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		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1626</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1626"/>
				<updated>2009-04-06T04:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess), killing some Krenshar on the way.  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  He helps fight off the invaders and after the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.  Also during this time, he--and several others--speak with the Queen about the current situation with King Brax.  The Queen says that she will send him to the monastery and that they are to take care of him.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
* Just over a week later, a second wave of Sa&amp;#039;Enkadian troops marches towards the monastery burning the forest in their wake.  Trivel, along with the rest of the party, intercepts them before they can reach it.  Trivel uses his nightmare and attacks/tramples a few Sa&amp;#039;Enkad fighters.  Near the end of the battle, King Brax and his men arrive and Trivel successfully [[Assassination of King Brax|assassinates King Brax]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel has the most ranks in are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
* Trivel is Chris&amp;#039;s second character that wanted to kill a king ([[Férius]] being the first) and the only one who was successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1606</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1606"/>
				<updated>2009-03-31T02:23:48Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess), killing some Krenshar on the way.  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  He helps fight off the invaders and after the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.  Also during this time, he--and several others--speak with the Queen about the current situation with King Brax.  The Queen says that she will send him to the monastery and that they are to take care of him.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
* Just over a week later, a second wave of Sa&amp;#039;Enkadian troops marches towards the monastery burning the forest in their wake.  Trivel, along with the rest of the party, intercepts them before they can reach it.  Trivel uses his nightmare and attacks/tramples a few Sa&amp;#039;Enkad fighters.  Near the end of the battle, King Brax and his men arrive and Trivel [[Assassination of King Brax|successfully assassinates King Brax]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel has the most ranks in are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
* Trivel is Chris&amp;#039;s second character that wanted to kill a king ([[Férius]] being the first) and the only one who was successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1605</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1605"/>
				<updated>2009-03-31T02:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  He helps fight off the invaders and after the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
* Just over a week later, a second wave of Sa&amp;#039;Enkadian troops marches towards the monastery and Trivel, along with the rest of the party, intercepts them before they can reach it.  Trivel uses his nightmare and attacks a few Sa&amp;#039;Enkad fighters.  Near the end of the battle, King Brax and his men arrive and Trivel [[Assassination of King Brax|successfully assassinates King Brax]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel has the most ranks in are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
* Trivel is Chris&amp;#039;s second character that wanted to kill a king ([[Férius]] being the first) and the only one who was successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1604</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1604"/>
				<updated>2009-03-31T02:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  He helps fight off the invaders and after the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
* Just over a week later, a second wave of Sa&amp;#039;Enkadian troops marches towards the monastery and Trivel, along with the rest of the party, intercepts them before they can reach it.  Trivel uses his nightmare and attacks a few Sa&amp;#039;Enkad fighters.  Near the end of the battle, King Brax and his men arrive and Trivel [[Assassination of King Brax|successfully assassinates King Brax]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel has the most ranks in are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1603</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1603"/>
				<updated>2009-03-31T02:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
* A second wave of Sa&amp;#039;Enkadian troops march towards the army and Trivel, along with the rest of the party, intercepts them before they can reach the monastery.  Near the end of the battle, King Brax and his men arrive and Trivel [[Assassination of King Brax|assassinates King Brax]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel has the most ranks in are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Kick-Ass_Evil_Points&amp;diff=1602</id>
		<title>Kick-Ass Evil Points</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Kick-Ass_Evil_Points&amp;diff=1602"/>
				<updated>2009-03-31T02:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass Evil Points were created by [[Erica]] specifically for the Evil Campaign and were given out to the players when their characters did something especially evil.  A few notable examples are: [[Fletch]] and [[Khaydarin]] killing the old man and pretending to be his ghost in order to kidnap his grandchildren, [[Férius]] casting strike barren on his pregnant sister and then torturing and killing her, [[Norson]] and [[Arendryx]] [[The Blaze of Thalorian&amp;#039;s Seat|fire-bombing]] the Elven capital during the prison break, and Arendryx desecrating a sacred artifact from a cathedral in the human kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=1601</id>
		<title>Delgo</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=1601"/>
				<updated>2009-03-29T04:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delgo is a dwarven devoted evoker/earth dreamer played by [[Tony]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Delgo hails from the [[Bolcrag Clan]], a small family of dwarves residing in the Farnor Mountains known for experimenting with Magic and having a powerful connection with the Earth.  &lt;br /&gt;
&lt;br /&gt;
The Bolcrag Clan originally descended from the [[Grubwort Clan]].  During the Change, demons harrassed the Grubwort Clan, attacking them relentlessly and eventually convincing cowardly dwarves to join their side.  Unfortunately, the leader of the Grubwort Clan also fell victim to the demons’ power.  As physical strength could no longer fight off the demons, a select few dwarves turned to magic for defense.  Being unnaturally clumsy with spells and sorcery, the first dwarven wizards summoned spells from magical gems they had mined.  As expected, the other members of the Grubwort Clan were ashamed of these dwarves and thus exiled them.&lt;br /&gt;
&lt;br /&gt;
The leader of the exiled, Bolcrag Grubwort (now just “Bolcrag”), was the most knowledgeable of these magical gems.  She was born with a love of the Earth and was most fascinated by Magic.  During their time with the Grubwort Clan, she was the Head Excavator and therefore knew where all of the ore bodies existed.  She led the other “good” dwarves to the ideal cavern in the Farnor Mountains so as to have access to the different Magical gems.  This dwelling is where the Bolcrag clan resides today.  Since then, the Magical properties of the Earth have become a part of the clan.  Most dwarves in the Bolcrag Clan have an affinity for Magic and the Earth, so most dwarves are adept Wizards and Earthdreamers.&lt;br /&gt;
&lt;br /&gt;
As the Bolcrag dwarves soon found out, being infused with Magic has its drawbacks.  Dwarves who exhibit extreme powers at a young age fall ill and often die before reaching adulthood.  This illness has been given the name “The Coolies” after the symptom of unusual fevers that chill, instead of heat, the body.  Female dwarves appear to be the only&lt;br /&gt;
&lt;br /&gt;
We return to our hero, Delgo, seemingly an ordinary Bolcrag dwarf.  Delgo’s younger sister [[Frap]] seems to have come down with The Coolies.  She is the 7th dwarf ever known to have contracted it; the first being Bolcrag herself.&lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
&lt;br /&gt;
==Earthdreamer==&lt;br /&gt;
The Earthdreamer character class can be found in the Races of Stone book.  After some experimentation with magic (being a devoted evoker wizard) Delgo uncovered his powers from and connections with the Earth.  He gained the ability to speak with stone, identify any being touching the ground, and travel through stone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Delgo Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Kick-Ass_Evil_Points&amp;diff=1600</id>
		<title>Kick-Ass Evil Points</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Kick-Ass_Evil_Points&amp;diff=1600"/>
				<updated>2009-03-29T03:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass Evil Points were created by [[Erica]] specifically for the Evil Campaign and were given out to the players when their characters did something especially evil.  A few notable examples are: [[Fletch]] and [[Khaydarin]] killing the old man and pretending to be his ghost in order to kidnap his grandchildren, [[Férius]] casting strike barren on his pregnant sister and then torturing and killing her, [[Norson]] [[The Blaze of Thalorian&amp;#039;s Seat|fire-bombing]] the Elven capital during the prison break, and [[Arendryx]] desecrating a sacred artifact from a cathedral in the human kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=1569</id>
		<title>Dragon orb</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=1569"/>
				<updated>2009-03-16T20:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dragon orb was a very important item in the [[Evil Campaign]] because of its rich history that crossed paths with many characters and NPC&amp;#039;s.  It remained in [[Férius]]&amp;#039; posession for most of the campaign and its identity was finally revealed near the very end, whereupon it was fought over by [[Férius]], [[Fletch]], and [[Norson]].  Ultimately, [[Fletch]] returned it to the [[Dragon]] and was able to move on.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
It was revealed in-game that the dragon orb was first created and used by an archaic group of people known as [[The Ancients]].  It could control a platinum dragon that protected them.&lt;br /&gt;
&lt;br /&gt;
The orb was passed down from generation to generation until it fell into the Lauraen bloodline.  [[Verin Lauraen]], an elf of important status, had possession of the orb and would wear it to important events of his people.  It was during these events that [[Gwerion]]--then known as Iaa--saw the orb and desired it for himself.&lt;br /&gt;
&lt;br /&gt;
[[Gwerion]] desired the orb so much that he paid a bounty hunter named [[Fletch]] to steal it from Verin Lauraen and bring it to him.  [[Fletch]] was killed while attempting to steal the pouch containing the orb (thus concealing from him the identity of the item within) and returned as a ghost to complete his job.  The orb continued to pass through the Lauraen bloodline to [[Sylvacae]].&lt;br /&gt;
&lt;br /&gt;
[[Sylvacae]] had the orb in her possession for several years and parted with it only after being forced from the elven kingdom, whereupon she gave it to [[Férius]] and told him to keep it safe.&lt;br /&gt;
&lt;br /&gt;
== In-Game History ==&lt;br /&gt;
The orb was secretely carried by Férius throughout most of the campaign.  The entirety of Fletch&amp;#039;s afterlife was centered around his attraction to it that would cause an uneasy fealing whenever it wasn&amp;#039;t near.  Never knowing what was drawing him in, Fletch felt less uneasy around Férius, who kept the orb hidden from the rest of the party in order to discover its secrets without anyone else knowing.  Despite his many efforts, the orb would serve as little more than a trinket.  He was able to uncover few facts about its history: that it was a &amp;quot;family heirloom&amp;quot; in Sylvacae&amp;#039;s family, that Gwerion believed it could control the dragon, and that it was an item of great importance.&lt;br /&gt;
&lt;br /&gt;
Upon realizing that the necklace he carried was a dragon orb, Férius immediately sought to find and control the dragon.  The party ventured into  [[Valgalen Forest]] and discovered a temple where the ancients were laid to rest.  Férius, Fletch, and Norson quickly discovered that the temple was also the location of the dragon.  When the dragon appeared, Férius attempted to use the dragon orb to control it, but nothing happened.  Fletch saw it and fought desperately with Férius to take possession of it, for it was the item that would settle his unrest.  It passed hands many times before Norson entered and tried taking it for himself.  Knowing that Gwerion had ties to it, Norson sought to destroy it.  Eventually, Norson escaped with the dragon orb and Férius disappeared as well.  Fletch managed to escape from the dragon with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
Norson then encountered Gwerion, decimating his house and murdering him.  The party travelled to Norson&amp;#039;s house, where, having no more use of the orb, he handed it over to Fletch.  Fletch brought the dragon orb back to the ruins of Gwerion&amp;#039;s house.  The dragon appeared, asked for the orb&amp;#039;s return and placed Fletch&amp;#039;s spirit to rest.&lt;br /&gt;
&lt;br /&gt;
== Characters Associated with the Dragon Orb ==&lt;br /&gt;
* [[Verin Lauraen]]&lt;br /&gt;
* [[Sylvacae|Sylvacae Lauraen]]&lt;br /&gt;
* [[Gwerion]]/[[Iaa]]&lt;br /&gt;
* [[Férius]]&lt;br /&gt;
* [[Fletch]]&lt;br /&gt;
