&gt;
&lt;br /&gt;
[[Pelemor Coppercob]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=311</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=311"/>
				<updated>2008-09-20T20:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.  At the start of the campaign, Lem is 15 years old.  He moved from [[Kalar]] to [[Zelantar]] at the age of 12 after completing his formal education in order to escape the rule of [[Sa&amp;#039;Enkad]].  He is very loyal to [[Zelantar]] because they oppose the expansion of the believed-to-be evil [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkad Empire]].  For more information on his back story, refer to the letter below:&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Half-Doppleganger==&lt;br /&gt;
Although Lem is half-doppleganger, he didn&amp;#039;t discover it until he was 11 years old.  For the first part of his life, he thought he was a human and thus instinctually shapeshifted into his believed natural form.  His school teacher, Darius Hillmer, taught him to meditate to uncover his natural form: a shrewd mixture of human, elf, gnome, halfling, dwarf, and orc with pale pink skin and gray hair.  He spends most of the time in the shape of humanoids he encounters, but sometimes resorts to his old human projection.  He hardly ever shapeshifts to his natural form, for it brings feelings of nakedness and vulnerability.  Lem hates all reflections of himself, no matter what form he is in.&lt;br /&gt;
&lt;br /&gt;
Change Shape (Su): A half-doppelganger can assume the shape of any humanoid between 4 and 8 feet tall.  It can remain in its humanoid form until it chooses to assume a new one.  A change in form cannot be dispelled, but it reverts to its natural form when killed.  A &amp;#039;&amp;#039;true seeing&amp;#039;&amp;#039; spell or ability reveals it natural form.&lt;br /&gt;
&lt;br /&gt;
Mimic (Ex): A half-doppelganger has the ability to mimic any language, racial ability, class ability or spell that it perceives.  The half-doppelganger can mirror the ability as it is being performed as long as he can see or hear the performer (depending on how the ability is executed) and as long as the target is exactly the same. Otherwise, the half-doppelganger must spend one standard action studying the ability.  To use the Mimic Ability, you must roll higher than a DC of 10 or as determined by the DM.  The duration of knowing a mimicked ability is 1d6 rounds.  The ability may then be used on any target without the need of the original performer as long as the mimic check succeeds again.  Abilities are permanently learned after successfully using them 10 times.  Spells of any kind can be targeted elsewhere, but they must be used in the round following the original casting and cannot be learned.&lt;br /&gt;
&lt;br /&gt;
Skills: A half-doppelganger has a +4 racial bonus on Bluff and Disguise checks.  When using its change shape ability, it gets an additional +10 circumstance bonus on Disguise checks.&lt;br /&gt;
&lt;br /&gt;
===Ability Points and Modifiers===&lt;br /&gt;
A half-doppleganger&amp;#039;s base ability points are 10 for all six abilities.  This makes it average in everything it does without mimicking.  Abilities are then temporarily and randomly improved or worsened on each check by the roll of the dice, but the permanent abilities are always considered to be 10 so as not to instantly die by rolling poorly.  The calculation for ability points is &amp;#039;&amp;#039;&amp;#039;10 (+ d20/2 if d% &amp;gt; 50 or – d20/2 if d% &amp;lt; 50)&amp;#039;&amp;#039;&amp;#039;.  The ability modifier is then looked up in Table 1-1 in PHB or calculated by &amp;#039;&amp;#039;&amp;#039;(Ability points – 10)/2 rounded down&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.&lt;br /&gt;
&lt;br /&gt;
The following tables summarize the growth of each stat as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other classes.&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
In addition to rolling a d20 to hit an enemy, the base attack bonus is determined by rolling with every strike.  For the most part, the mimic&amp;#039;s base attack bonus falls within the range of the base attack for the other classes.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks Progression===&lt;br /&gt;
To perform a skill, a d20 must be rolled and the ranks and ability modifiers added.  The ranks in that skill are random with every roll, spanning from some low value to the maximum value for normal players (level + 3).  Normally, the amount of trained skills is limited by having a specific amount of skill points.  It seems unbalanced that the mimic should be able to have ranks in every skill check, but two things balance this out:  &lt;br /&gt;
#The mimic cannot perform a skill that isn&amp;#039;t currently being performed.&lt;br /&gt;
