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	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Demiurge&amp;diff=1958</id>
		<title>Demiurge</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Demiurge&amp;diff=1958"/>
				<updated>2011-07-04T18:45:58Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Version ==&lt;br /&gt;
&lt;br /&gt;
Some divine crafters are so engrossed in their work that they take on a spiritual connection with the items they create. These crafters become Demiurges. Demiurges focus on the heat of the forge, rather than the heat of battle, and so become stronger casters and crafters, while becoming weaker combatants. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Skills: Craft (any) 7 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any two item creation feats&lt;br /&gt;
&lt;br /&gt;
Ability to cast 3rd level Divine Spells&lt;br /&gt;
&lt;br /&gt;
Special: To advance to level 3 in Demiurge, must have created a homunculus with at least 4 Hit Die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD: d6&lt;br /&gt;
&lt;br /&gt;
Skills: 4 + mInt&lt;br /&gt;
&lt;br /&gt;
Class Skills: Craft(all), Disable Device, Knowledge(Arcana, Engineering, Religion), Spellcraft&lt;br /&gt;
BAB: Poor (half HD)&lt;br /&gt;
&lt;br /&gt;
Saves: Fort (good), Will (bad), Reflex (bad)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 1: Construction Focus, Spark of Creation, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 2: Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 3: Familiar, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 4: Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 5: Master Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Spark of Creation: You receive a bonus to all Craft checks to make non-alchemical items equal to your Demiurge class level.&lt;br /&gt;
&lt;br /&gt;
Construction Focus: the Demiurge receives the Construct (Artifice) domain.&lt;br /&gt;
&lt;br /&gt;
Familiar: The Demiurge&amp;#039;s connection with his homunculus strengthens, and the homunculus he created to qualify for this path becomes his familiar. Treat the Demiurge&amp;#039;s effective wizard level for determining familiar abilities as equal to the Demiurge&amp;#039;s Hit Dice.&lt;br /&gt;
&lt;br /&gt;
Divine Builder: At level 2 and level 4, you receive the Arcane Discovery &amp;quot;Arcane Builder&amp;quot;. Any creature that is created from your blood, such as a Homunculi, gains the benefits of this as well. Constructs created before you get this can be taught the benefits of it in a special class that requires materials worth 1000 gp per construct to be taught. For example, a level 7 Cleric / 1 Demiurge created a homunculus that builds crossbows. When the character gains another level of Demiurge, he can teach that homunculus to gain the benefits of Divine Builder buy spending 1000 gp to teach it.&lt;br /&gt;
&lt;br /&gt;
Master Divine Builder: The increase in speed from Divine Builder now increases to 33%, and the increase to Spellcraft is now +6.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thoughts: Crafting in Pathfinder doesn&amp;#039;t work. It takes prohibitively long amounts of time to make even a simple magical item. For example, a +3 weapon will take 8 days to make. If you try to make a golem or other expensive item, it&amp;#039;ll take half a year! &lt;br /&gt;
&lt;br /&gt;
I also *really* wanted the Artifice domain since it works well with my character concept. &lt;br /&gt;
&lt;br /&gt;
Spark of Creation is meant to help out with making things.&lt;br /&gt;
&lt;br /&gt;
The trade off of giving up combat strength (due to wizard hit dice and poor BAB progression) make me think that this is fairly balanced, especially since I plan on going into melee and whacking some bad guys up!&lt;br /&gt;
&lt;br /&gt;
Arcane Builder is from the UM, and is usually for Wizards. I am 90% certain it is based off the feat &amp;quot;Master Artificer&amp;quot; from the Adventurer&amp;#039;s Handbook, and that the author of that book also wrote that Arcane Discovery. However, Master Artificer is much more powerful (50% faster, and applies to *all* crafting).&lt;br /&gt;
&lt;br /&gt;
The requirement of a homunculus with at least 4 HD means that it&amp;#039;ll cost 5k instead of 1k to make the homunculus, since adding HD costs +2k per, and Homunculi have 2 HD starting out.&lt;br /&gt;
&lt;br /&gt;