* [[Norson]]&lt;br /&gt;
* The [[Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Quinlivan&amp;diff=1568</id>
		<title>Quinlivan</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Quinlivan&amp;diff=1568"/>
				<updated>2009-03-16T20:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quinlivan was an ancient platinum dragon the party in the [[Evil_Campaign|Evil Campaign]] encountered.  Its purpose was to guard a group of archaic people known as [[The Ancients]], whose tombs can be found in a crystaline cavern in [[Valgalen Forest]].  The dragon resided below the tombs, eternally watching over The Ancients.  When [[Férius]], [[Fletch]], and [[Norson]] entered the cavern, it attacked them and would not rest until the three violaters of the tomb were dead.&lt;br /&gt;
&lt;br /&gt;
Norson was killed before Quinlivan could reach him.  Fletch returned the [[Dragon orb]] to the Dragon and was able to pass on in peace.  Férius, however, was not so lucky.  He and [[Sylvacae]] were greeted by Quinlivan in the form of a child with platinum hair that unleased a terrifying scream and revealed its true form.  After seeing through Férius&amp;#039; bluff, Quinlivan erased Sylvacae&amp;#039;s memory and let her go free.  Then it swallowed Férius and presumably returned to the Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Quinlivan&amp;diff=1567</id>
		<title>Quinlivan</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Quinlivan&amp;diff=1567"/>
				<updated>2009-03-16T20:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quinlivan was an ancient platinum dragon the party in the [[Evil_Campaign]] encountered.  Its purpose was to guard a group of archaic people known as [[The Ancients]], whose tombs can be found in a crystaline cavern in [[Valgalen Forest]].  The dragon resided below the tombs, eternally watching over The Ancients.  When [[Férius]], [[Fletch]], and [[Norson]] entered the cavern, it attacked them and would not rest until the three violaters of the tomb were dead.&lt;br /&gt;
&lt;br /&gt;
Norson was killed before Quinlivan could reach him.  Fletch returned the [[Dragon orb]] to the Dragon and was able to pass on in peace.  Férius, however, was not so lucky.  He and [[Sylvacae]] were greeted by Quinlivan in the form of a child with platinum hair that unleased a terrifying scream and revealed its true form.  After seeing through Férius&amp;#039; bluff, Quinlivan erased Sylvacae&amp;#039;s memory and let her go free.  Then it swallowed Férius and presumably returned to the Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Quinlivan&amp;diff=1566</id>
		<title>Quinlivan</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Quinlivan&amp;diff=1566"/>
				<updated>2009-03-16T20:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quinlivan was an ancient platinum dragon the party in the [[Evil_Campaign]]encountered.  Its purpose was to guard a group of archaic people known as [[The Ancients]], whose tombs can be found in a crystaline cavern in [[Valgalen Forest]].  The dragon resided below the tombs, eternally watching over The Ancients.  When [[Férius]], [[Fletch]], and [[Norson]] entered the cavern, it attacked them and would not rest until the three violaters of the tomb were dead.&lt;br /&gt;
&lt;br /&gt;
Norson was killed before Quinlivan could reach him.  Fletch returned the [[Dragon orb]] to the Dragon and was able to pass on in peace.  Férius, however, was not so lucky.  He and [[Sylvacae]] were greeted by Quinlivan in the form of a child with platinum hair that unleased a terrifying scream and revealed its true form.  After seeing through Férius&amp;#039; bluff, Quinlivan erased Sylvacae&amp;#039;s memory and let her go free.  Then it swallowed Férius and presumably returned to the Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Nyx&amp;diff=1565</id>
		<title>Nyx</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Nyx&amp;diff=1565"/>
				<updated>2009-03-16T04:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: New page: Nyx is a half-elven fighter played by Chris.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nyx is a half-elven fighter played by Chris.&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1147</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1147"/>
				<updated>2009-02-21T19:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel has the most ranks in are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1146</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1146"/>
				<updated>2009-02-21T19:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Notable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Assassin&amp;#039;s Dagger&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
* Obsidian Nightmare Figurines&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Simsoniya_Monastery&amp;diff=1118</id>
		<title>Simsoniya Monastery</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Simsoniya_Monastery&amp;diff=1118"/>
				<updated>2009-02-21T08:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Assault! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Simsoniya.jpg|200px|thumb|right|The landscape surrounding the Simsoniya Monastery.]]&lt;br /&gt;
The monastery to which the party was supposed to take [[Princess Avestralinn]]. The monastery is run by a mystic named [[Sandaval]]. [[Senken]] once tried to join the monastery.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
=== Current ===&lt;br /&gt;
* [[Sandaval]] - mystic&lt;br /&gt;
* [[Clemic]]&lt;br /&gt;
* [[Protzka]]&lt;br /&gt;
* [[Cadis]]&lt;br /&gt;
* [[Seiders]] - greeter&lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Suffolk]]&amp;lt;/s&amp;gt; - ambushed [[Fauxvestralinn]] and was killed&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Yityan]]&amp;lt;/s&amp;gt; - new recruit, ambushed [[Fauxvestralinn]] and was killed&lt;br /&gt;
* [[Krieger]]&lt;br /&gt;
&lt;br /&gt;
== Ambush! ==&lt;br /&gt;
Prior to the ambush, [[Senken]] had been on edge for several days. He suspected something was afoot, but could not place it. After several days the party ruled out the monks as suspects.&lt;br /&gt;
&lt;br /&gt;
While keeping watch on the night of the 15th of Auq, the party is ambushed by 3 dark-cloaked figures within the monastery walls. One of the figures makes a grab for [[Fauxvestralinn]], but she dodges.  [[Orst]] has a very difficult time holding onto his axe the entire encounter.  [[Trivel]] amazingly attacks one of the assailants, [[Filyon]] shoots him in the back of the legs, and [[Marek Borely]] punctures his kidneys multiple times. [[Senken]] was critically stabbed by his opponent, but slays the enemy. [[Yityan]] and [[Suffolk]] were part of the attackers and were killed in the ambush.&lt;br /&gt;
&lt;br /&gt;
Monks arrive to answer the call for help, but several more cloaked figures enter through the main entrance to the monastery. They were quickly dispatched.  All of the assailants were wearing signet necklaces. [[Trivel]] identified the insignia as the nation of [[Sa&amp;#039;Enkad]].  [[Sandaval]] arrives and kills two of the assailants in quick chops.&lt;br /&gt;
&lt;br /&gt;
== Assault! ==&lt;br /&gt;
After the ambush on the monastery, the party spends [[3 weeks of training|3 weeks training]] in preparation for the arrival of [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkadian]] troops. The enemy arrives on the 9th day of Dep under the cover of a thick fog. That day, a force of 50 soldiers accompanied by several spellcasters attack the monastery. [[Gwendolyn]] and [[Filyon]] send giant tree trunks rolling into the advancing forces. [[Senken]] demonstrates his excellent ability with the bow. Two nightmares descend from the sky - their riders are quickly killed and one of the nightmares is mounted and bested in a battle of wills by [[Trivel]]. [[Beryl]] does repeated damage to the &amp;quot;leader&amp;quot; of the Sa&amp;#039;Enkadians and is made sick by a mind-effecting spell he casts on her.  The enemy spellcasters summon three demons and animate the corpses of their fallen soldiers to fight as zombies, but they are soon overrun by monks.&lt;br /&gt;
&lt;br /&gt;
* The leader of the [[Sa&amp;#039;Enkad]] forces had a [[whole lot of emo]].&lt;br /&gt;
* The party receives 36,589 gold (from the Assault on the monastery as well as [[Tracks of the Sa&amp;#039;Enkad Forces|tracking the Sa&amp;#039;Enkad forces]]) and 4,323 experience (from the Assault).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[:Image:Simsoniya_ambush.jpg|The ambush at the Simsoniya Monastery.]]&lt;br /&gt;
* [[:Image:Simsoniya_topo.jpg|Topographical map of the terrain surrounding the Simsoniya Monastery.]]&lt;br /&gt;
* [[:Image:Monastery_layout.gif|The layout of the Simsoniya Monastery.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Tracks_of_the_Sa%27Enkad_Forces&amp;diff=1117</id>
		<title>Tracks of the Sa&#039;Enkad Forces</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Tracks_of_the_Sa%27Enkad_Forces&amp;diff=1117"/>
				<updated>2009-02-21T07:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 14th day of Dep ===&lt;br /&gt;
Due to heavy fog, the party had wait until they can venture forth. [[Orst]] flew around and located the camp the the [[Sa&amp;#039;Enkad]] forces camped at. The party discovers the army campsite and tracks of five people leading back west. One of the tracks split off to the north and one split off to south. Three continue west and camped. The party followed the tracks that detoured to the south. They stopped at an observation post located on the edge of a cliff.&lt;br /&gt;
&lt;br /&gt;
=== 15th day of Dep ===&lt;br /&gt;
The observation post had a clear view of the battle at the [[Simsoniya Monastery]]. The person climbed down the cliff, uncovered a hidden boat and sailed to the south. They most likely landed at a fishing village. One set of tracks going north also stopped at an observation post. The tracks looped back to the south and met up with the three other tracks. These tracks continued to the southwest into [[Sa&amp;#039;Enkad]] territory.&lt;br /&gt;
&lt;br /&gt;
The party sells loot from the Ambush on the Simsoniya Monastery and the enemies&amp;#039; camp and receives 36,589 gold each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1116</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1116"/>
				<updated>2009-02-21T07:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
** When disguised as [[Princess Avestralinn]], Lem is referred to as [[Fauxvestralinn]].&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
* [[Kalixo]] - woman watching over [[Princess Avestralinn]]&lt;br /&gt;
* [[Klak]] - lizardman traveler&lt;br /&gt;
* [[Menda]] - bartender&lt;br /&gt;
* [[Senken]] - leader of bandit group&lt;br /&gt;
* [[Sandaval]] - mystic head of the [[Simsoniya Monastery]]&lt;br /&gt;
* [[Krieger]] - former student of Sandaval - is now a wizard&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* 15th day of Huy: travel through and get attacked by the forest.&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]] and save the princess.&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
* 2nd day of Vid: The party arrives in [[Cescen]].&lt;br /&gt;
* 4th day of Vid: The party runs into shocker lizards.&lt;br /&gt;
* 7th day of Vid: The party is ambushed by bandits who know about the [[Princess Avestralinn|princess]].&lt;br /&gt;
* 10th day of Vid: The party runs into bandits in a forest.&lt;br /&gt;
* 13th day of Vid: The party fights a border patrol.&lt;br /&gt;
* 14th day of Vid: Arrive at a [[Avestralinn: Fishing Village|fishing village]] to restock supplies.&lt;br /&gt;
* 25th day of Vid: Arrive at the border of [[Mullond]] and [[Feren &amp;#039;Kat]], are ambushed by [[Senken]].&lt;br /&gt;
* 5th day of Auq: Arrive in {insert city name here}. [[Gwendolyn]] and [[Tirogn]] stay behind in the city to watch  [[Princess Avestralinn]] while the party takes [[Lem]] (in disguise) to the monastery.&lt;br /&gt;
* 9th day of Auq: Attacked by Krenshar in the mountains.&lt;br /&gt;
* 11th day of Auq: Cross the bridge of doom. [[Marek Borely]] breaks it and nearly falls to his death.&lt;br /&gt;
* 13th day of Auq: Arrive at the [[Simsoniya Monastery]].&lt;br /&gt;
* 15th day of Auq: [[Simsoniya_Monastery#Ambush.21|Ambushed!]]&lt;br /&gt;
* 16th day of Auq: [[Gwendolyn]], [[Princess Avestralinn]], and [[Tirogn]] teleport magically with [[Krieger]] to the [[Simsoniya Monastery]].&lt;br /&gt;
* 17th day of Auq through 7th day of Dep is [[3 weeks of training|spent training]].&lt;br /&gt;
* 2nd day of Dep - [[Filyon]] holds a teleconference with [[Gwendolyn]], [[Princess Avestralinn]], [[Senken]], [[Trivel Treble]] and [[Queen Venia]].&lt;br /&gt;
* 7th day of Dep - [[Orst]] spots [[Sa&amp;#039;Enkad]] troops two days out.&lt;br /&gt;
* 9th day of Dep - [[Sa&amp;#039;Enkad]] troops arrives, the party [[Simsoniya_Monastery#Assault.21|defeats the invading force]].&lt;br /&gt;
* 14th day of Dep - The party follows the [[Tracks of the Sa&amp;#039;Enkad Forces|tracks of the Sa&amp;#039;Enkad forces]].&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Avestralinn map.jpg|200px|thumb|right|Map of the continent]]&lt;br /&gt;
* [[Zelantar|Zelantar (United Yes)]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn|Farn (France (runs away))]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar|Kalar(United Kthx)]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol|Pressol (Un-United Presto Nob)]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth|Latereleneth (Latvia)]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell|Rell (Russia)]]&lt;br /&gt;
* [[Udaw|Udaw (United Sudafed)]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
** [[Koplan]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom 7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Simsoniya_Monastery&amp;diff=1115</id>
		<title>Simsoniya Monastery</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Simsoniya_Monastery&amp;diff=1115"/>