#The ability modifier is also randomly rolled, which has a 50% chance of being negative. See [[#Ability Points and Modifiers|Ability Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Max Skill Ranks !! width=&amp;quot;150&amp;quot;|Mimic Skill Ranks !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 4 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 5 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 6 || d6/2 + 3 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 7 || d12/2 + 1 || 1 || 4 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 8 || d12/2 + 2 || 2 || 5 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 9 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 10 || d20/2 || 0 || 5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 11 || d20/2 + 1 || 1 || 6 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 12 || d20/2 + 2 || 2 || 7 || 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 13 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 14 || d20/2 + 4 || 4 || 9 || 14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 15 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 16 || 2d8 || 2 || 9 || 16&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 17 || 2d8 + 1 || 3 || 10 || 17&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 18 || 2d8 + 2 || 4 || 11 || 18&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 19 || 2d8 + 3 || 5 || 12 || 19&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 20 || 2d8 + 4 || 6 || 13 || 20&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 21 || 2d8 + 5 || 7 || 14 || 21&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 22 || 2d8 + 6 || 8 || 15 || 22&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 23 || 2d8 + 7 || 9 || 16 || 23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fort, Ref, Will Saves Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Progression !! width=&amp;quot;150&amp;quot;|Fast Progression !! width=&amp;quot;150&amp;quot;|Mimic Progression !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 0 || 2 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 0 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 1 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 2 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 3 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 4 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 5 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 6 || 12 || d12/2 + 6 || 6 || 8 || 12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=309</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=309"/>
				<updated>2008-09-20T20:39:50Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.  At the start of the campaign, Lem is 15 years old.  He moved from [[Kalar]] to [[Zelantar]] at the age of 12 after completing his formal education in order to escape the rule of [[Sa&amp;#039;Enkad]].  He is very loyal to [[Zelantar]] because they oppose the expansion of the believed-to-be evil [[Sa&amp;#039;Enkad||Sa&amp;#039;Enkad Empire]].  For more information on his back story, refer to the letter below:&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Half-Doppleganger==&lt;br /&gt;
Although Lem is half-doppleganger, he didn&amp;#039;t discover it until he was 11 years old.  For the first part of his life, he thought he was a human and thus instinctually shapeshifted into his believed natural form.  His school teacher, Darius Hillmer, helped him meditate to uncover his natural form, a shrewd mixture of human, elf, gnome, halfling, dwarf, and orc with pale pink skin and gray hair.  He spends most of the time in the shape of humanoids he encounters, but sometimes resorts to his old human projection.  He hardly ever shapeshifts to his natural form, for it brings feelings of nakedness and vulnerability.  Lem hates all reflections of himself, no matter what form he is in.&lt;br /&gt;
&lt;br /&gt;
===Ability Points and Modifiers===&lt;br /&gt;
A half-doppleganger&amp;#039;s base ability points are 10 for all six abilities.  This makes it average in everything it does without mimicking.  Abilities are then temporarily and randomly improved or worsened on each check by the roll of the dice, but the permanent abilities are always considered to be 10 so as not to instantly die by rolling poorly.  The calculation for ability points is &amp;#039;&amp;#039;&amp;#039;10 (+ d20/2 if d% &amp;gt; 50 or – d20/2 if d% &amp;lt; 50)&amp;#039;&amp;#039;&amp;#039;.  The ability modifier is then looked up in Table 1-1 in PHB or calculated by &amp;#039;&amp;#039;&amp;#039;(Ability points – 10)/2 rounded down&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other classes.&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
In addition to rolling a d20 to hit an enemy, the player must roll for the base attack bonus, which is random for every strike.  For the most part, the mimic&amp;#039;s base attack bonus falls within the range of the base attack for the other classes.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks Progression===&lt;br /&gt;
To perform a skill, a d20 must be rolled and the ranks and ability modifiers added.  The ranks in that skill are random with every roll, spanning from some low value to the maximum value for normal players (level + 3).  Normally, the amount of trained skills is limited by having a specific amount of skill points.  It seems unbalanced that the mimic should be able to have ranks in every skill check, but two things balance this out:  &lt;br /&gt;
#The mimic cannot perform a skill that isn&amp;#039;t currently being performed.&lt;br /&gt;