This class is based loosely off the &amp;quot;Techsmith&amp;quot; from Forgotten Realm&amp;#039;s &amp;quot;Faiths and Pantheons&amp;quot;. That class had more of a mechanical bent to it, including firearms, as well as an anti-golem abilities. They get a very strong golem at first level, and an extra domain at 3rd level. In this, I swapped that around to get a domain at first level and a weak construct at 3rd level.  As is the case with many of my characters, this is based off of one of Plato&amp;#039;s work &amp;quot;Timaeus&amp;quot;, where the &amp;quot;Demiurge&amp;quot; is the Divine Intelligence that creates the world, and sets it on a rational course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Good Version ==&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
; Skills: Craft (any) 7 ranks&lt;br /&gt;
; Feats: Craft Construct&lt;br /&gt;
; Spellcasting: L3 divine spells&lt;br /&gt;
; Special: Must have created a homunculus of at least 4 HD&lt;br /&gt;
&lt;br /&gt;
=== Class Properties ===&lt;br /&gt;
; HD: d6&lt;br /&gt;
; Skill points: 4+mInt&lt;br /&gt;
; Class skills: Craft(all), Disable Device, Knowledge(Arcana, Engineering, Religion), Spellcraft&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #ffeebb;&amp;quot;&lt;br /&gt;
! Lvl !! BAB !! Fort !! Refx !! Will !! Spells          !! Special&lt;br /&gt;
|- style=&amp;quot;background-color: #ffffcc;&amp;quot;&lt;br /&gt;
| 1   || +0  ||  +2  ||  +0  ||  +0  || +1 level divine || Whistle While You Work, Construction Focus, Spark of Creation +1&lt;br /&gt;
|- style=&amp;quot;background-color: #ffeecc;&amp;quot;&lt;br /&gt;
| 2   || +1  ||  +3  ||  +0  ||  +0  || +1 level divine || Divine Builder, Spark of Creation +3&lt;br /&gt;
|- style=&amp;quot;background-color: #ffffcc;&amp;quot;&lt;br /&gt;
| 3   || +1  ||  +3  ||  +1  ||  +1  || +1 level divine || Master Divine Builder, Spark of Creation +5, Foremanculus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Class Abilities ===&lt;br /&gt;
==== Whistle While You Work [Ex] ====&lt;br /&gt;
So long as a homunculus the Demiurge creates has a job or goal assigned by the Demiurge, they don&amp;#039;t go mad due to distance between master and homunculus. They still lose their telepathic connection with him past the normal distance (1500ft).&lt;br /&gt;
&lt;br /&gt;
==== Construction Focus [Su] ====&lt;br /&gt;
The Demiurge gains the Construct (Artifice) domain.&lt;br /&gt;
&lt;br /&gt;
==== Spark of Creation [Ex] ====&lt;br /&gt;
The Demiurge, and any homunculi made with his blood, gains a +1 insight bonus on all Craft checks.  This bonus rises to +3 at second level, and +5 at third level.&lt;br /&gt;
&lt;br /&gt;
==== Divine Builder [Su] ====&lt;br /&gt;
You can harness the latent divine energy of creation to aid the process of your own constructions.  The time it takes you to build a construct is reduced by 25%.  You gain a +4 insight bonus on Spellcraft checks used in the manufacture of a construct.&lt;br /&gt;
&lt;br /&gt;
==== Master Divine Builder [Su] ====&lt;br /&gt;
As Divine Builder, but the time savings increase to 33%, and the Spellcraft bonus increases to +6.&lt;br /&gt;
&lt;br /&gt;
==== Foremanculus [Ex] ====&lt;br /&gt;
The Demiurge may appoint a homunculus of at least 4 HD to be his on-site foreman or bottom bitch.  When the Demiurge is not within mental link range, a homunculus will not panic as long as the foremanculus is present.  Instructions given by the foremanculus are followed by the other homunculi as if issued by the master himself, although the Demiurge&amp;#039;s direct instructions always take priority and he can overrule the foremanculus whenever he is within mental link range.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Thoughts on Version Two ===&lt;br /&gt;
I think this one is more balanced, as well as more thematically coherent. While making wondrous items faster would be nice (as the first version allows), this is focused more on &amp;quot;creating the semblance of life&amp;quot;. Spark of Creation is a little weird, but it&amp;#039;s also extremely helpful since many constructs require strange Craft checks. The idea here is that this guy is so focused on crafting constructs that he can overcome not having ranks in Carpentry, Stonemasonry, Ice sculptures, Limb Topiary, etc.&lt;br /&gt;
&lt;br /&gt;
Whistle While You Work and Foremanculus are there to overcome problems related to using homunculi for your labor.&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1957</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1957"/>