				<updated>2009-02-21T07:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Assault! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Simsoniya.jpg|200px|thumb|right|The landscape surrounding the Simsoniya Monastery.]]&lt;br /&gt;
The monastery to which the party was supposed to take [[Princess Avestralinn]]. The monastery is run by a mystic named [[Sandaval]]. [[Senken]] once tried to join the monastery.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
=== Current ===&lt;br /&gt;
* [[Sandaval]] - mystic&lt;br /&gt;
* [[Clemic]]&lt;br /&gt;
* [[Protzka]]&lt;br /&gt;
* [[Cadis]]&lt;br /&gt;
* [[Seiders]] - greeter&lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Suffolk]]&amp;lt;/s&amp;gt; - ambushed [[Fauxvestralinn]] and was killed&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Yityan]]&amp;lt;/s&amp;gt; - new recruit, ambushed [[Fauxvestralinn]] and was killed&lt;br /&gt;
* [[Krieger]]&lt;br /&gt;
&lt;br /&gt;
== Ambush! ==&lt;br /&gt;
Prior to the ambush, [[Senken]] had been on edge for several days. He suspected something was afoot, but could not place it. After several days the party ruled out the monks as suspects.&lt;br /&gt;
&lt;br /&gt;
While keeping watch on the night of the 15th of Auq, the party is ambushed by 3 dark-cloaked figures within the monastery walls. One of the figures makes a grab for [[Fauxvestralinn]], but she dodges.  [[Orst]] has a very difficult time holding onto his axe the entire encounter.  [[Trivel]] amazingly attacks one of the assailants, [[Filyon]] shoots him in the back of the legs, and [[Marek Borely]] punctures his kidneys multiple times. [[Senken]] was critically stabbed by his opponent, but slays the enemy. [[Yityan]] and [[Suffolk]] were part of the attackers and were killed in the ambush.&lt;br /&gt;
&lt;br /&gt;
Monks arrive to answer the call for help, but several more cloaked figures enter through the main entrance to the monastery. They were quickly dispatched.  All of the assailants were wearing signet necklaces. [[Trivel]] identified the insignia as the nation of [[Sa&amp;#039;Enkad]].  [[Sandaval]] arrives and kills two of the assailants in quick chops.&lt;br /&gt;
&lt;br /&gt;
== Assault! ==&lt;br /&gt;
After the ambush on the monastery, the party spends [[3 weeks of training|3 weeks training]] in preparation for the arrival of [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkadian]] troops. The enemy arrives on the 9th day of Dep under the cover of a thick fog. That day, a force of 50 soldiers accompanied by several spellcasters attack the monastery. [[Gwendolyn]] and [[Filyon]] send giant tree trunks rolling into the advancing forces. [[Senken]] demonstrates his excellent ability with the bow. Two nightmares descend from the sky - their riders are quickly killed and one of the nightmares is mounted and bested in a battle of wills by [[Trivel]]. [[Beryl]] does repeated damage to the &amp;quot;leader&amp;quot; of the Sa&amp;#039;Enkadians and is made sick by a mind-effecting spell he casts on her.  The enemy spellcasters summon three demons and animate the corpses of their fallen soldiers to fight as zombies, but they are soon overrun by monks.&lt;br /&gt;
&lt;br /&gt;
** The leader of the [[Sa&amp;#039;Enkad]] forces had a [[whole lot of emo]].&lt;br /&gt;
** The party receives 31,339 gold and 4,323 experience.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[:Image:Simsoniya_ambush.jpg|The ambush at the Simsoniya Monastery.]]&lt;br /&gt;
* [[:Image:Simsoniya_topo.jpg|Topographical map of the terrain surrounding the Simsoniya Monastery.]]&lt;br /&gt;
* [[:Image:Monastery_layout.gif|The layout of the Simsoniya Monastery.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1114</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1114"/>
				<updated>2009-02-21T07:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
** When disguised as [[Princess Avestralinn]], Lem is referred to as [[Fauxvestralinn]].&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
* [[Kalixo]] - woman watching over [[Princess Avestralinn]]&lt;br /&gt;
* [[Klak]] - lizardman traveler&lt;br /&gt;
* [[Menda]] - bartender&lt;br /&gt;
* [[Senken]] - leader of bandit group&lt;br /&gt;
* [[Sandaval]] - mystic head of the [[Simsoniya Monastery]]&lt;br /&gt;
* [[Krieger]] - former student of Sandaval - is now a wizard&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* 15th day of Huy: travel through and get attacked by the forest.&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]] and save the princess.&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
* 2nd day of Vid: The party arrives in [[Cescen]].&lt;br /&gt;
* 4th day of Vid: The party runs into shocker lizards.&lt;br /&gt;
* 7th day of Vid: The party is ambushed by bandits who know about the [[Princess Avestralinn|princess]].&lt;br /&gt;
* 10th day of Vid: The party runs into bandits in a forest.&lt;br /&gt;
* 13th day of Vid: The party fights a border patrol.&lt;br /&gt;
* 14th day of Vid: Arrive at a [[Avestralinn: Fishing Village|fishing village]] to restock supplies.&lt;br /&gt;
* 25th day of Vid: Arrive at the border of [[Mullond]] and [[Feren &amp;#039;Kat]], are ambushed by [[Senken]].&lt;br /&gt;
* 5th day of Auq: Arrive in {insert city name here}. [[Gwendolyn]] and [[Tirogn]] stay behind in the city to watch  [[Princess Avestralinn]] while the party takes [[Lem]] (in disguise) to the monastery.&lt;br /&gt;
* 9th day of Auq: Attacked by Krenshar in the mountains.&lt;br /&gt;
* 11th day of Auq: Cross the bridge of doom. [[Marek Borely]] breaks it and nearly falls to his death.&lt;br /&gt;
* 13th day of Auq: Arrive at the [[Simsoniya Monastery]].&lt;br /&gt;
* 15th day of Auq: [[Simsoniya_Monastery#Ambush.21|Ambushed!]]&lt;br /&gt;
* 16th day of Auq: [[Gwendolyn]], [[Princess Avestralinn]], and [[Tirogn]] teleport magically with [[Krieger]] to the [[Simsoniya Monastery]].&lt;br /&gt;
* 17th day of Auq through 7th day of Dep is [[3 weeks of training|spent training]].&lt;br /&gt;
* 2nd day of Dep - [[Filyon]] holds a teleconference with [[Gwendolyn]], [[Princess Avestralinn]], [[Senken]], [[Trivel Treble]] and [[Queen Venia]].&lt;br /&gt;
* 7th day of Dep - [[Orst]] spots [[Sa&amp;#039;Enkad]] troops two days out.&lt;br /&gt;
* 9th day of Dep - [[Sa&amp;#039;Enkad]] troops arrives, the party [[Simsoniya_Monastery#Assault.21|defeats the invading force]].&lt;br /&gt;
** The leader of the [[Sa&amp;#039;Enkad]] forces had a [[whole lot of emo]].&lt;br /&gt;
** The party receives 31,339 gold and 4,323 experience.&lt;br /&gt;
* 14th day of Dep - The party follows the [[Tracks of the Sa&amp;#039;Enkad Forces|tracks of the Sa&amp;#039;Enkad forces]].&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Avestralinn map.jpg|200px|thumb|right|Map of the continent]]&lt;br /&gt;
* [[Zelantar|Zelantar (United Yes)]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn|Farn (France (runs away))]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar|Kalar(United Kthx)]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol|Pressol (Un-United Presto Nob)]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth|Latereleneth (Latvia)]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell|Rell (Russia)]]&lt;br /&gt;
* [[Udaw|Udaw (United Sudafed)]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
** [[Koplan]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom 7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Simsoniya_Monastery&amp;diff=1113</id>
		<title>Simsoniya Monastery</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Simsoniya_Monastery&amp;diff=1113"/>
				<updated>2009-02-21T07:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Assault! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Simsoniya.jpg|200px|thumb|right|The landscape surrounding the Simsoniya Monastery.]]&lt;br /&gt;
The monastery to which the party was supposed to take [[Princess Avestralinn]]. The monastery is run by a mystic named [[Sandaval]]. [[Senken]] once tried to join the monastery.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
=== Current ===&lt;br /&gt;
* [[Sandaval]] - mystic&lt;br /&gt;
* [[Clemic]]&lt;br /&gt;
* [[Protzka]]&lt;br /&gt;
* [[Cadis]]&lt;br /&gt;
* [[Seiders]] - greeter&lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Suffolk]]&amp;lt;/s&amp;gt; - ambushed [[Fauxvestralinn]] and was killed&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Yityan]]&amp;lt;/s&amp;gt; - new recruit, ambushed [[Fauxvestralinn]] and was killed&lt;br /&gt;
* [[Krieger]]&lt;br /&gt;
&lt;br /&gt;
== Ambush! ==&lt;br /&gt;
Prior to the ambush, [[Senken]] had been on edge for several days. He suspected something was afoot, but could not place it. After several days the party ruled out the monks as suspects.&lt;br /&gt;
&lt;br /&gt;
While keeping watch on the night of the 15th of Auq, the party is ambushed by 3 dark-cloaked figures within the monastery walls. One of the figures makes a grab for [[Fauxvestralinn]], but she dodges.  [[Orst]] has a very difficult time holding onto his axe the entire encounter.  [[Trivel]] amazingly attacks one of the assailants, [[Filyon]] shoots him in the back of the legs, and [[Marek Borely]] punctures his kidneys multiple times. [[Senken]] was critically stabbed by his opponent, but slays the enemy. [[Yityan]] and [[Suffolk]] were part of the attackers and were killed in the ambush.&lt;br /&gt;
&lt;br /&gt;
Monks arrive to answer the call for help, but several more cloaked figures enter through the main entrance to the monastery. They were quickly dispatched.  All of the assailants were wearing signet necklaces. [[Trivel]] identified the insignia as the nation of [[Sa&amp;#039;Enkad]].  [[Sandaval]] arrives and kills two of the assailants in quick chops.&lt;br /&gt;
&lt;br /&gt;
== Assault! ==&lt;br /&gt;
After the ambush on the monastery, the party spends [[3 weeks of training|3 weeks training]] in preparation for the arrival of [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkadian]] troops. The enemy arrives on the 9th day of Dep under the cover of a thick fog. That day, a force of 50 soldiers accompanied by several spellcasters attack the monastery. [[Gwendolyn]] and [[Filyon]] send giant tree trunks rolling into the advancing forces. [[Senken]] demonstrates his excellent ability with the bow. Two nightmares descend from the sky - their riders are quickly killed and one of the nightmares is mounted and bested in a battle of wills by [[Trivel]]. [[Beryl]] does repeated damage to the &amp;quot;leader&amp;quot; of the Sa&amp;#039;Enkadians and is made sick by a mind-effecting spell he casts on her.  The enemy spellcasters summon three demons and animate the corpses of their fallen soldiers to fight as zombies, but they are soon overrun by monks.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[:Image:Simsoniya_ambush.jpg|The ambush at the Simsoniya Monastery.]]&lt;br /&gt;
* [[:Image:Simsoniya_topo.jpg|Topographical map of the terrain surrounding the Simsoniya Monastery.]]&lt;br /&gt;
* [[:Image:Monastery_layout.gif|The layout of the Simsoniya Monastery.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1112</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1112"/>
				<updated>2009-02-21T07:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
** When disguised as [[Princess Avestralinn]], Lem is referred to as [[Fauxvestralinn]].&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
* [[Kalixo]] - woman watching over [[Princess Avestralinn]]&lt;br /&gt;
* [[Klak]] - lizardman traveler&lt;br /&gt;
* [[Menda]] - bartender&lt;br /&gt;
* [[Senken]] - leader of bandit group&lt;br /&gt;
* [[Sandaval]] - mystic head of the [[Simsoniya Monastery]]&lt;br /&gt;
* [[Krieger]] - former student of Sandaval - is now a wizard&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* 15th day of Huy: travel through and get attacked by the forest.&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]] and save the princess.&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
* 2nd day of Vid: The party arrives in [[Cescen]].&lt;br /&gt;
* 4th day of Vid: The party runs into shocker lizards.&lt;br /&gt;
* 7th day of Vid: The party is ambushed by bandits who know about the [[Princess Avestralinn|princess]].&lt;br /&gt;
* 10th day of Vid: The party runs into bandits in a forest.&lt;br /&gt;
* 13th day of Vid: The party fights a border patrol.&lt;br /&gt;
* 14th day of Vid: Arrive at a [[Avestralinn: Fishing Village|fishing village]] to restock supplies.&lt;br /&gt;
* 25th day of Vid: Arrive at the border of [[Mullond]] and [[Feren &amp;#039;Kat]], are ambushed by [[Senken]].&lt;br /&gt;
* 5th day of Auq: Arrive in {insert city name here}. [[Gwendolyn]] and [[Tirogn]] stay behind in the city to watch  [[Princess Avestralinn]] while the party takes [[Lem]] (in disguise) to the monastery.&lt;br /&gt;
* 9th day of Auq: Attacked by Krenshar in the mountains.&lt;br /&gt;
* 11th day of Auq: Cross the bridge of doom. [[Marek Borely]] breaks it and nearly falls to his death.&lt;br /&gt;
* 13th day of Auq: Arrive at the [[Simsoniya Monastery]].&lt;br /&gt;
* 15th day of Auq: [[Simsoniya_Monastery#Ambush.21|Ambushed!]]&lt;br /&gt;
* 16th day of Auq: [[Gwendolyn]], [[Princess Avestralinn]], and [[Tirogn]] teleport magically with [[Krieger]] to the [[Simsoniya Monastery]].&lt;br /&gt;
* 17th day of Auq through 7th day of Dep is [[3 weeks of training|spent training]].&lt;br /&gt;
* 2nd day of Dep - [[Filyon]] holds a teleconference with [[Gwendolyn]], [[Princess Avestralinn]], [[Senken]], [[Trivel Treble]] and [[Queen Venia]].&lt;br /&gt;
* 7th day of Dep - [[Orst]] spots [[Sa&amp;#039;Enkad]] troops two days out.&lt;br /&gt;
* 9th day of Dep - [[Sa&amp;#039;Enkad]] troops arrives, the party defeats the invading force.&lt;br /&gt;
** The leader of the [[Sa&amp;#039;Enkad]] forces had a [[whole lot of emo]].&lt;br /&gt;
** The party receives 31,339 gold and 4,323 experience.&lt;br /&gt;
* 14th day of Dep - The party follows the [[Tracks of the Sa&amp;#039;Enkad Forces|tracks of the Sa&amp;#039;Enkad forces]].&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Avestralinn map.jpg|200px|thumb|right|Map of the continent]]&lt;br /&gt;