#The ability modifier is also randomly rolled, which has a 50% chance of being negative. See [[#Ability Points and Modifiers|Ability Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Max Skill Ranks !! width=&amp;quot;150&amp;quot;|Mimic Skill Ranks !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 4 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 5 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 6 || d6/2 + 3 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 7 || d12/2 + 1 || 1 || 4 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 8 || d12/2 + 2 || 2 || 5 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 9 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 10 || d20/2 || 0 || 5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 11 || d20/2 + 1 || 1 || 6 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 12 || d20/2 + 2 || 2 || 7 || 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 13 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 14 || d20/2 + 4 || 4 || 9 || 14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 15 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 16 || 2d8 || 2 || 9 || 16&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 17 || 2d8 + 1 || 3 || 10 || 17&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 18 || 2d8 + 2 || 4 || 11 || 18&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 19 || 2d8 + 3 || 5 || 12 || 19&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 20 || 2d8 + 4 || 6 || 13 || 20&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 21 || 2d8 + 5 || 7 || 14 || 21&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 22 || 2d8 + 6 || 8 || 15 || 22&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 23 || 2d8 + 7 || 9 || 16 || 23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fort, Ref, Will Saves Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Progression !! width=&amp;quot;150&amp;quot;|Fast Progression !! width=&amp;quot;150&amp;quot;|Mimic Progression !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 0 || 2 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 0 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 1 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 2 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 3 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 4 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 5 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 6 || 12 || d12/2 + 6 || 6 || 8 || 12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=308</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=308"/>
				<updated>2008-09-20T20:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: /* Skill Ranks Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.&lt;br /&gt;
&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Half-Doppleganger==&lt;br /&gt;
===Ability Points and Modifiers===&lt;br /&gt;
A half-doppleganger&amp;#039;s base ability points are 10 for all six abilities.  This makes it average in everything it does without mimicking.  Abilities are then temporarily and randomly improved or worsened on each check by the roll of the dice, but the permanent abilities are always considered to be 10 so as not to instantly die by rolling poorly.  The calculation for ability points is &amp;#039;&amp;#039;&amp;#039;10 (+ d20/2 if d% &amp;gt; 50 or – d20/2 if d% &amp;lt; 50)&amp;#039;&amp;#039;&amp;#039;.  The ability modifier is then looked up in Table 1-1 in PHB or calculated by &amp;#039;&amp;#039;&amp;#039;(Ability points – 10)/2 rounded down&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other classes.&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
In addition to rolling a d20 to hit an enemy, the player must roll for the base attack bonus, which is random for every strike.  For the most part, the mimic&amp;#039;s base attack bonus falls within the range of the base attack for the other classes.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks Progression===&lt;br /&gt;
To perform a skill, a d20 must be rolled and the ranks and ability modifiers added.  The ranks in that skill are random with every roll, spanning from some low value to the maximum value for normal players (level + 3).  Normally, the amount of trained skills is limited by having a specific amount of skill points.  It seems unbalanced that the mimic should be able to have ranks in every skill check, but two things balance this out:  &lt;br /&gt;
#The mimic cannot perform a skill that isn&amp;#039;t currently being performed.&lt;br /&gt;
#The ability modifier is also randomly rolled, which has a 50% chance of being negative. See [[#Ability Points and Modifiers|Ability Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Max Skill Ranks !! width=&amp;quot;150&amp;quot;|Mimic Skill Ranks !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 4 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 5 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 6 || d6/2 + 3 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 7 || d12/2 + 1 || 1 || 4 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 8 || d12/2 + 2 || 2 || 5 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 9 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 10 || d20/2 || 0 || 5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 11 || d20/2 + 1 || 1 || 6 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 12 || d20/2 + 2 || 2 || 7 || 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 13 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 14 || d20/2 + 4 || 4 || 9 || 14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 15 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 16 || 2d8 || 2 || 9 || 16&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 17 || 2d8 + 1 || 3 || 10 || 17&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 18 || 2d8 + 2 || 4 || 11 || 18&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 19 || 2d8 + 3 || 5 || 12 || 19&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 20 || 2d8 + 4 || 6 || 13 || 20&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 21 || 2d8 + 5 || 7 || 14 || 21&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 22 || 2d8 + 6 || 8 || 15 || 22&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 23 || 2d8 + 7 || 9 || 16 || 23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fort, Ref, Will Saves Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Progression !! width=&amp;quot;150&amp;quot;|Fast Progression !! width=&amp;quot;150&amp;quot;|Mimic Progression !