				<updated>2011-07-01T22:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Will rewrite later, most of this is now obsolete&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven goddess, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his goddess, he is skilled at using the bow. Prior to dedicating his life to his goddess, he as a blacksmith and fletcher, both of which he plans on using to further his goals. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Zael understands that sometimes the best option truly is to fire four arrows into someone&amp;#039;s face and Speak with Dead later, but that other times more subtly is required. Despite his faith encouraging courageously charging into battle and letting the Gods of War decide who lives, he understands that in cases where you&amp;#039;re attempting to overthrow an empire that is marauding throughout the continent, blindly charging isn&amp;#039;t always the best option. However, he can only restrain himself so long. He is not a cunning man, and can&amp;#039;t hold back forever. This peculiar understanding that Zael has arose due to seeing the horrors of what the Sa&amp;#039;Enkadian army did to [[Cantur]].&lt;br /&gt;
&lt;br /&gt;
He prides utility, and to that end has learned how to make magical weapons to help him in his endeavors. Being able to study a situation and having the right arrow for it is something that highly appeals to Zael.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s a charming man, and has learned how to deal with people efficiently from his time delivering weapons to purchasers. When being charming can make the difference between a free meal before the return trip or not, it pays to know a few tricks. &lt;br /&gt;
&lt;br /&gt;
Due to his focus on creating weapons, he did not have the time that others had to learn about the world.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;br /&gt;
&lt;br /&gt;
== Life as a Cleric ==&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was following the Sa&amp;#039;Enkadian raid that Zael decided to set out on his own to Sa&amp;#039;Enkad, to learn what he could of the place and it&amp;#039;s people, and to see if he could affect change there.&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian travels ==&lt;br /&gt;
&lt;br /&gt;
He ended up in Unnamed Town, and was promptly arrested for tax evasion. Shortly before his jail sentence was up, he was set free by [[Darvin]]. Once free, he gathered up his equipment, and fled with the other escapees to the city of [[Pradhan]] to lay low for a while.&lt;br /&gt;
&lt;br /&gt;
== Viva La Revolucion! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Insert Revolution Here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:By Any Means Necessary Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=By_Any_Means_Necessary_Campaign&amp;diff=1956</id>
		<title>By Any Means Necessary Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=By_Any_Means_Necessary_Campaign&amp;diff=1956"/>
				<updated>2011-07-01T22:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Raina]] - human wizard/rogue and vampire ([[Randi]])&lt;br /&gt;
* [[Zael Tellor]] - human cleric ([[Will]])&lt;br /&gt;
* [[Raoul]] - human fighter and werewolf ([[Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Relnareth]] - Raina&amp;#039;s vampire lord&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
== Kingdoms and Cities ==&lt;br /&gt;
* [[Sa&amp;#039;Enkad]]&lt;br /&gt;
** [[Pradhan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:By Any Means Necessary Campaign]]&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Demiurge&amp;diff=1947</id>
		<title>Demiurge</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Demiurge&amp;diff=1947"/>
				<updated>2011-06-26T04:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some divine crafters are so engrossed in their work that they take on a spiritual connection with the items they create. These crafters become Demiurges. Demiurges focus on the heat of the forge, rather than the heat of battle, and so become stronger casters and crafters, while becoming weaker combatants. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Skills: Craft (any) 7 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any two item creation feats&lt;br /&gt;
&lt;br /&gt;
Ability to cast 3rd level Divine Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD: d6&lt;br /&gt;
&lt;br /&gt;
BAB: Poor (half HD)&lt;br /&gt;
&lt;br /&gt;
Saves: Fort (good), Will (bad), Reflex (bad)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 1: Construction Focus, Divine Spark, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 2: Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 3: Divine Builder, Master Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction Focus: the Demiurge receives the Construct (Artifice) domain.&lt;br /&gt;
