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		<id>http://inembleth.kriona.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tony</id>
		<title>Inembleth - User contributions [en]</title>
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		<updated>2026-04-14T11:21:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Queen%27s_Request_to_Escort_Avestralinn&amp;diff=881</id>
		<title>Queen&#039;s Request to Escort Avestralinn</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Queen%27s_Request_to_Escort_Avestralinn&amp;diff=881"/>
				<updated>2008-10-17T20:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: New page: This letter was received by the party on the 22nd day of Huy asking the party to meet in Sennter on the 25th of Huy and begin the trip to Cescen.  Enclosed in the letter was a smal...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This letter was received by the party on the 22nd day of Huy asking the party to meet in [[Sennter]] on the 25th of Huy and begin the trip to [[Cescen]].&lt;br /&gt;
&lt;br /&gt;
Enclosed in the letter was a small silver amulet with the Queen&amp;#039;s signet.&lt;br /&gt;
&lt;br /&gt;
==The Letter==&lt;br /&gt;
Loyal Friend,&lt;br /&gt;
&lt;br /&gt;
I trust you found the equipment I intended for your use in the bureau.  They shall aid you on your next journey.  The King and Commander, Brax, has decided that the time has come for your mission to begin.  In three days you are to meet on the shore of Sennter and travel together to the city of Cescen.  There you shall meet with a woman and child.  The woman&amp;#039;s name is Kalixo and she will relinquish the child to you.  You shall take the child by any route you deem safe and fit to the Cherren Monastary in the southern mountains of Feren &amp;#039;Khat.  Your mission shall be the protection and safe delivery of the child.  You must not be seen, recognized or worse, captured by the Empire&amp;#039;s forces.  The child you shall be guarding is my daughter, Princess Avestralinn, the future Queen and Mother of our homeland.  She is in very real danger indeed.  You are our country&amp;#039;s last hope and my heart is riding upon your success.  Enclosed is a token of my appreciation.  Use all your might, knowledge, talents, and courage to deliver my daughter safely.  May Evellna bring you success.&lt;br /&gt;
&lt;br /&gt;
Your Servant and Mother&lt;br /&gt;
Her Majesty,&lt;br /&gt;
&lt;br /&gt;
Queen Venia&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=880</id>
		<title>Avestralinn Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Avestralinn_Campaign&amp;diff=880"/>
				<updated>2008-10-17T20:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign is based around the protection of [[Princess Avestralinn]].&lt;br /&gt;
&lt;br /&gt;
It started on 9/19/2008, [[Calendar|Kaale]] the 6th day of [[Calendar|Huy]] in-game.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
The following characters were created using Gestalt rules.&lt;br /&gt;
&lt;br /&gt;
* [[Beryl]], elven druid/ranger (Laura)&lt;br /&gt;
* [[Filyon]], elven ninja/scout (Cory)&lt;br /&gt;
* [[Gwendolyn]], human fighter/monk ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Marek Borely]], human bard/rogue (Jeff)&lt;br /&gt;
* [[Orst]], dwarven fighter/cleric ([[User:Tristan|Tristan]])&lt;br /&gt;
* [[Pelemor Coppercob]] (Lem), half-doppelganger mimic ([[User:Tony|Tony]])&lt;br /&gt;
* [[Tirogn]], gnome wizard/artifacer (Will)&lt;br /&gt;
* [[Trivel Treble]], halfling assassin/jester ([[User:Chris|Chris]])&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Aldo]] - clerk&lt;br /&gt;
* [[King Armandell]] (deceased)&lt;br /&gt;
* [[King Brax]]&lt;br /&gt;
* [[Lady Borgia]] - Queen Venia&amp;#039;s oldest sister&lt;br /&gt;
* [[Princess Avestralinn]]&lt;br /&gt;
* [[Queen Venia]]&lt;br /&gt;
* [[Deluna]] - bartender&lt;br /&gt;
* [[Fena]] - halfling&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* 9th day of Huy: [[Proclamation of the Queen: Demonstration]]&lt;br /&gt;
* 11th day of Huy: meet with the Queen, depart to [[Mission: Rescue the Princess|rescue the princess]].&lt;br /&gt;
* 16th day of Huy: arrive at [[Mission: Rescue the Princess|bandit camp]].&lt;br /&gt;
* 21st day of Huy: return to [[Karmir]] and [[Karmir: Tavern Shenanigans|tavern shenanigans]] ensue.&lt;br /&gt;
* 22nd day of Huy: excitement at the [[Karmir: Griffon Stables|griffon stables]].  Queen sends out a [[Queen&amp;#039;s Request to Escort Avestralinn|letter]].&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
* [[Zelantar]] - current kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Karmir]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Sennter]]&lt;br /&gt;
** [[Cescen]]&lt;br /&gt;
** [[Borr]]&lt;br /&gt;
** [[Deren]]&lt;br /&gt;
** [[Lennel]]&lt;br /&gt;
** [[Terren]]&lt;br /&gt;
** [[Dakel]]&lt;br /&gt;
** [[Farn]]&lt;br /&gt;
** [[Colb]]&lt;br /&gt;
** [[Xactel]]&lt;br /&gt;
** [[Becok]]&lt;br /&gt;
** [[Pointe]]&lt;br /&gt;
** [[Norden]]&lt;br /&gt;
** [[Fen (Zelantar)]]&lt;br /&gt;
** [[Jottol]]&lt;br /&gt;
* [[Sa&amp;#039;Enkad]] - evil empire&lt;br /&gt;
* [[Kalar]] - father&amp;#039;s kingdom&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Pressol]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Nob]]&lt;br /&gt;
* [[Latereleneth]] - jungle elves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Althenas]]&amp;#039;&amp;#039;&amp;#039; - capital city&lt;br /&gt;
** [[Farona]]&lt;br /&gt;
* [[Rell]]&lt;br /&gt;