* [[Zelantar|Zelantar (United Yes)]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn|Farn (France (runs away))]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar|Kalar(United Kthx)]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol|Pressol (Un-United Presto Nob)]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth|Latereleneth (Latvia)]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell|Rell (Russia)]]&lt;br /&gt;
* [[Udaw|Udaw (United Sudafed)]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
** [[Koplan]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom 7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1111</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1111"/>
				<updated>2009-02-21T07:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
** When disguised as [[Princess Avestralinn]], Lem is referred to as [[Fauxvestralinn]].&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
* [[Kalixo]] - woman watching over [[Princess Avestralinn]]&lt;br /&gt;
* [[Klak]] - lizardman traveler&lt;br /&gt;
* [[Menda]] - bartender&lt;br /&gt;
* [[Senken]] - leader of bandit group&lt;br /&gt;
* [[Sandaval]] - mystic head of the [[Simsoniya Monastery]]&lt;br /&gt;
* [[Krieger]] - former student of Sandaval - is now a wizard&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* Unknown day of Huy: travel through and get attacked by the forest.&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]].&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
* 2nd day of Vid: The party arrives in [[Cescen]].&lt;br /&gt;
* 4th day of Vid: The party runs into shocker lizards.&lt;br /&gt;
* 7th day of Vid: The party is ambushed by bandits who know about the [[Princess Avestralinn|princess]].&lt;br /&gt;
* 10th day of Vid: The party runs into bandits in a forest.&lt;br /&gt;
* 13th day of Vid: The party fights a border patrol.&lt;br /&gt;
* 14th day of Vid: Arrive at a [[Avestralinn: Fishing Village|fishing village]] to restock supplies.&lt;br /&gt;
* 25th day of Vid: Arrive at the border of [[Mullond]] and [[Feren &amp;#039;Kat]], are ambushed by [[Senken]].&lt;br /&gt;
* 5th day of Auq: Arrive in {insert city name here}. [[Gwendolyn]] and [[Tirogn]] stay behind in the city to watch  [[Princess Avestralinn]] while the party takes [[Lem]] (in disguise) to the monastery.&lt;br /&gt;
* 9th day of Auq: Attacked by Krenshar in the mountains.&lt;br /&gt;
* 11th day of Auq: Cross the bridge of doom. [[Marek Borely]] breaks it and nearly falls to his death.&lt;br /&gt;
* 13th day of Auq: Arrive at the [[Simsoniya Monastery]].&lt;br /&gt;
* 15th day of Auq: [[Simsoniya_Monastery#Ambush.21|Ambushed!]]&lt;br /&gt;
* 16th day of Auq: [[Gwendolyn]], [[Princess Avestralinn]], and [[Tirogn]] teleport magically with [[Krieger]] to the [[Simsoniya Monastery]].&lt;br /&gt;
* 17th day of Auq through 7th day of Dep is [[3 weeks of training|spent training]].&lt;br /&gt;
* 2nd day of Dep - [[Filyon]] holds a teleconference with [[Gwendolyn]], [[Princess Avestralinn]], [[Senken]], [[Trivel Treble]] and [[Queen Venia]].&lt;br /&gt;
* 7th day of Dep - [[Orst]] spots [[Sa&amp;#039;Enkad]] troops two days out.&lt;br /&gt;
* 9th day of Dep - [[Sa&amp;#039;Enkad]] troops arrives, the party defeats the invading force.&lt;br /&gt;
** The leader of the [[Sa&amp;#039;Enkad]] forces had a [[whole lot of emo]].&lt;br /&gt;
** The party receives 31,339 gold and 4,323 experience.&lt;br /&gt;
* 14th day of Dep - The party follows the [[Tracks of the Sa&amp;#039;Enkad Forces|tracks of the Sa&amp;#039;Enkad forces]].&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Avestralinn map.jpg|200px|thumb|right|Map of the continent]]&lt;br /&gt;
* [[Zelantar|Zelantar (United Yes)]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn|Farn (France (runs away))]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar|Kalar(United Kthx)]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol|Pressol (Un-United Presto Nob)]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth|Latereleneth (Latvia)]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell|Rell (Russia)]]&lt;br /&gt;
* [[Udaw|Udaw (United Sudafed)]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
** [[Koplan]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom 7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1110</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1110"/>
				<updated>2009-02-21T07:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.  On the way there, he attempted to disguise himself as a bush in order to fool the trees which were attacking the party.  Unfortunately, this did not work.  However, he got to attack these trees and it made him feel better about himself.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1109</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1109"/>
				<updated>2009-02-21T07:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
* Weighing in at 32 pounds, he is the lightest member of the party.  This came in handy when crossing the rope bridge to get to the monastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1108</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1108"/>
				<updated>2009-02-21T07:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  &lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1107</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1107"/>
				<updated>2009-02-21T07:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  (After all, he only weighs 32 pounds and is the lightest member of the party.)&lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are: Hide and Move Silently.&lt;br /&gt;
* Came up with the nickname &amp;quot;Fauxvestralinn&amp;quot; for Lem when he was disguised as Princess Avestralinn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1106</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1106"/>
				<updated>2009-02-21T07:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Traveled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;[[Fauxvestralinn]]&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  (After all, he only weighs 32 pounds and is the lightest member of the party.)&lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;[[Fauxvestralinn]]&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from [[Sa&amp;#039;Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: experimenting with the Dwarven language in a tavern, trying to ride a Nightmare, and attempt to disguise himself as a bush.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are: Hide and Move Silently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Sheska&amp;diff=1058</id>
		<title>Sheska</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Sheska&amp;diff=1058"/>
				<updated>2009-02-15T23:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheska is a member of the Vel&amp;#039;xunyrr Cress spy network who servs as a librarian and/or bookkeeper.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1053</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1053"/>
				<updated>2009-02-14T22:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Travelled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;Fauxvestralinn&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  (After all, he only weighs 32 pounds and is the lightest member of the party.)&lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;Fauxvestralinn&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from Sa&amp;#039;Enkad arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel is the only chaotic character that Chris has ever played.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are Hide and Move Silently.&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: attempting to speak in foreign languages (Dwarven) and riding exotic creatures (Nightmares).&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1052</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1052"/>
				<updated>2009-02-14T22:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Travelled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;Fauxvestralinn&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  (After all, he only weighs 32 pounds and is the lightest member of the party.)&lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;Fauxvestralinn&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from Sa&amp;#039;Enkad arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  	Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Trivel is the only chaotic character that Chris has ever played.&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are Hide and Move Silently.&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: attempting to speak in foreign languages (Dwarven) and riding exotic creatures (Nightmares).&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1051</id>
		<title>Trivel Treble</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Trivel_Treble&amp;diff=1051"/>
				<updated>2009-02-14T22:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trivel Treble is halfling assassin/jester played by [[User:Chris|Chris]].  He was born and raised in [[Karmir]] and decided to follow in his father&amp;#039;s footsteps by becoming the royal court jester.  Feeling loyal to [[Queen Venia]], he answered her summons and volunteered his services for the mission.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Trivel-Figurine.jpg|200px|thumb|right|Trivel&amp;#039;s figurine.]]&lt;br /&gt;
	Trivel was born in Karmir nearly half a century ago.  For as long as he can remember, his father, Luterick, worked as the court jester of the kingdom.  His father taught him how to juggle at a very young age (his mother claims he could juggle before he could walk).  He also taught him how to sing and tell jokes properly (“it’s just as much about insulting them as it is about flattering them,” his father once said).  As a child, he would often wait up for his father to come home after the banquets and festivals because he always had the greatest stories to tell.  Like the one about how he accidentally tossed a ball into the dwarven ambassador’s mug of ale while juggling and was chased around the hall by the aforementioned dwarf with two axes—both trying to decapitate him, or about the time he caught on fire while jumping over the flaming table and had to run from the hall to the royal stable where he barely managed to put the flames out by jumping in a trough, or at Queen Venia’s birthday celebration when he performed his greatest trick that would forever be remembered by all who witnessed it: his flaming-dagger-juggling-and-disappearing-act. &lt;br /&gt;
 &lt;br /&gt;
This trick would forever be remembered for two reasons: firstly, because it was the greatest trick anyone had ever seen and second, because it was Luterick the Jester’s final jest.&lt;br /&gt;
&lt;br /&gt;
That day, he was on top of the world.  He made the crowd laugh with some of the funniest jests that the court and commoners alike had ever heard; he made them cry with the saddest of songs ever to be plucked from a lute; and then he fascinated them with the greatest trick of all.  Trivel remembers watching from the front of the largest crowd he had ever seen.  His father climbed skillfully to the very top of a fifty-foot-tall pole in the center of the arena.  He produced seven daggers and lit the first on fire.  He began juggling three daggers, but soon it was five, then six, and finally seven.  As he juggled, the others caught simply by passing close enough to the flame.  The crowd was cheering and clapping as he began to walk a narrow rope connected to the poles holding banners high in the air over the stadium.  Trivel had never seen anyone walk a rope so high...&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, his father fell.&lt;br /&gt;
&lt;br /&gt;
Seven daggers flew through the air, arcing towards the king and queen’s podium.&lt;br /&gt;
&lt;br /&gt;
The crowd gasped.  A woman screamed.  Trivel held his breath and watched his father fall perhaps a dozen feet and then disappear completely.&lt;br /&gt;
The seven daggers fell from the sky and thudded one-by-one into the wooden thrones of the king and queen: one on each of the four armrests, narrowly avoiding the king and queen’s arms; one on each headrest, barely missing their crowns, and the seventh and final dagger landed with a thud on the seat of the king’s throne escaping his “royal jewels” by just a hair&amp;#039;s breadth.  Luterick tumbled out from underneath the queen’s dress and threw his arms out to the sides, welcoming his audience.&lt;br /&gt;
&lt;br /&gt;
There was a moment of silence and then the crowd burst into the loudest and longest applause that Trivel had ever heard.  The royal attendants hurried forth to remove the daggers.  The king and queen were in shock, but applauding nonetheless.  The roar of the audience was deafening.&lt;br /&gt;
It was at that moment that Trivel decided he would be a jester, just like his father.  After all, he had been trained by the best.&lt;br /&gt;
Few weeks passed before Trivel and his mother were greeted at their door by King Armandel himself.  Trivel’s mother looked worried; he was confused.  The king came to tell them that their husband and father, Luterick the Jester, had died earlier that night while performing his duties to the kingdom.  Trivel didn’t understand.  Had his father finally fallen too far?  Had he insulted the wrong person?  How does a jester die while “performing his duties to the kingdom”?&lt;br /&gt;
&lt;br /&gt;
He noticed that his mother oddly accepted the news and was sobbing softly.  Armandel reached out to comfort her and told Trivel that his father was working as an assassin under direct orders from him.  It was during one of these missions that he had been killed.  He expressed his sorrows and said that a funeral would be held in his honor.  He patted Trivel on the shoulder and said this: “a good jester is hard to find, especially one as good as Luterick.  He will be sorely missed.”  He left without saying much more.&lt;br /&gt;