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 0 || 2 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 0 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 1 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 2 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 3 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 4 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 5 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 6 || 12 || d12/2 + 6 || 6 || 8 || 12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=307</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=307"/>
				<updated>2008-09-20T20:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.&lt;br /&gt;
&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Half-Doppleganger==&lt;br /&gt;
===Ability Points and Modifiers===&lt;br /&gt;
A half-doppleganger&amp;#039;s base ability points are 10 for all six abilities.  This makes it average in everything it does without mimicking.  Abilities are then temporarily and randomly improved or worsened on each check by the roll of the dice, but the permanent abilities are always considered to be 10 so as not to instantly die by rolling poorly.  The calculation for ability points is &amp;#039;&amp;#039;&amp;#039;10 (+ d20/2 if d% &amp;gt; 50 or – d20/2 if d% &amp;lt; 50)&amp;#039;&amp;#039;&amp;#039;.  The ability modifier is then looked up in Table 1-1 in PHB or calculated by &amp;#039;&amp;#039;&amp;#039;(Ability points – 10)/2 rounded down&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other classes.&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
In addition to rolling a d20 to hit an enemy, the player must roll for the base attack bonus, which is random for every strike.  For the most part, the mimic&amp;#039;s base attack bonus falls within the range of the base attack for the other classes.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks Progression===&lt;br /&gt;
To perform a skill, a d20 must be rolled.  The ranks in that skill are random with every roll, spanning from some low value to the maximum for normal players (level + 3).  Normally, the amount of trained skills is limited by having a specific amount of skill points.  It seems unbalanced that the mimic should be able to have ranks in every skill check, but two things balance this out:  &lt;br /&gt;
#The mimic cannot perform a skill that isn&amp;#039;t currently being performed.&lt;br /&gt;
#The ability modifier is also randomly rolled, which has a 50% chance of being negative. See [[#Ability Points and Modifiers|Ability Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Max Skill Ranks !! width=&amp;quot;150&amp;quot;|Mimic Skill Ranks !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 4 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 5 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 6 || d6/2 + 3 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 7 || d12/2 + 1 || 1 || 4 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 8 || d12/2 + 2 || 2 || 5 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 9 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 10 || d20/2 || 0 || 5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 11 || d20/2 + 1 || 1 || 6 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 12 || d20/2 + 2 || 2 || 7 || 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 13 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 14 || d20/2 + 4 || 4 || 9 || 14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 15 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 16 || 2d8 || 2 || 9 || 16&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 17 || 2d8 + 1 || 3 || 10 || 17&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 18 || 2d8 + 2 || 4 || 11 || 18&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 19 || 2d8 + 3 || 5 || 12 || 19&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 20 || 2d8 + 4 || 6 || 13 || 20&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 21 || 2d8 + 5 || 7 || 14 || 21&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 22 || 2d8 + 6 || 8 || 15 || 22&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 23 || 2d8 + 7 || 9 || 16 || 23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fort, Ref, Will Saves Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Progression !! width=&amp;quot;150&amp;quot;|Fast Progression !! width=&amp;quot;150&amp;quot;|Mimic Progression !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 0 || 2 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 0 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 1 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 2 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 3 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 4 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 5 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 6 || 12 || d12/2 + 6 || 6 || 8 || 12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=306</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=306"/>