&lt;br /&gt;
Divine Builder: At level 2 and level 3, you receive the Arcane Discovery &amp;quot;Arcane Builder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Master Divine Builder: The increase in speed from Divine Builder now increases to 33%, and the increase to Spellcraft is now +6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thoughts: Crafting in Pathfinder doesn&amp;#039;t work. It takes prohibitively long amounts of time to make even a simple magical item. For example, a +3 weapon will take 8 days to make. If you try to make a golem or other expensive item, it&amp;#039;ll take half a year! &lt;br /&gt;
&lt;br /&gt;
I also *really* wanted the Artifice domain since it works well with my character concept. &lt;br /&gt;
&lt;br /&gt;
The trade off of giving up combat strength (due to wizard hit dice and poor BAB progression) make me think that this is fairly balanced, especially since I plan on going into melee and whacking some bad guys up!&lt;br /&gt;
&lt;br /&gt;
Arcane Builder is from the UM, and is usually for Wizards. I am 90% certain it is based off the feat &amp;quot;Master Artificer&amp;quot; from the Adventurer&amp;#039;s Handbook, and that the author of that book also wrote that Arcane Discovery. However, Master Artificer is much more powerful (50% faster, and applies to *all* crafting).&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Demiurge&amp;diff=1946</id>
		<title>Demiurge</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Demiurge&amp;diff=1946"/>
				<updated>2011-06-26T04:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some divine crafters are so engrossed in their work that they take on a spiritual connection with the items they create. These crafters become Demiurges. Demiurges focus on the heat of the forge, rather than the heat of battle, and so become stronger casters and crafters, while becoming weaker combatants. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Skills: Craft (any) 7 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any two item creation feats&lt;br /&gt;
&lt;br /&gt;
Ability to cast 3rd level Divine Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD: d6&lt;br /&gt;
&lt;br /&gt;
BAB: Poor (half HD)&lt;br /&gt;
&lt;br /&gt;
Saves: Fort (good), Will (bad), Reflex (bad)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 1: Construction Focus, Divine Spark, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 2: Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
Level 3: Divine Builder, Master Divine Builder, +1 Spellcasting in Divine Class&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction Focus: the Demiurge receives the Construct (Artifice) domain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Divine Builder: At level 2 and level 3, you receive the Arcane Discovery &amp;quot;Arcane Builder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Master Divine Builder: The increase in speed from Divine Builder now increases to 33%, and the increase to Spellcraft is now +6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thoughts: Crafting in Pathfinder doesn&amp;#039;t work. It takes prohibitively long amounts of time to make even a simple magical item. For example, a +3 weapon will take 8 days to make. If you try to make a golem or other expensive item, it&amp;#039;ll take half a year! &lt;br /&gt;
&lt;br /&gt;
I also *really* wanted the Artifice domain since it works well with my character concept. &lt;br /&gt;
&lt;br /&gt;
The trade off of giving up combat strength (due to wizard hit dice and poor BAB progression) make me think that this is fairly balanced, especially since I plan on going into melee and whacking some bad guys up!&lt;br /&gt;
&lt;br /&gt;
Arcane Builder is from the UM, and is usually for Wizards. I am 90% certain it is based off the feat &amp;quot;Master Artificer&amp;quot; from the Adventurer&amp;#039;s Handbook, and that the author of that book also wrote that Arcane Discovery. However, Master Artificer is much more powerful (50% faster, and applies to *all* crafting).&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=By_Any_Means_Necessary_Campaign&amp;diff=1931</id>
		<title>By Any Means Necessary Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=By_Any_Means_Necessary_Campaign&amp;diff=1931"/>
				<updated>2011-05-08T16:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Raina]] - human wizard/rogue ([[Randi]])&lt;br /&gt;
* [[Zael Tellor]] -- human Cleric ([[Will]])&lt;br /&gt;