&lt;br /&gt;
Many people turned up for the funeral and they buried Luterick on a sunny day one autumn afternoon.  (The rumor that had leaked was that Luterick had fallen victim to a terrible juggling accident and took one of his daggers right to the eye...)&lt;br /&gt;
&lt;br /&gt;
After his father was buried, Trivel approached the king.  “If you are looking for a jester, I would like to offer my services.  I’m nothing compared to him, but he taught me some of what he knew.”  He bowed low.  Armandel smiled and told him to come by the castle that evening.&lt;br /&gt;
Trivel ate a private meal with his king and they toasted his father.  After dinner they spoke of business.  The king asked if he wanted the full duties of his father: jesting by day in addition to being a mercenary by night.  Trivel accepted both parts of the double-life his father had lived and they now toasted Trivel, the new jester and assassin to the king.  That night was the first time he practiced juggling daggers.&lt;br /&gt;
He had a generally good reception to the public and quickly honed his skills.  Most people agreed that he currently possessed only a part of what his father could do, but they saw potential in him.  The king and queen, as well as his mother, agreed that some day he would be just as good as—or perhaps even better than—his father was.&lt;br /&gt;
&lt;br /&gt;
Trivel performed at all the major balls, banquets, festivals and feasts for several years before the great King Armandel passed and Queen Venia remarried.  He supports her choice, King Brax, but had so much respect for the old king that it was hard to see him replaced.  He visits his mother frequently and has not told her that he has filled both of his father’s jobs with the king.  Somehow, he believes that she has guessed it herself.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign ==&lt;br /&gt;
* Trivel answered Queen Venia&amp;#039;s [[Proclamation of the Queen|summons]] and demonstrated his abilities as a knife fighter and quick-thinker.  He used a spell to create a cloud of dust and threw his voice to trick the men into believing he was somewhere else.  He then was able to attack them and prove that he could fight as well as jest.&lt;br /&gt;
* Travelled with the party to the bandit camp in the West to rescue the kidnapped &amp;quot;princess&amp;quot;, who was actually Lem in disguise.&lt;br /&gt;
* After some [[Karmir: Tavern Shenanigans|tavern shenanigans]] in which Trivel tries speaking in Dwarven, fails miserably, accidentally insults a group of dwarves, starts a bar fight, greases a table, and jumps across it to attack one of the dwarves, he ends up taking a female halfling named [[Fena]] back to the castle for the night.&lt;br /&gt;
* Receives a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]] from the Queen asking him to officially join the party to escort Princess Avestralinn to the monastery.&lt;br /&gt;
* The party is ambushed by [[Senken]] and his band of men after they cross the border into Feren &amp;#039;Kat.  Not fully trusting [[King Brax]], Trivel believes there might be some truth to Senken&amp;#039;s warning that the monastery is a trap for the princess.&lt;br /&gt;
* Travels to the monastery with some of Senken&amp;#039;s men and &amp;quot;Fauxvestralinn&amp;quot; (Trivel&amp;#039;s name for the fake princess).  Upon reaching a rickety old rope bridge, Trivel tumbles across it without problem.  (After all, he only weighs 32 pounds and is the lightest member of the party.)&lt;br /&gt;
* Trivel makes it to the [[Simsoniya Monastery]] with &amp;quot;Fauxvestralinn&amp;quot; and the rest of the party and is attacked by people wearing black robes, who are clearly after the princess.  &lt;br /&gt;
* Trivel helps fight off the invaders and protect the princess.  After the battle, he examines the bodies and notices they were members of the Sa&amp;#039;Enkad army.  A few were monks they were previously introduced to in the monastery.  &lt;br /&gt;
* [[Sandaval]] asks the party to stay and help fight the Sa&amp;#039;Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn&amp;#039;t be opening, and probably aggravating the monks.&lt;br /&gt;
* On a foggy day, a small army from Sa&amp;#039;Enkad arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa&amp;#039;Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken&amp;#039;s men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Trivel enjoys juggling, tumbling, and telling jokes.  He finds it hard to keep his mouth shut and oftentimes speaks whatever is on his mind.  He&amp;#039;s been lucky thusfar, but his mouth will probably be the end of him someday.  He&amp;#039;s very curious and loves exploring new things.  	Trivel just loves the adventure and is loyal to the kingdom, which is why he wanted to go on this adventure.  He’s always really playful, even when in combat, and always speaks what’s on his mind.  He tends not to concern himself too much with the outcomes of his actions and he very much lives in the moment.  He’s very outgoing and isn’t afraid to talk to anyone.  He’s great at hiding and sneaking around when required of him, though if he thinks he can get in, complete the mission, and get out without being über-stealthy, he’d do that first.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[Image:Jester.jpg|200px|thumb|right|The inspiration for Trivel&amp;#039;s jester costume.]]&lt;br /&gt;
* Race: Halfling&lt;br /&gt;
* Age: 46&lt;br /&gt;
* Height: 3 ft.&lt;br /&gt;
* Weight: 32 lbs.&lt;br /&gt;
* Hair: : Short and red.  Spiky, but tousled. &lt;br /&gt;
* Eyes: Grey&lt;br /&gt;
* Clothing: An odd mix of a colorful jester’s costume, leather armor, assassin’s gloves and mask, and assorted travelling gear.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* Weapons: Daggers that are also used for juggling&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Silver Amulet from Queen Venia&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The two skills Trivel possesses that have the most ranks are Hide and Move Silently.&lt;br /&gt;
* Trivel enjoys doing things he has no previous knowledge/skill of.  Examples include: attempting to speak in foreign languages (Dwarven) and riding exotic creatures (Nightmares).&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1050</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1050"/>
				<updated>2009-02-14T22:16:13Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Kingdoms and Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
** When disguised as [[Princess Avestralinn]], Lem is referred to as [[Fauxvestralinn]].&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
* [[Kalixo]] - woman watching over [[Princess Avestralinn]]&lt;br /&gt;
* [[Klak]] - lizardman traveler&lt;br /&gt;
* [[Menda]] - bartender&lt;br /&gt;
* [[Senken]] - leader of bandit group&lt;br /&gt;
* [[Sandaval]] - mystic head of the [[Simsoniya Monastery]]&lt;br /&gt;
* [[Krieger]] - former student of Sandaval - is now a wizard&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]].&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
* 2nd day of Vid: The party arrives in [[Cescen]].&lt;br /&gt;
* 4th day of Vid: The party runs into shocker lizards.&lt;br /&gt;
* 7th day of Vid: The party runs into is ambushed by bandits who know about the [[Princess Avestralinn|princess]].&lt;br /&gt;
* 10th day of Vid: The party runs into bandits in a forest.&lt;br /&gt;
* 13th day of Vid: The party fights a border patrol.&lt;br /&gt;
* 14th day of Vid: Arrive at a [[Avestralinn: Fishing Village|fishing village]] to restock supplies.&lt;br /&gt;
* 25th day of Vid: Arrive at the border of [[Mullond]] and [[Feren &amp;#039;Kat]], are ambushed by [[Senken]].&lt;br /&gt;
* 5th day of Auq: Arrive in {insert city name here}. [[Gwendolyn]] and [[Tirogn]] stay behind in the city to watch  [[Princess Avestralinn]] while the party takes [[Lem]] (in disguise) to the monastery.&lt;br /&gt;
* 9th day of Auq: Attacked by Krenshar in the mountains.&lt;br /&gt;
* 11th day of Auq: Cross the bridge of doom. [[Marek Borely]] breaks it and nearly falls to his death.&lt;br /&gt;
* 13th day of Auq: Arrive at the [[Simsoniya Monastery]].&lt;br /&gt;
* 15th day of Auq: [[Simsoniya_Monastery#Ambush.21|Ambushed!]]&lt;br /&gt;
* 16th day of Auq: [[Gwendolyn]], [[Princess Avestralinn]], and [[Tirogn]] teleport magically with [[Krieger]] to the [[Simsoniya Monastery]].&lt;br /&gt;
* 17th day of Auq through 7th day of Dep is [[3 weeks of training|spent training]].&lt;br /&gt;
* 2nd day of Dep - [[Filyon]] holds a teleconference with [[Gwendolyn]], [[Princess Avestralinn]], [[Senken]], [[Trivel Treble]] and [[Queen Venia]].&lt;br /&gt;
* 7th day of Dep - [[Orst]] spots the [[Sa&amp;#039;Enkad]] army two days out.&lt;br /&gt;
* 9th day of Dep - The [[Sa&amp;#039;Enkad]] army arrives.&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Avestralinn map.jpg|200px|thumb|right|Map of the continent]]&lt;br /&gt;
* [[Zelantar|Zelantar (United Yes)]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn|Farn (France (runs away))]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar|Kalar(United Kthx)]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol|Pressol (Un-United Presto Nob)]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth|Latereleneth (Latvia)]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell|Rell (Russia)]]&lt;br /&gt;
* [[Udaw|Udaw (United Sudafed)]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
** [[Koplan]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom 7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Red_Country&amp;diff=1049</id>
		<title>Red Country</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Red_Country&amp;diff=1049"/>
				<updated>2009-02-14T22:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: New page: Category:Kingdoms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1048</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=1048"/>
				<updated>2009-02-14T22:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Kingdoms and Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
** When disguised as [[Princess Avestralinn]], Lem is referred to as [[Fauxvestralinn]].&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
* [[Kalixo]] - woman watching over [[Princess Avestralinn]]&lt;br /&gt;
* [[Klak]] - lizardman traveler&lt;br /&gt;
* [[Menda]] - bartender&lt;br /&gt;
* [[Senken]] - leader of bandit group&lt;br /&gt;
* [[Sandaval]] - mystic head of the [[Simsoniya Monastery]]&lt;br /&gt;
* [[Krieger]] - former student of Sandaval - is now a wizard&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]].&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
* 2nd day of Vid: The party arrives in [[Cescen]].&lt;br /&gt;
* 4th day of Vid: The party runs into shocker lizards.&lt;br /&gt;
* 7th day of Vid: The party runs into is ambushed by bandits who know about the [[Princess Avestralinn|princess]].&lt;br /&gt;
* 10th day of Vid: The party runs into bandits in a forest.&lt;br /&gt;
* 13th day of Vid: The party fights a border patrol.&lt;br /&gt;
* 14th day of Vid: Arrive at a [[Avestralinn: Fishing Village|fishing village]] to restock supplies.&lt;br /&gt;
* 25th day of Vid: Arrive at the border of [[Mullond]] and [[Feren &amp;#039;Kat]], are ambushed by [[Senken]].&lt;br /&gt;
* 5th day of Auq: Arrive in {insert city name here}. [[Gwendolyn]] and [[Tirogn]] stay behind in the city to watch  [[Princess Avestralinn]] while the party takes [[Lem]] (in disguise) to the monastery.&lt;br /&gt;
* 9th day of Auq: Attacked by Krenshar in the mountains.&lt;br /&gt;
* 11th day of Auq: Cross the bridge of doom. [[Marek Borely]] breaks it and nearly falls to his death.&lt;br /&gt;
* 13th day of Auq: Arrive at the [[Simsoniya Monastery]].&lt;br /&gt;
* 15th day of Auq: [[Simsoniya_Monastery#Ambush.21|Ambushed!]]&lt;br /&gt;
* 16th day of Auq: [[Gwendolyn]], [[Princess Avestralinn]], and [[Tirogn]] teleport magically with [[Krieger]] to the [[Simsoniya Monastery]].&lt;br /&gt;
* 17th day of Auq through 7th day of Dep is [[3 weeks of training|spent training]].&lt;br /&gt;
* 2nd day of Dep - [[Filyon]] holds a teleconference with [[Gwendolyn]], [[Princess Avestralinn]], [[Senken]], [[Trivel Treble]] and [[Queen Venia]].&lt;br /&gt;
* 7th day of Dep - [[Orst]] spots the [[Sa&amp;#039;Enkad]] army two days out.&lt;br /&gt;
* 9th day of Dep - The [[Sa&amp;#039;Enkad]] army arrives.&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Avestralinn map.jpg|200px|thumb|right|Map of the continent]]&lt;br /&gt;
* [[Zelantar|Zelantar (United Yes)]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn|Farn (France (runs away))]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar|Kalar(United Kthx)]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol|Pressol (Un-United Presto Nob)]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth|Latereleneth (Latvia)]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell|Rell (Russia)]]&lt;br /&gt;
* [[Udaw|Udaw (United Sudafed)]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
** [[Koplan]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Country #7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Nox&amp;diff=1047</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Nox&amp;diff=1047"/>
				<updated>2009-02-14T21:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Nox is a human blackguard played by Mike.&lt;br /&gt;
*Nox has an obsession with collecting familiars, such as frogs, nightmares, elk, and Squirtles.&lt;br /&gt;
*Nox also enjoys hunting and eating unicorn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=1046</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=1046"/>