				<updated>2008-09-20T19:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.&lt;br /&gt;
&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Max Skill Ranks !! width=&amp;quot;150&amp;quot;|Mimic Skill Ranks !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 4 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 5 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 6 || d6/2 + 3 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 7 || d12/2 + 1 || 1 || 4 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 8 || d12/2 + 2 || 2 || 5 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 9 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 10 || d20/2 || 0 || 5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 11 || d20/2 + 1 || 1 || 6 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 12 || d20/2 + 2 || 2 || 7 || 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 13 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 14 || d20/2 + 4 || 4 || 9 || 14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 15 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 16 || 2d8 || 2 || 9 || 16&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 17 || 2d8 + 1 || 3 || 10 || 17&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 18 || 2d8 + 2 || 4 || 11 || 18&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 19 || 2d8 + 3 || 5 || 12 || 19&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 20 || 2d8 + 4 || 6 || 13 || 20&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 21 || 2d8 + 5 || 7 || 14 || 21&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 22 || 2d8 + 6 || 8 || 15 || 22&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 23 || 2d8 + 7 || 9 || 16 || 23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fort, Ref, Will Saves Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Progression !! width=&amp;quot;150&amp;quot;|Fast Progression !! width=&amp;quot;150&amp;quot;|Mimic Progression !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 0 || 2 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 0 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 1 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 2 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 3 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 4 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 5 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 6 || 12 || d12/2 + 6 || 6 || 8 || 12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=305</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=305"/>
				<updated>2008-09-20T19:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.&lt;br /&gt;
&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=304</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=304"/>
				<updated>2008-09-20T19:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.&lt;br /&gt;
&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Level || Base Attack for Fighter Barbarian Paladin Ranger || Base Attack for Rogue Monk Bard Cleric Druid || Base Attack for Sorcerer Wizard || Mimic Base Attack || Min || Avg || Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=303</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=303"/>
				<updated>2008-09-20T06:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BACK STORY ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MERITS &amp;amp; FLAWS: ==&lt;br /&gt;
&lt;br /&gt;
*Blessing of Venus&lt;br /&gt;
*Clear Thinker&lt;br /&gt;
*Perceptive&lt;br /&gt;
*Silver Tongued&lt;br /&gt;
*Compulsive&lt;br /&gt;
*Distinctive Style&lt;br /&gt;
*Enemies&lt;br /&gt;
*Hatred&lt;br /&gt;
*Past Troubles&lt;br /&gt;
*Vindictive&lt;br /&gt;
*Warrior Honour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRIVIA ==&lt;br /&gt;
&lt;br /&gt;
* Chris fucking loves Férius.&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a charisma of 26, a Bluff modifier of 40, a Diplomacy modifier of 34, and an Intimidate modifier of 25.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* He killed his sister and unborn niece/nephew.&lt;br /&gt;
* His sister deserved it.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=302</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=302"/>
				<updated>2008-09-20T06:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BACK STORY ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MERITS &amp;amp; FLAWS: ==&lt;br /&gt;
&lt;br /&gt;
*Blessing of Venus&lt;br /&gt;
*Clear Thinker&lt;br /&gt;
*Perceptive&lt;br /&gt;
*Silver Tongued&lt;br /&gt;
*Compulsive&lt;br /&gt;
*Distinctive Style&lt;br /&gt;
*Enemies&lt;br /&gt;
*Hatred&lt;br /&gt;
*Past Troubles&lt;br /&gt;
*Vindictive&lt;br /&gt;
*Warrior Honour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRIVIA ==&lt;br /&gt;
&lt;br /&gt;
* Chris fucking loves Férius.&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a charisma of 26, a Bluff modifier of 40, a Diplomacy modifier of 34, and an Intimidate modifier of 25.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* He killed his sister and unborn niece/nephew.&lt;br /&gt;
* His sister deserved it.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=301</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=301"/>
				<updated>2008-09-20T06:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BACK STORY ==&lt;br /&gt;
&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MERITS &amp;amp; FLAWS: ==&lt;br /&gt;
&lt;br /&gt;
*Blessing of Venus&lt;br /&gt;