* [[Grontosh Crazytusks]] -- Half-orc Alchemist ([[Will]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Relnareth]] - Raina&amp;#039;s vampire lord&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
== Kingdoms and Cities ==&lt;br /&gt;
* [[Sa&amp;#039;Enkad]]&lt;br /&gt;
** [[Pradhan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:By Any Means Necessary Campaign]]&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=By_Any_Means_Necessary_Campaign&amp;diff=1930</id>
		<title>By Any Means Necessary Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=By_Any_Means_Necessary_Campaign&amp;diff=1930"/>
				<updated>2011-05-08T15:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Raina]] - human wizard/rogue ([[Randi]])&lt;br /&gt;
* [[Zael Tellor]] -- human Cleric ([[Will]])&lt;br /&gt;
* [[Grontosh Crazytusk]] -- Half-orc Alchemist ([[Will]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Relnareth]] - Raina&amp;#039;s vampire lord&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
== Kingdoms and Cities ==&lt;br /&gt;
* [[Sa&amp;#039;Enkad]]&lt;br /&gt;
** [[Pradhan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:By Any Means Necessary Campaign]]&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1929</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1929"/>
				<updated>2011-05-08T05:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven goddess, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his goddess, he is skilled at using the bow. Prior to dedicating his life to his goddess, he as a blacksmith and fletcher, both of which he plans on using to further his goals. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Zael understands that sometimes the best option truly is to fire four arrows into someone&amp;#039;s face and Speak with Dead later, but that other times more subtly is required. Despite his faith encouraging courageously charging into battle and letting the Gods of War decide who lives, he understands that in cases where you&amp;#039;re attempting to overthrow an empire that is marauding throughout the continent, blindly charging isn&amp;#039;t always the best option. However, he can only restrain himself so long. He is not a cunning man, and can&amp;#039;t hold back forever. This peculiar understanding that Zael has arose due to seeing the horrors of what the Sa&amp;#039;Enkadian army did to [[Cantur]].&lt;br /&gt;
&lt;br /&gt;
He prides utility, and to that end has learned how to make magical weapons to help him in his endeavors. Being able to study a situation and having the right arrow for it is something that highly appeals to Zael.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s a charming man, and has learned how to deal with people efficiently from his time delivering weapons to purchasers. When being charming can make the difference between a free meal before the return trip or not, it pays to know a few tricks. &lt;br /&gt;
&lt;br /&gt;
Due to his focus on creating weapons, he did not have the time that others had to learn about the world.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;br /&gt;
&lt;br /&gt;
== Life as a Cleric ==&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was following the Sa&amp;#039;Enkadian raid that Zael decided to set out on his own to Sa&amp;#039;Enkad, to learn what he could of the place and it&amp;#039;s people, and to see if he could affect change there.&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian travels ==&lt;br /&gt;
&lt;br /&gt;
He ended up in Unnamed Town, and was promptly arrested for tax evasion. Shortly before his jail sentence was up, he was set free by [[Darvin]]. Once free, he gathered up his equipment, and fled with the other escapees to the city of [[Pradhan]] to lay low for a while.&lt;br /&gt;
&lt;br /&gt;
== Viva La Revolucion! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Insert Revolution Here&amp;gt;&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1928</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1928"/>
				<updated>2011-05-08T05:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven goddess, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his goddess, he is skilled at using the bow. Prior to dedicating his life to his goddess, he as a blacksmith and fletcher, both of which he plans on using to further his goals. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Zael understands that sometimes the best option truly is to fire four arrows into someone&amp;#039;s face and Speak with Dead later, but that other times more subtly is required. Despite his faith encouraging courageously charging into battle and letting the Gods of War decide who lives, he understands that in cases where you&amp;#039;re attempting to overthrow an empire that is marauding throughout the continent, blindly charging isn&amp;#039;t always the best option. However, he can only restrain himself so long. He is not a cunning man, and can&amp;#039;t hold back forever. This peculiar understanding that Zael has arose due to seeing the horrors of what the Sa&amp;#039;Enkadian army did to [[Cantur]].&lt;br /&gt;