				<updated>2009-02-14T21:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Events in Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prince Férius Aryon of [[Thalorian]] was an elven sorcerer played by [[User:Chris|Chris]].  He was wrongfully accused of murdering a member of the elven council and was forced into exile alongside his lover and mentor, [[Sylvacae]].  As a result of the false accusations and separation from Sylvacae, Férius vowed to regain his rightful place as the leader of the Thalorian kingdom and take the crown for his own no matter what the cost.  He developed a fondness of torture and killing and became very good at both.  With help from the party, he freed Sylvacae from prison and killed his sister, [[Aérelìa]], and her unborn child.  He secretely carried the [[dragon orb]] throughout most of the campaign and tried to control the [[Dragon]], which ultimately led to his demise.  &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Symbol.jpg|200px|thumb|right|Férius&amp;#039; Mark.]]&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the Thalorian elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvacae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvacae perfecting the use of his magic.  It was during this time that his familiar, a black mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvacae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvacae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named [[Kaerl]] and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvacae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvacae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvacae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvacae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never...”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacae, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvacae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvacae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvacae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed [[dragon orb|the item given to him by Sylvacae]], which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius had not seen Sylvacae or his homeland since that night, nearly seven years ago.  She was the only person to whom Férius felt indebted and remained the only person he cares for.  He despised most of his elven clan, especially those in positions of power, for they are the closest to his father.  He disregarded his mother completely and viewed his father as an enemy and the main person standing between him and the throne.  He would kill his sister given the chance, for she, too, stands in the way of him and the throne.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacae or to steal his father’s throne...Anything.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign==&lt;br /&gt;
* First met Norson in [[Phalendia]].  Norson was also against the elves and they agreed to get them back.&lt;br /&gt;
* Met Fletch outside of Norson&amp;#039;s apartment in the city.&lt;br /&gt;
* Met the rest of the party in the tavern shortly afterwards.&lt;br /&gt;
* Traveled with the party to Thalorian and turned in [[George]] disguised as him to receive the bounty on his head.&lt;br /&gt;
* Fled Thalorian and defeated the elven party chasing after them.&lt;br /&gt;
* Tortured and murdered [[Theus]], a tapestry merchant, solely to acquire his house.&lt;br /&gt;
* Helped set up the network of doorknobs for transportation.&lt;br /&gt;
* Discovered the torture room in the basement of Theus&amp;#039; house.  Found a mirror that possibly contained the souls of children.&lt;br /&gt;
* Stabbed a little girl just to see if it would have an effect on the mirror and then left her, crying and bleeding, with [[Karigan]].&lt;br /&gt;
* With help from the party, he broke into the elven prison and freed Sylvacae and other prisoners.&lt;br /&gt;
* In the prison, he killed the creepy warden who had developed an obsession with her.&lt;br /&gt;
* Brought Sylvacae back to Theus&amp;#039; house and told the others who she was.&lt;br /&gt;
* Pretended to seek sanctuary in a cathedral and was &amp;quot;ambushed&amp;quot; by the party dressed as members of the elven guard.  They feigned attacking each other to incite bad feelings between the elven and human kingdoms with hopes of starting a war.  The cathedral was destroyed and most of the priests were killed, only a few were left in order to serve as witnesses to what the elves have done.&lt;br /&gt;
* Disguised himself as Theus and tortured Twellen into revealing the location of Aérelìa.  He then killed him.&lt;br /&gt;
* Went with the party to Krael&amp;#039;s Keep to find Aérelìa.&lt;br /&gt;
* Killed his sister and her unborn child.  (She deserved it.)&lt;br /&gt;
* Tortured [[Trivelle]] for [[Khaydarin]].&lt;br /&gt;
* Traveled with the party to the forbidden forest.  Discovered the tomb of the ancients.&lt;br /&gt;
* Freed the dragon and tried to control it with the dragon orb.  Fought over the orb with Fletch, then Norson.  Norson took it and escaped.&lt;br /&gt;
* Teleported out of the temple to Sylvacae and went to Gwerion to find that Norson had killed him and destroyed his tower.&lt;br /&gt;
* Teleported to Norson&amp;#039;s apartment in Phalendia.  Norson was killed.&lt;br /&gt;
* Fled back to Theus&amp;#039; house to find the dragon waiting for him.  The dragon let Sylvacae go freely, but erased her memory.  Férius was eaten.&lt;br /&gt;
* What happened after that is unknown...&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.&lt;br /&gt;
&lt;br /&gt;
Throughout the campaign, Férius developed a fondness for torture.  It began when he explored [[Deevlain]] searching for a large enough building to turn into a base of sorts.  Férius knew of a man named [[Theus]] who was an ally to his father and owned a large house in the city.  Férius went inside and tortured information out of the older man before killing him and claiming the house for his own.  Férius would go on to torture many more individuals, which became a hobby of sorts.  He was also given a dagger of healing, created by [[Arendryx]] specifically for this purpose.  With the blade, he could inflict pain while simultaneously healing the victim just enough so that they would not bleed to death.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Race: Elf&lt;br /&gt;
* Age: 195 years&lt;br /&gt;
* Height: 5&amp;#039;10&amp;quot;&lt;br /&gt;
* Weight: 150&lt;br /&gt;
* Hair: Long, black&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Clothing: Black cloak lined with silver.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* [[Theus]]&amp;#039; House&lt;br /&gt;
* Staff of the Magi&lt;br /&gt;
* [[Dragon orb|Dragon Orb]]&lt;br /&gt;
* [[Gwerion]]&amp;#039;s Book on Dragons&lt;br /&gt;
* Dagger of Healing - Created by [[Arendryx]]&lt;br /&gt;
&lt;br /&gt;
=== Favorite Spells ===&lt;br /&gt;
* Strike Barren - Makes the target infertile. (Used on Aérelìa.)&lt;br /&gt;
* Blood Funnel - Creates a swirling funnel of blood that blinds, frightens, and does damage.&lt;br /&gt;
* Cross of Lightning - Sends lightning bolts in four directions simultaneously. (Used in the cathedral.)&lt;br /&gt;
* Hold Person - Useful when torturing individuals.  Was also used on Férius by the prison warden.&lt;br /&gt;
&lt;br /&gt;
== Merits &amp;amp; Flaws ==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blessing of Venus|Blessing of Venus]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Clear Thinker|Clear Thinker]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Perceptive|Perceptive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Silver Tongued|Silver Tongued]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Compulsive|Compulsive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Distinctive Style|Distinctive Style]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Enemies|Enemies]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Past Troubles|Past Troubles]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Warrior Honour|Warrior Honour]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a Charisma of 26, a Bluff modifier of +40, a Diplomacy modifier of +34, a Will Save of +23, and Spell Resistance 23.&lt;br /&gt;
* His mongoose familiar was named Sikil, which comes from the elven word for &amp;quot;dagger&amp;quot;.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* Chris&amp;#039; original idea was that Sylvacae had killed Kaerl and was lying to Férius, but it played out in-game that Aérelìa had committed the murder herself.  This seemed to fit better.&lt;br /&gt;
* His last name, Aryon, means &amp;quot;heir&amp;quot; in elven.  It is a self-given name to reflect his belief that he is the rightful heir to the elven throne.&lt;br /&gt;
* The line, &amp;quot;Bitch fell off her horse&amp;quot; was a reference to Kerrigan, who fell off her horse and began screaming.  Férius was annoyed with her.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=1045</id>
		<title>Férius</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=F%C3%A9rius&amp;diff=1045"/>
				<updated>2009-02-14T21:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Character History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prince Férius Aryon of [[Thalorian]] was an elven sorcerer played by [[User:Chris|Chris]].  He was wrongfully accused of murdering a member of the elven council and was forced into exile alongside his lover and mentor, [[Sylvacae]].  As a result of the false accusations and separation from Sylvacae, Férius vowed to regain his rightful place as the leader of the Thalorian kingdom and take the crown for his own no matter what the cost.  He developed a fondness of torture and killing and became very good at both.  With help from the party, he freed Sylvacae from prison and killed his sister, [[Aérelìa]], and her unborn child.  He secretely carried the [[dragon orb]] throughout most of the campaign and tried to control the [[Dragon]], which ultimately led to his demise.  &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
[[Image:Symbol.jpg|200px|thumb|right|Férius&amp;#039; Mark.]]&lt;br /&gt;
Férius Aryon is the firstborn son of the royal family of the Thalorian elves.  He was born during difficult political times and was raised like every prince is raised: one day to become king.  It was not long before he began demonstrating small feats of magic that were beyond his control.  His father saw is son’s natural feats of magic as a promising tool and soon sought a mentor to help him reach his full potential as a sorcerer.  He chose a close friend of the family, Sylvacae Lauraen, to help with this task.  A childhood friend of the king, she served as a member of the royal council and is arguably the most accomplished elven sorcerer within their clan.&lt;br /&gt;
&lt;br /&gt;
His training went well and Férius quickly learned how to become the master of his magic.  Eventually, he craved the power that came with learning more complex spells and would spend long hours with Sylvacae perfecting the use of his magic.  It was during this time that his familiar, a black mongoose he named Sikil had found him.  Despite his mentor being more than a hundred years his senior, he found himself drawn to her and they were caught up in a tryst they were forced to keep secret from everyone.&lt;br /&gt;
&lt;br /&gt;
This worked for several years, until his sister, Aérelìa, discovered Férius and Sylvacae one afternoon in the prince’s bedchambers.  She threatened to relay the news to their father, but Sylvacae had obtained some information of her own.  She knew of an affair Aérelìa was having with a younger member of the council named [[Kaerl]] and she also knew that this news would not bode well with the king.  All three agreed never to speak of what they knew, but the two siblings’ relationship was forever tarnished.&lt;br /&gt;
&lt;br /&gt;
Perhaps a decade passed with both prince and princess honoring each other’s secret.  During this time the rival siblings grew even farther apart and Sylvacae and Aérelìa developed a deep resentment for one another.  However, Férius and Sylvacae grew much closer.  That is, until everything was forced to change.  In the middle of the night on a summer not terribly long ago, Sylvacae burst into Férius’ bedchambers short of breath and with a look of urgency upon her face.  This is the face forever burned into Férius’ memory as the face of the woman he loves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Férius pushed aside the books he was reading, nearly knocking over several candles in the process.  “What is wrong?” He asked as he stood up and went to the door to hold Sylvacae.&lt;br /&gt;
“Kaerl is dead,” She replied.  “They found his body in your sister’s chambers.  She is speaking with the king - your father - now.  I fear she suspects either you or me of his murder.”&lt;br /&gt;
Férius was taken aback.  “How can this be?”&lt;br /&gt;
“He was found with no marks on his body and no signs of struggle, clearly the work of some sort of evil magic.”  &lt;br /&gt;
“But she could not know that I have not travelled that path!  Never have I practiced one of the dark spells in front of her.  Never...”&lt;br /&gt;
“I know that, Férius, but is there truly a way for her to know?”&lt;br /&gt;
The prince sighed heavily and raised a hand to his eyes, deep in thought.  “No, she could not know for certain.  Regardless of how I have hidden it from her, she could not know for sure.”&lt;br /&gt;
“There are no other suspects, my love.  No one is as powerful as I in this kingdom.  None who could have gotten into the princess’ bedchambers.”&lt;br /&gt;
Férius lowered his hand from his furrowed brow and looked into her eyes.  “You had nothing to do with this, did you?  Promise me, Sylvacae, that you did not kill Kaerl.”&lt;br /&gt;
“I am as innocent as you are in this deed.”&lt;br /&gt;
Férius kissed her swiftly.  “Innocent we may be, but we must leave, both of us.  Tonight.  My sister has no reason to keep our love a secret if hers is dead.  She will tell my father everything and you will be charged with the murder.  She will make certain of that.  And he will obey her.  She always was his favorite.”  There was an obvious tone of resentment in his voice before he slipped into the silence required by deep thought.&lt;br /&gt;