*Clear Thinker&lt;br /&gt;
*Perceptive&lt;br /&gt;
*Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
*Compulsive&lt;br /&gt;
*Distinctive Style&lt;br /&gt;
*Enemies&lt;br /&gt;
*Hatred&lt;br /&gt;
*Past Troubles&lt;br /&gt;
*Vindictive&lt;br /&gt;
*Warrior Honour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRIVIA ==&lt;br /&gt;
&lt;br /&gt;
* Chris fucking loves Férius.  &lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.&lt;br /&gt;
* Chris was lawful/good before Férius...now he&amp;#039;s neutral/evil.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=300</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=300"/>
				<updated>2008-09-20T06:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;size=5&amp;gt;PERSONALITY&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned, as well.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He will not attack from behind or participate in any sort of ambush.  He always allows his combatants a chance for a fair, face-to-face fight.  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  After he makes a kill, he must feel the blood of the enemy on his flesh and then undergo a cleansing ritual in order to remove it, or else he becomes a bit mad.&lt;br /&gt;
&lt;br /&gt;
MERITS &amp;amp; FLAWS:&lt;br /&gt;
*Blessing of Venus&lt;br /&gt;
*Clear Thinker&lt;br /&gt;
*Perceptive&lt;br /&gt;
*Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
*Compulsive&lt;br /&gt;
*Distinctive Style&lt;br /&gt;
*Enemies&lt;br /&gt;
*Hatred&lt;br /&gt;
*Past Troubles&lt;br /&gt;
*Vindictive&lt;br /&gt;
*Warrior Honour&lt;br /&gt;
&lt;br /&gt;
TRIVIA&lt;br /&gt;
* Chris fucking loves Férius.  &lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.&lt;br /&gt;
* Chris was lawful/good before Férius...now he&amp;#039;s neutral/evil.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=299</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=299"/>
				<updated>2008-09-20T06:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
PERSONALITY&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned, as well.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He will not attack from behind or participate in any sort of ambush.  He always allows his combatants a chance for a fair, face-to-face fight.  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  After he makes a kill, he must feel the blood of the enemy on his flesh and then undergo a cleansing ritual in order to remove it, or else he becomes a bit mad.&lt;br /&gt;
&lt;br /&gt;
MERITS &amp;amp; FLAWS&lt;br /&gt;
&lt;br /&gt;
Blessing of Venus,&lt;br /&gt;
Clear Thinker,&lt;br /&gt;
Perceptive,&lt;br /&gt;
Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
Compulsive,&lt;br /&gt;
Distinctive Style,&lt;br /&gt;
Enemies,&lt;br /&gt;
Hatred,&lt;br /&gt;
Past Troubles,&lt;br /&gt;
Vindictive,&lt;br /&gt;
Warrior Honour&lt;br /&gt;
&lt;br /&gt;
TRIVIA&lt;br /&gt;
* Chris fucking loves Férius.  &lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.&lt;br /&gt;
* Chris was lawful/good before Férius.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=298</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=298"/>
				<updated>2008-09-20T06:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
PERSONALITY&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned, as well.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He will not attack from behind or participate in any sort of ambush.  He always allows his combatants a chance for a fair, face-to-face fight.  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  After he makes a kill, he must feel the blood of the enemy on his flesh and then undergo a cleansing ritual in order to remove it, or else he becomes a bit mad.&lt;br /&gt;
&lt;br /&gt;
MERITS &amp;amp; FLAWS&lt;br /&gt;
&lt;br /&gt;
Blessing of Venus,&lt;br /&gt;
Clear Thinker,&lt;br /&gt;
Perceptive,&lt;br /&gt;
Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
Compulsive,&lt;br /&gt;
Distinctive Style,&lt;br /&gt;
Enemies,&lt;br /&gt;
Hatred,&lt;br /&gt;
Past Troubles,&lt;br /&gt;
Vindictive,&lt;br /&gt;
Warrior Honour&lt;br /&gt;
&lt;br /&gt;
TRIVIA&lt;br /&gt;
* Chris fucking loves Férius.  &lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=297</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=297"/>
				<updated>2008-09-20T06:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Férius Aryon is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
PERSONALITY&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned, as well.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He will not attack from behind or participate in any sort of ambush.  He always allows his combatants a chance for a fair, face-to-face fight.  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  After he makes a kill, he must feel the blood of the enemy on his flesh and then undergo a cleansing ritual in order to remove it, or else he becomes a bit mad.&lt;br /&gt;
&lt;br /&gt;
MERITS &amp;amp; FLAWS&lt;br /&gt;
&lt;br /&gt;
Blessing of Venus,&lt;br /&gt;
Clear Thinker,&lt;br /&gt;
Perceptive,&lt;br /&gt;
Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
Compulsive,&lt;br /&gt;
Distinctive Style,&lt;br /&gt;
Enemies,&lt;br /&gt;
Hatred,&lt;br /&gt;
Past Troubles,&lt;br /&gt;
Vindictive,&lt;br /&gt;
Warrior Honour&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=296</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=296"/>
				<updated>2008-09-20T06:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Férius is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