&lt;br /&gt;
He prides utility, and to that end has learned how to make magical weapons to help him in his endeavors. Being able to study a situation and having the right arrow for it is something that highly appeals to Zael.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s a charming man, and has learned how to deal with people efficiently from his time delivering weapons to purchasers. When being charming can make the difference between a free meal before the return trip or not, it pays to know a few tricks. &lt;br /&gt;
&lt;br /&gt;
Due to his focus on creating weapons, he did not have the time that others had to learn about the world.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;br /&gt;
&lt;br /&gt;
== Life as a Cleric ==&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was following the Sa&amp;#039;Enkadian raid that Zael decided to set out on his own to Sa&amp;#039;Enkad, to learn what he could of the place and it&amp;#039;s people, and to see if he could affect change there.&lt;br /&gt;
== Viva La Revolucion! ==&lt;br /&gt;
&lt;br /&gt;
Ariba!&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1927</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1927"/>
				<updated>2011-05-08T05:16:09Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven goddess, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his goddess, he is skilled at using the bow. Prior to dedicating his life to his goddess, he as a blacksmith and fletcher, both of which he plans on using to further his goals. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Zael understands that sometimes the best option truly is to fire four arrows into someone&amp;#039;s face and Speak with Dead later, but that other times more subtly is required. Despite his faith encouraging courageously charging into battle and letting the Gods of War decide who lives, he understands that in cases where you&amp;#039;re attempting to overthrow an empire that is marauding throughout the continent, blindly charging isn&amp;#039;t always the best option. However, he can only restrain himself so long. He is not a cunning man, and can&amp;#039;t hold back forever. This peculiar understanding that Zael has arose due to seeing the horrors of what the Sa&amp;#039;Enkadian army did to [[Cantur]].&lt;br /&gt;
&lt;br /&gt;
He prides utility, and to that end has learned how to make magical weapons to help him in his endeavors. Being able to study a situation and having the right arrow for it is something that highly appeals to Zael.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s a charming man, and has learned how to deal with people efficiently from his time delivering weapons to purchasers. When being charming can make the difference between a free meal before the return trip or not, it pays to know a few tricks. &lt;br /&gt;
&lt;br /&gt;
Due to his focus on creating weapons, he did not have the time that others had to learn about the world.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;br /&gt;
&lt;br /&gt;
== Life as a Cleric ==&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian raid ==&lt;br /&gt;
&lt;br /&gt;
== Viva La Revolucion! ==&lt;br /&gt;
&lt;br /&gt;
Ariba!&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1926</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1926"/>
				<updated>2011-05-08T05:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven goddess, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his goddess, he is skilled at using the bow. Prior to dedicating his life to his goddess, he as a blacksmith and fletcher, both of which he plans on using to further his goals. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Zael understands that sometimes the best option truly is to fire four arrows into someone&amp;#039;s face and Speak with Dead later, but that other times more subtly is required. Despite his faith encouraging courageously charging into battle and letting the Gods of War decide who lives, he understands that in cases where you&amp;#039;re attempting to overthrow an empire that is marauding throughout the continent, blindly charging isn&amp;#039;t always the best option. However, he can only restrain himself so long. He is not a cunning man, and can&amp;#039;t hold back forever.&lt;br /&gt;