After a moment, Sylvacae broke the silence.  “The guards, Férius.  They are coming.”  Noticing that her lover said nothing, she shouted at him, “Férius!” &lt;br /&gt;
This seemed to break him from his trance.  “Where will we go?”  He asked.  &lt;br /&gt;
“I am not sure where you will go.  However, I must attend to some business before I can find you again.”&lt;br /&gt;
“Find me?  Where are you--?”  Férius looked to Sylvacae.  “How can you be so calm amidst such chaos?”&lt;br /&gt;
“I haven’t the time to explain, my love.  I will find you.  I know not when that day will come, but wherever your journey takes you, I promise that we will be reunited.”  She kissed him and as the sound of the approaching guards grew louder and louder, Férius looked to the door.  When he turned back to look at Sylvacae, she was nowhere in sight.  She had disappeared completely and the guards were near.&lt;br /&gt;
As they burst into the room, Férius reacted on instinct alone, throwing reason and logic to the wind.  He raised his hands and felt magic flow from his body to the guards.  He killed three of his own kind in a fraction of a second and without consciously willing himself to do so.  The feeling of that kind of power flowing through him sent chills up his spine and all he knew was that he craved more…&lt;br /&gt;
Férius went to the chest and removed [[dragon orb|the item given to him by Sylvacae]], which he carefully hid in a pocket.  Then, like his love, he disappeared silently into the night.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Férius had not seen Sylvacae or his homeland since that night, nearly seven years ago.  She was the only person to whom Férius felt indebted and remained the only person he cares for.  He despised most of his elven clan, especially those in positions of power, for they are the closest to his father.  He disregarded his mother completely and viewed his father as an enemy and the main person standing between him and the throne.  He would kill his sister given the chance, for she, too, stands in the way of him and the throne.  He has killed many more people since that night and has immersed himself fully in schemes of usurping the throne from his father for reasons of both revenge and power.  He has learned to trust no one and to feel no sympathy for those fell by his hand for getting in his way.  He will do anything in order to find Sylvacae or to steal his father’s throne...Anything.&lt;br /&gt;
&lt;br /&gt;
== Events in Campaign==&lt;br /&gt;
* First met Norson in [[Phalendia]].  Norson was also against the elves and they agreed to get them back.&lt;br /&gt;
* Met Fletch outside of Norson&amp;#039;s apartment in the city.&lt;br /&gt;
* Met the rest of the party in the tavern shortly afterwards.&lt;br /&gt;
* Traveled with the party to Thalorian and turned in [[George]] disguised as him to receive the bounty on his head.&lt;br /&gt;
* Fled Thalorian and defeated the elven party chasing after them.&lt;br /&gt;
* Tortured and murdered [[Theus]], a tapestry merchant, solely to acquire his house.&lt;br /&gt;
* Helped set up the network of doorknobs for transportation.&lt;br /&gt;
* Discovered the torture room in the basement of Theus&amp;#039; house.  Found a mirror that possibly contained the souls of children.&lt;br /&gt;
* Stabbed a little girl just to see if it would have an effect on the mirror and then left her, crying and bleeding, with [[Kerrigan]].&lt;br /&gt;
* With help from the party, he broke into the elven prison and freed Sylvacae and other prisoners.&lt;br /&gt;
* In the prison, he killed the creepy warden who had developed an obsession with her.&lt;br /&gt;
* Brought Sylvacae back to Theus&amp;#039; house and told the others who she was.&lt;br /&gt;
* Pretended to seek sanctuary in a cathedral and was &amp;quot;ambushed&amp;quot; by the party dressed as members of the elven guard.  They feigned attacking each other to incite bad feelings between the elven and human kingdoms with hopes of starting a war.  The cathedral was destroyed and most of the priests were killed, only a few were left in order to serve as witnesses to what the elves have done.&lt;br /&gt;
* Disguised himself as Theus and tortured Twellen into revealing the location of Aérelìa.  He then killed him.&lt;br /&gt;
* Went with the party to Krael&amp;#039;s Keep to find Aérelìa.&lt;br /&gt;
* Killed his sister and her unborn child.  (She deserved it.)&lt;br /&gt;
* Tortured [[Trivelle]] for [[Khaydorin]].&lt;br /&gt;
* Traveled with the party to the forbidden forest.  Discovered the tomb of the ancients.&lt;br /&gt;
* Freed the dragon and tried to control it with the dragon orb.  Fought over the orb with Fletch, then Norson.  Norson took it and escaped.&lt;br /&gt;
* Teleported out of the temple to Sylvacae and went to Gwerion to find that Norson had killed him and destroyed his tower.&lt;br /&gt;
* Teleported to Norson&amp;#039;s apartment in Phalendia.  Norson was killed.&lt;br /&gt;
* Fled back to Theus&amp;#039; house to find the dragon waiting for him.  The dragon let Sylvacae go freely, but erased her memory.  Férius was eaten.&lt;br /&gt;
* What happened after that is unknown...&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Several interesting aspects of Ferius’ personality should be mentioned.  Being raised as prince of the elves, he still retains a sense of honor (at least in one aspect).  He dislikes attacking from behind or participating in any sort of ambush.  He prefers to allow his combatants a chance for a fair, face-to-face fight (mostly because this way, they can see that it is him attacking them).  He is also very vindictive and will stop at nothing to correct any small slight made against him, no matter what the cost.  He will hold a grudge until the day after the end of time.&lt;br /&gt;
&lt;br /&gt;
Throughout the campaign, Férius developed a fondness for torture.  It began when he explored [[Deevlain]] searching for a large enough building to turn into a base of sorts.  Férius knew of a man named [[Theus]] who was an ally to his father and owned a large house in the city.  Férius went inside and tortured information out of the older man before killing him and claiming the house for his own.  Férius would go on to torture many more individuals, which became a hobby of sorts.  He was also given a dagger of healing, created by [[Arendryx]] specifically for this purpose.  With the blade, he could inflict pain while simultaneously healing the victim just enough so that they would not bleed to death.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Race: Elf&lt;br /&gt;
* Age: 195 years&lt;br /&gt;
* Height: 5&amp;#039;10&amp;quot;&lt;br /&gt;
* Weight: 150&lt;br /&gt;
* Hair: Long, black&lt;br /&gt;
* Eyes: Green&lt;br /&gt;
* Clothing: Black cloak lined with silver.&lt;br /&gt;
&lt;br /&gt;
=== Notable Items ===&lt;br /&gt;
* [[Theus]]&amp;#039; House&lt;br /&gt;
* Staff of the Magi&lt;br /&gt;
* [[Dragon orb|Dragon Orb]]&lt;br /&gt;
* [[Gwerion]]&amp;#039;s Book on Dragons&lt;br /&gt;
* Dagger of Healing - Created by [[Arendryx]]&lt;br /&gt;
&lt;br /&gt;
=== Favorite Spells ===&lt;br /&gt;
* Strike Barren - Makes the target infertile. (Used on Aérelìa.)&lt;br /&gt;
* Blood Funnel - Creates a swirling funnel of blood that blinds, frightens, and does damage.&lt;br /&gt;
* Cross of Lightning - Sends lightning bolts in four directions simultaneously. (Used in the cathedral.)&lt;br /&gt;
* Hold Person - Useful when torturing individuals.  Was also used on Férius by the prison warden.&lt;br /&gt;
&lt;br /&gt;
== Merits &amp;amp; Flaws ==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blessing of Venus|Blessing of Venus]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Clear Thinker|Clear Thinker]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Perceptive|Perceptive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Silver Tongued|Silver Tongued]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Compulsive|Compulsive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Distinctive Style|Distinctive Style]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Enemies|Enemies]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Past Troubles|Past Troubles]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Warrior Honour|Warrior Honour]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Férius is the reason for Chris&amp;#039; black soul.  Chris used to be lawful/good...now he&amp;#039;s neutral/evil.&lt;br /&gt;
* Férius had a Charisma of 26, a Bluff modifier of +40, a Diplomacy modifier of +34, a Will Save of +23, and Spell Resistance 23.&lt;br /&gt;
* His mongoose familiar was named Sikil, which comes from the elven word for &amp;quot;dagger&amp;quot;.&lt;br /&gt;
* By the end of the campaign, Férius had eight [[Kick-Ass Evil Points]].&lt;br /&gt;
* Chris&amp;#039; original idea was that Sylvacae had killed Kaerl and was lying to Férius, but it played out in-game that Aérelìa had committed the murder herself.  This seemed to fit better.&lt;br /&gt;
* His last name, Aryon, means &amp;quot;heir&amp;quot; in elven.  It is a self-given name to reflect his belief that he is the rightful heir to the elven throne.&lt;br /&gt;
* The line, &amp;quot;Bitch fell off her horse&amp;quot; was a reference to Kerrigan, who fell off her horse and began screaming.  Férius was annoyed with her.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1044</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1044"/>
				<updated>2009-02-14T21:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign was based around all the players playing evil characters. Of note is that this campaign was supposed to end at the end of the Spring 2008 semester, but due to the intensity of the final moments, two emergency D&amp;amp;D sessions had to be called to resolve everything.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[Norson]] - half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]] - human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] - human psion ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Karigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[George]] &lt;br /&gt;
* [[Ob Ryan]] &lt;br /&gt;
* [[Gwerion|Gwerion/Iaa]]&lt;br /&gt;
* [[Sheska]] &lt;br /&gt;
* [[Aérelìa]] &lt;br /&gt;
* [[Kaerl]] &lt;br /&gt;
* [[Trivelle]] &lt;br /&gt;
* [[Theus]] &lt;br /&gt;
* [[Twellen]] &lt;br /&gt;
* [[Mornhaven]]&lt;br /&gt;
&lt;br /&gt;
== History/Mythology ==&lt;br /&gt;
* The [[Dragon]]&lt;br /&gt;
* The [[Ancients]]&lt;br /&gt;
* The [[Dragon orb|Dragon Orb]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
* [[Johdon Thieves&amp;#039; Guild]]&lt;br /&gt;
* [[Vel&amp;#039;xunyrr Cress]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to the work of [[Norson|Norson&amp;#039;s]] [[Vel&amp;#039;xunyrr Cress|spy network]], the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  Almost every city on the continent was included in the network and it was used for the majority of the campaign until [[Norson]] shut it off in retaliation to the fight over the [[Dragon orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
=== [[Noraandeeve]] ===&lt;br /&gt;
Southern Human Kingdom&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Phalendia]]&lt;br /&gt;
* [[Safe Harbor]]&lt;br /&gt;
* [[Corlee]]&lt;br /&gt;
* [[Shelter Bay]]&lt;br /&gt;
* [[Nostob]]&lt;br /&gt;
=== [[Dialvertek]] ===&lt;br /&gt;
Northern Human Kingdom&lt;br /&gt;
* [[Farreach]]&lt;br /&gt;
* [[Bequeque]]&lt;br /&gt;
* [[Tempst Break]]&lt;br /&gt;
* [[Maareeve]]&lt;br /&gt;
=== [[Valgalen Forest]] ===&lt;br /&gt;
Forbidden Forest&lt;br /&gt;
* [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
=== [[Fist Forge]] ===&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Stronbeck]]&lt;br /&gt;
* [[Krushell]]&lt;br /&gt;
* [[Cliffview]]&lt;br /&gt;
* [[Fridill]]&lt;br /&gt;
* [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
* [[Miner&amp;#039;s Inn]]&lt;br /&gt;
* [[Mountain Forge]]&lt;br /&gt;
* [[Hilbelt]]&lt;br /&gt;
* [[Frostdown]]&lt;br /&gt;
=== [[Thalorian]] ===&lt;br /&gt;
Elves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Vaolin]]&lt;br /&gt;
* [[Kae&amp;#039;vahl]]&lt;br /&gt;
* [[Glavalier Juin]]&lt;br /&gt;
* [[Balod]]&lt;br /&gt;
* [[Beneeanel]]&lt;br /&gt;
* [[Zevlaaven]]&lt;br /&gt;
* [[Terloun]]&lt;br /&gt;
* [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1043</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1043"/>
				<updated>2009-02-14T21:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign was based around all the players playing evil characters. Of note is that this campaign was supposed to end at the end of the Spring 2008 semester, but due to the intensity of the final moments, two emergency D&amp;amp;D sessions had to be called to resolve everything.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[Norson]] - half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]] - human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] - human psion ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Karigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[George]] &lt;br /&gt;
* [[Ob Ryan]] &lt;br /&gt;
* [[Gwerion|Gwerion a.k.a. &amp;quot;Iaa&amp;quot;]]&lt;br /&gt;
* [[Sheska]] &lt;br /&gt;
* [[Aérelìa]] &lt;br /&gt;
* [[Kaerl]] &lt;br /&gt;
* [[Trivelle]] &lt;br /&gt;
* [[Theus]] &lt;br /&gt;
* [[Twellen]] &lt;br /&gt;
* [[Mornhaven]]&lt;br /&gt;
&lt;br /&gt;
== History/Mythology ==&lt;br /&gt;
* The [[Dragon]]&lt;br /&gt;
* The [[Ancients]]&lt;br /&gt;
* The [[Dragon orb|Dragon Orb]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
* [[Johdon Thieves&amp;#039; Guild]]&lt;br /&gt;
* [[Vel&amp;#039;xunyrr Cress]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to the work of [[Norson|Norson&amp;#039;s]] [[Vel&amp;#039;xunyrr Cress|spy network]], the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  Almost every city on the continent was included in the network and it was used for the majority of the campaign until [[Norson]] shut it off in retaliation to the fight over the [[Dragon orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