PERSONALITY&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned, as well.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He will not attack from behind or participate in any sort of ambush.  He always allows his combatants a chance for a fair, face-to-face fight.  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  After he makes a kill, he must feel the blood of the enemy on his flesh and then undergo a cleansing ritual in order to remove it, or else he becomes a bit mad.&lt;br /&gt;
&lt;br /&gt;
MERITS &amp;amp; FLAWS&lt;br /&gt;
&lt;br /&gt;
Blessing of Venus,&lt;br /&gt;
Clear Thinker,&lt;br /&gt;
Perceptive,&lt;br /&gt;
Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
Compulsive,&lt;br /&gt;
Distinctive Style,&lt;br /&gt;
Enemies,&lt;br /&gt;
Hatred,&lt;br /&gt;
Past Troubles,&lt;br /&gt;
Vindictive,&lt;br /&gt;
Warrior Honour&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=295</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=295"/>
				<updated>2008-09-20T06:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Férius is the firstborn son of the royal family of the elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvaceae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvaceae perfecting the use of his magic.  It was during this time that his familiar, a black Egyptian mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvaceae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvaceae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named Kaerl and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvaceae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvaceae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvaceae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
Férius pushed aside the scrolls he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvaceae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never…”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacea, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvaceae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvaceae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvaceae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed the item given to him by Sylvacea, which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&lt;br /&gt;
&lt;br /&gt;
Férius has not seen Sylvaceae or his homeland since that night, nearly seven years ago.  She is the only person to whom Férius feels he is indebted and remains the only person he cares for.  He despises most of his elven clan, especially those people in positions of power, for they are the closest to his father.  He disregards his mother completely and views his father as an enemy and the main person standing between him and the throne.  He would kill his sister, given the chance.  In fact, he has his eye on a group of powerful individuals seeking conquest, much like himself, who require a royal sacrifice in order to join their ranks.  He views his sister as a means of accomplishing this task.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacea or to steal his father’s throne…Anything.&lt;br /&gt;
&lt;br /&gt;
PERSONALITY&lt;br /&gt;
&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned, as well.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He will not attack from behind or participate in any sort of ambush.  He always allows his combatants a chance for a fair, face-to-face fight.  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.  After he makes a kill, he must feel the blood of the enemy on his flesh and then undergo a cleansing ritual in order to remove it, or else he becomes a bit mad.&lt;br /&gt;
&lt;br /&gt;
MERITS &amp;amp; FLAWS&lt;br /&gt;
&lt;br /&gt;
Blessing of Venus&lt;br /&gt;
Clear Thinker&lt;br /&gt;
Perceptive&lt;br /&gt;
Silver Tongued&lt;br /&gt;
	&lt;br /&gt;
Compulsive&lt;br /&gt;
Distinctive Style&lt;br /&gt;
Enemies&lt;br /&gt;
Hatred&lt;br /&gt;
Past Troubles&lt;br /&gt;
Vindictive&lt;br /&gt;
Warrior Honour&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Awn_Tellan&amp;diff=294</id>
		<title>Awn Tellan</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Awn_Tellan&amp;diff=294"/>
				<updated>2008-09-20T06:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: This is where Casey Bischel is from.  Its name is taken from an island off the coast of Wales.  The island&amp;#039;s main export is a rare mutant form sea lion horn.  Casey Bischel personally impo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where Casey Bischel is from.  Its name is taken from an island off the coast of Wales.  The island&amp;#039;s main export is a rare mutant form sea lion horn.  Casey Bischel personally imports butter and Asian women.  He fucks the former and eats the latter.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=293</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=293"/>
				<updated>2008-09-20T06:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.119.103: New page: Férius Aryon was an elven sorcerer and prince of the elven kingdom.  He was wrongfully banished from the kingdom along with his lover and teacher, Sylvacae.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Férius Aryon was an elven sorcerer and prince of the elven kingdom.  He was wrongfully banished from the kingdom along with his lover and teacher, Sylvacae.&lt;/div&gt;</summary>
		<author><name>68.190.119.103</name></author>	</entry>

	</feed>