&lt;br /&gt;
He prides utility, and to that end has learned how to make magical weapons to help him in his endeavors. Being able to study a situation and having the right arrow for it is something that highly appeals to Zael.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s a charming man, and has learned how to deal with people efficiently from his time delivering weapons to purchasers. When being charming can make the difference between a free meal before the return trip or not, it pays to know a few tricks. &lt;br /&gt;
&lt;br /&gt;
Due to his focus on creating weapons, he did not have the time that others had to learn about the world.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;br /&gt;
&lt;br /&gt;
== Life as a Cleric ==&lt;br /&gt;
&lt;br /&gt;
== Sa&amp;#039;Enkadian raid ==&lt;br /&gt;
&lt;br /&gt;
== Viva La Revolucion! ==&lt;br /&gt;
&lt;br /&gt;
Ariba!&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1925</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1925"/>
				<updated>2011-05-08T04:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven goddess, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his goddess, he is skilled at using the bow. Prior to dedicating his life to his goddess, he as a blacksmith and fletcher, both of which he plans on using to further his goals.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Llon&amp;diff=1924</id>
		<title>Llon</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Llon&amp;diff=1924"/>
				<updated>2011-05-08T04:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: New page: Elven goddess of Glory and Liberation. Her favored weapon is the longbow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elven goddess of Glory and Liberation. Her favored weapon is the longbow.&lt;/div&gt;</summary>
		<author><name>76.250.38.1</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1923</id>
		<title>Zael Tellor</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Zael_Tellor&amp;diff=1923"/>
				<updated>2011-05-08T04:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;76.250.38.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zael is a character played by [[Will]]. He is a human Cleric worshiping an Elven god, [[Llon]]. He focuses on his Llon&amp;#039;s teachings of Heroism and Liberation. Like other worshippers of his god, he is skilled at using the bow. Prior to dedicating his life to his god, he as a blacksmith and fletcher, both of which he plans on using to further his goals.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Zael was born into a family of handimen in the village of [[Kelnon]], along the border of Awn Tellan. His father was a blacksmith who specialized in making tools, and his mother was a handweaver. At the age of 9, he became interested in the work of his father, and started to train under him, learning the fundamentals of the blacksmithing trade. Around this time, the Sa&amp;#039;Enkadian empire launched its war to conquer the continent, and his father thought it prudent to send Zael to a blacksmith who could teach him the way of making weapons. Zael was sent to the city of [[Cantur]], a place well known for its quality weapons.&lt;br /&gt;
&lt;br /&gt;
== Life in Cantur ==&lt;br /&gt;
&lt;br /&gt;
In Cantur, Zael apprenticed under a weaponsmith who taught him how to make weapons and bows. During his third year of apprenticeship, Zael was sent on a routine delivery of crossbows to a neighboring town that had ordered crossbows in case the Sa&amp;#039;Enkadians or bandits attacked, and it was Zael&amp;#039;s job to deliver them. Since there was a good road between the towns, all he took was the cart full of crossbows and a horse to pull the cart. However, halfway between the towns he and his horse were attacked my ravenous wolves. Zael quickly jumped into the cart while watching the wolves tear the horse to shreds. Cursing his master for forgetting to supply crossbow bolts, Zael cowered behind the wooden railing of the cart, hoping beyond hope that a wolf wouldn&amp;#039;t find its way up. And since being eaten alive by ravenous wolves wouldn&amp;#039;t make for a very interesting (or workable) character backstory, as luck would have it, a cleric of the temple of [[Llon]] was out in the area gathering herbs for the temple apothecary.&lt;/div&gt;</summary>
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				<updated>2011-05-08T04:41:28Z</updated>
		
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