=== [[Noraandeeve]] ===&lt;br /&gt;
Southern Human Kingdom&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Phalendia]]&lt;br /&gt;
* [[Safe Harbor]]&lt;br /&gt;
* [[Corlee]]&lt;br /&gt;
* [[Shelter Bay]]&lt;br /&gt;
* [[Nostob]]&lt;br /&gt;
=== [[Dialvertek]] ===&lt;br /&gt;
Northern Human Kingdom&lt;br /&gt;
* [[Farreach]]&lt;br /&gt;
* [[Bequeque]]&lt;br /&gt;
* [[Tempst Break]]&lt;br /&gt;
* [[Maareeve]]&lt;br /&gt;
=== [[Valgalen Forest]] ===&lt;br /&gt;
Forbidden Forest&lt;br /&gt;
* [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
=== [[Fist Forge]] ===&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Stronbeck]]&lt;br /&gt;
* [[Krushell]]&lt;br /&gt;
* [[Cliffview]]&lt;br /&gt;
* [[Fridill]]&lt;br /&gt;
* [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
* [[Miner&amp;#039;s Inn]]&lt;br /&gt;
* [[Mountain Forge]]&lt;br /&gt;
* [[Hilbelt]]&lt;br /&gt;
* [[Frostdown]]&lt;br /&gt;
=== [[Thalorian]] ===&lt;br /&gt;
Elves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Vaolin]]&lt;br /&gt;
* [[Kae&amp;#039;vahl]]&lt;br /&gt;
* [[Glavalier Juin]]&lt;br /&gt;
* [[Balod]]&lt;br /&gt;
* [[Beneeanel]]&lt;br /&gt;
* [[Zevlaaven]]&lt;br /&gt;
* [[Terloun]]&lt;br /&gt;
* [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1042</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1042"/>
				<updated>2009-02-14T21:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign was based around all the players playing evil characters. Of note is that this campaign was supposed to end at the end of the Spring 2008 semester, but due to the intensity of the final moments, two emergency D&amp;amp;D sessions had to be called to resolve everything.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[Norson]] - half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]] - human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] - human psion ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Karigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[George]] &lt;br /&gt;
* [[Ob Ryan]] &lt;br /&gt;
* [[Gwerion]] (aka Iaa)&lt;br /&gt;
* [[Sheska]] &lt;br /&gt;
* [[Aérelìa]] &lt;br /&gt;
* [[Kaerl]] &lt;br /&gt;
* [[Trivelle]] &lt;br /&gt;
* [[Theus]] &lt;br /&gt;
* [[Twellen]] &lt;br /&gt;
* [[Mornhaven]]&lt;br /&gt;
&lt;br /&gt;
== History/Mythology ==&lt;br /&gt;
* The [[Dragon]]&lt;br /&gt;
* The [[Ancients]]&lt;br /&gt;
* The [[Dragon orb|Dragon Orb]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
* [[Johdon Thieves&amp;#039; Guild]]&lt;br /&gt;
* [[Vel&amp;#039;xunyrr Cress]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to the work of [[Norson|Norson&amp;#039;s]] [[Vel&amp;#039;xunyrr Cress|spy network]], the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  Almost every city on the continent was included in the network and it was used for the majority of the campaign until [[Norson]] shut it off in retaliation to the fight over the [[Dragon orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
=== [[Noraandeeve]] ===&lt;br /&gt;
Southern Human Kingdom&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Phalendia]]&lt;br /&gt;
* [[Safe Harbor]]&lt;br /&gt;
* [[Corlee]]&lt;br /&gt;
* [[Shelter Bay]]&lt;br /&gt;
* [[Nostob]]&lt;br /&gt;
=== [[Dialvertek]] ===&lt;br /&gt;
Northern Human Kingdom&lt;br /&gt;
* [[Farreach]]&lt;br /&gt;
* [[Bequeque]]&lt;br /&gt;
* [[Tempst Break]]&lt;br /&gt;
* [[Maareeve]]&lt;br /&gt;
=== [[Valgalen Forest]] ===&lt;br /&gt;
Forbidden Forest&lt;br /&gt;
* [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
=== [[Fist Forge]] ===&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Stronbeck]]&lt;br /&gt;
* [[Krushell]]&lt;br /&gt;
* [[Cliffview]]&lt;br /&gt;
* [[Fridill]]&lt;br /&gt;
* [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
* [[Miner&amp;#039;s Inn]]&lt;br /&gt;
* [[Mountain Forge]]&lt;br /&gt;
* [[Hilbelt]]&lt;br /&gt;
* [[Frostdown]]&lt;br /&gt;
=== [[Thalorian]] ===&lt;br /&gt;
Elves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Vaolin]]&lt;br /&gt;
* [[Kae&amp;#039;vahl]]&lt;br /&gt;
* [[Glavalier Juin]]&lt;br /&gt;
* [[Balod]]&lt;br /&gt;
* [[Beneeanel]]&lt;br /&gt;
* [[Zevlaaven]]&lt;br /&gt;
* [[Terloun]]&lt;br /&gt;
* [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1041</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=1041"/>
				<updated>2009-02-14T21:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign was based around all the players playing evil characters. Of note is that this campaign was supposed to end at the end of the Spring 2008 semester, but due to the intensity of the final moments, two emergency D&amp;amp;D sessions had to be called to resolve everything.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[Norson]] - half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]] - human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] - human psion ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Karigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[George]] &lt;br /&gt;
* [[Ob Ryan]] &lt;br /&gt;
* [[Gwerion]] (Iaa)&lt;br /&gt;
* [[Sheska]] &lt;br /&gt;
* [[Aérelìa]] &lt;br /&gt;
* [[Kaerl]] &lt;br /&gt;
* [[Trivelle]] &lt;br /&gt;
* [[Theus]] &lt;br /&gt;
* [[Twellen]] &lt;br /&gt;
* [[Mornhaven]]&lt;br /&gt;
&lt;br /&gt;
== History/Mythology ==&lt;br /&gt;
* The [[Dragon]]&lt;br /&gt;
* The [[Ancients]]&lt;br /&gt;
* The [[Dragon orb|Dragon Orb]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
* [[Johdon Thieves&amp;#039; Guild]]&lt;br /&gt;
* [[Vel&amp;#039;xunyrr Cress]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to the work of [[Norson|Norson&amp;#039;s]] [[Vel&amp;#039;xunyrr Cress|spy network]], the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  Almost every city on the continent was included in the network and it was used for the majority of the campaign until [[Norson]] shut it off in retaliation to the fight over the [[Dragon orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
=== [[Noraandeeve]] ===&lt;br /&gt;
Southern Human Kingdom&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Phalendia]]&lt;br /&gt;
* [[Safe Harbor]]&lt;br /&gt;
* [[Corlee]]&lt;br /&gt;
* [[Shelter Bay]]&lt;br /&gt;
* [[Nostob]]&lt;br /&gt;
=== [[Dialvertek]] ===&lt;br /&gt;
Northern Human Kingdom&lt;br /&gt;
* [[Farreach]]&lt;br /&gt;
* [[Bequeque]]&lt;br /&gt;
* [[Tempst Break]]&lt;br /&gt;
* [[Maareeve]]&lt;br /&gt;
=== [[Valgalen Forest]] ===&lt;br /&gt;
Forbidden Forest&lt;br /&gt;
* [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
=== [[Fist Forge]] ===&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Stronbeck]]&lt;br /&gt;
* [[Krushell]]&lt;br /&gt;
* [[Cliffview]]&lt;br /&gt;
* [[Fridill]]&lt;br /&gt;
* [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
* [[Miner&amp;#039;s Inn]]&lt;br /&gt;
* [[Mountain Forge]]&lt;br /&gt;
* [[Hilbelt]]&lt;br /&gt;
* [[Frostdown]]&lt;br /&gt;
=== [[Thalorian]] ===&lt;br /&gt;
Elves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Vaolin]]&lt;br /&gt;
* [[Kae&amp;#039;vahl]]&lt;br /&gt;
* [[Glavalier Juin]]&lt;br /&gt;
* [[Balod]]&lt;br /&gt;
* [[Beneeanel]]&lt;br /&gt;
* [[Zevlaaven]]&lt;br /&gt;
* [[Terloun]]&lt;br /&gt;
* [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Network_of_Eyes&amp;diff=1040</id>
		<title>Network of Eyes</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Network_of_Eyes&amp;diff=1040"/>
				<updated>2009-02-14T20:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Network of Eyes is a mysterious organization, about which very little is known.  They are probably an information-gathering network for the King of the Thalorian Elves.&lt;br /&gt;
&lt;br /&gt;
[[Twellen]], the only known member, is deceased after being tortured for information by [[Férius]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Kaerl&amp;diff=1039</id>
		<title>Kaerl</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Kaerl&amp;diff=1039"/>
				<updated>2009-02-14T20:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Member of the Thalorian Elven Council.&lt;br /&gt;
* [[Aérelìa]]&amp;#039;s secret lover.&lt;br /&gt;
* Thought to be killed by [[Férius]] and [[Sylvacae]] and is the reason for their exile.&lt;br /&gt;
* Actually killed by Aérelìa, who was pregnant with his child.  The baby was killed by Férius by a strike barren spell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Network_of_Eyes&amp;diff=1038</id>
		<title>Network of Eyes</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Network_of_Eyes&amp;diff=1038"/>
				<updated>2009-02-14T20:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: New page: The Network of Eyes is a mysterious organization, about which very little is known.  They are probably an information-gathering network for the King of the Thalorian Elves.  Twellen, t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Network of Eyes is a mysterious organization, about which very little is known.  They are probably an information-gathering network for the King of the Thalorian Elves.&lt;br /&gt;
&lt;br /&gt;
[[Twellen]], the only known member, is deceased after being tortured for information by [[Férius]].&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Kaerl&amp;diff=1037</id>
		<title>Kaerl</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Kaerl&amp;diff=1037"/>
				<updated>2009-02-14T20:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: New page: * Member of the Thalorian Elven Council. * Aérelìa&amp;#039;s secret lover. * Thought to be killed by Férius and Sylvacae and is the reason for their exile. * Actually killed by Aér...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Member of the Thalorian Elven Council.&lt;br /&gt;
* [[Aérelìa]]&amp;#039;s secret lover.&lt;br /&gt;
* Thought to be killed by [[Férius]] and [[Sylvacae]] and is the reason for their exile.&lt;br /&gt;
* Actually killed by Aérelìa, who was pregnant with his child.  The baby was killed by Férius by a strike barren spell.&lt;br /&gt;
&lt;br /&gt;
[[Cateogry: Evil Campaign]]&lt;br /&gt;
[[Category: People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=A%C3%A9rel%C3%ACa&amp;diff=1036</id>
		<title>Aérelìa</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=A%C3%A9rel%C3%ACa&amp;diff=1036"/>
				<updated>2009-02-14T20:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Sister to [[Férius]] and Princess of the [[Thalorian]] elves.&lt;br /&gt;
* Was secretly dating a member of the elven council, [[Kaerl]], and murdered him once she found out she was pregnant.  (Férius and [[Sylvacae]] were blamed for the crime and forced into exile.)&lt;br /&gt;
* Was hidden in [[Krael&amp;#039;s Keep]] under guard, where she was discovered by her brother and the party.&lt;br /&gt;
* Was tortured by Férius until she revealed the information about the murder she had committed and her pregnancy.&lt;br /&gt;
* Her unborn child was killed by Férius via a &amp;lt;i&amp;gt;strike barren&amp;lt;/i&amp;gt; spell.&lt;br /&gt;
* She was killed by Férius lowering her into a vat of boiling water in the torture room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Thalorian&amp;diff=1035</id>
		<title>Thalorian</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Thalorian&amp;diff=1035"/>
				<updated>2009-02-14T20:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thalorian is the elven kingdom ruled by [[Férius]] and [[Aérelìa|Aérelìa&amp;#039;s]] father, the King.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known Members of the Thalorian Elves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; cell spacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!!width=&amp;quot;100&amp;quot;|Name!!width=&amp;quot;75&amp;quot;|Status!!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Férius]] || Exiled, Deceased || Prince of the Elves. &lt;br /&gt;
                                      &lt;br /&gt;
|-&lt;br /&gt;
| [[Aérelìa]] || Deceased || Princess of the Elves.                                        &lt;br /&gt;
  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvacae]] || Exiled || Childhood friend of the King, Council Member, Férius&amp;#039; secret lover.  &lt;br /&gt;
                   &lt;br /&gt;
|-&lt;br /&gt;
| [[Kaerl]] || Deceased || Council Member, Aérelìa&amp;#039;s secret lover. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwerion]] || Exiled, Deceased  || Sorcerer ridiculed for believing in the [[Dragon]]. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Norson]] || Exiled, Deceased  || Half-giant outsider. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Trivelle]] || Deceased || Guard at [[Krael&amp;#039;s Keep]]. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Twellen]] || Deceased || Member of the [[Network of Eyes]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Krael%27s_Keep&amp;diff=1034</id>
		<title>Krael&#039;s Keep</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Krael%27s_Keep&amp;diff=1034"/>
				<updated>2009-02-14T20:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Small fortress in the wilderness where [[Aérelìa]] was being guarded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Deevlain&amp;diff=1033</id>
		<title>Deevlain</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Deevlain&amp;diff=1033"/>
				<updated>2009-02-14T20:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;68.190.126.88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deevlain is the capital of [[Noraandeeve]].&lt;br /&gt;
* Contains a large thieves&amp;#039; guild named [[Johdon Thieves&amp;#039; Guild|Johdon]].  Notable members: [[Fletch]].&lt;br /&gt;
* The party hired some members of the [[Johdon Thieves&amp;#039; Guild]] to aid in the [[Sylvacae|Sylvacae Prison Break]].&lt;br /&gt;
* Home of [[Theus]], who was killed by [[Férius]] when he took ownership of his mansion.&lt;br /&gt;
* Sea people are known to rise from the waters at night.&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>68.190.126.88</name></author>	</entry>

	</feed>