* [[Udaw]]&lt;br /&gt;
* [[Mullond]]&lt;br /&gt;
* [[Awn Tellan]]&lt;br /&gt;
* [[Kuno Isles]]&lt;br /&gt;
* [[Cebren]]&lt;br /&gt;
* [[Barrentrel]]&lt;br /&gt;
* [[Torrel]]&lt;br /&gt;
* [[Feren &amp;#039;Kat]]&lt;br /&gt;
* [[Red Kingdom 7]]&lt;br /&gt;
* [[Kingdom 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=726</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=726"/>
				<updated>2008-09-22T04:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by [[User:Tony|Tony]].  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
===Life and Death===&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
===Life as a Ghost===&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
-Met party at Maid in Mead Inn in phalendia.  snuck up on Norson and Ferius discussing ransom, joined up with them. Created plans to travel to the elven kingdom to hand over Ferius and receive his ransom, with the intention of breaking him out again.&lt;br /&gt;
-travelled to Deevlain, Norson hired mercenaries at Johdon Thieve&amp;#039;s guild after receiving tips from Fletch who didn&amp;#039;t go, bought horses&lt;br /&gt;
-Kerrigan fell off horse on way to kingdom, &amp;quot;Bitch fell off the horse&amp;quot;&lt;br /&gt;
-got to kingdom, disguised mercenary to look like Ferius, traded the man and got $, guys chased us and Khaydarin burned forest behind&lt;br /&gt;
&lt;br /&gt;
time passes - doorknob placing adventures, Ferius set up his house/base&lt;br /&gt;
&lt;br /&gt;
-went to Kae&amp;#039;vahl? with Khaydarin and Kerrigan? to set up a doorknob.  found a house and killed an old elf, who happened to be preparing for his son&amp;#039;s birthday.  placed dead body on armchair.  mom, and three kids arrived, pretended to be ghost of old elf.  Killed mom in front of kids and kidnapped them, bringing them to Ferius&amp;#039;s house and placing them in the care of Kerrigan&lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blandness|Blandness]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Eerie Presence|Eerie Presence]]&lt;br /&gt;
** My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
** I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hidden Past|Hidden Past]] &lt;br /&gt;
** I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
* [[Merits &amp;amp; Flaws#Infravision|Infravision]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Keen Sense|Keen Sense]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Medium|Medium]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=711</id>
		<title>Dragon orb</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=711"/>
				<updated>2008-09-22T04:23:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dragon orb was a very important item in the [[Evil Campaign]] because it had a rich history and crossed paths with many characters and NPC&amp;#039;s.  It remained in [[Férius]]&amp;#039; posession through most of the campaign and its identity was revealed only at the very end whereupon it was fought over by [[Férius]], [[Fletch]], and [[Norson]].  Ultimately, [[Fletch]] returned it to the [[Dragon]] and was finally able to move on.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
It was revealed in-game that the dragon orb was first created and used by an ancestoral group of people known as [[The Ancients]].  It could control a platinum dragon.&lt;br /&gt;
&lt;br /&gt;
The orb was passed down for generation after generation until it fell into the Lauraen bloodline.  Verin Lauraen, an elf of important status, had possession of the orb and would wear it at important events of her people.  It was during these events that [[Gwerion]]--then known as Iaa--saw the orb and desired it for himself.&lt;br /&gt;
&lt;br /&gt;
[[Gwerion]] desired the orb so much that he paid a bounty hunter [[Fletch]] to steal it from Verin Lauraen and bring it to him.  [[Fletch]] was killed while attempting to steal the pouch containing the orb (and thus concealing from him the identity of the item within) and returned as a ghost to complete his job.  The orb continued to pass through the Lauraen bloodline to [[Sylvacae]].&lt;br /&gt;
&lt;br /&gt;
[[Sylvacae]] had the orb in her possession for several years and parted with it only after being forced from the elven kingdom, whereupon she gave it to [[Férius]] and told him to keep it safe.&lt;br /&gt;
&lt;br /&gt;
== In-Game History ==&lt;br /&gt;
The orb was secretely carried by Férius throughout most of the campaign.  The entirety of Fletch&amp;#039;s afterlife was centered around his attraction to it.  Never knowing what was drawing him in, Fletch felt less uneasy around Férius, who kept it hidden from the rest of the party and sought to discover its secrets without anyone else knowing.  Despite his many efforts, the orb would serve as little more than a trinket.  He was able to uncover few facts about its history: that it was a &amp;quot;family heirloom&amp;quot; in Sylvacae&amp;#039;s family, that Gwerion believed it could control the dragon, and that it was an item of great importance.&lt;br /&gt;
&lt;br /&gt;
Upon realizing that the necklace he carried was a dragon orb, Férius immediately sought to find and control the dragon.  The party ventured into  [[Valgalen Forest]] and discovered a temple where the ancients were laid to rest.  Férius, Fletch, and Norson quickly discovered that the temple was also the location of the dragon.  When the dragon appeared, Férius attempted to use the dragon orb to control it, but nothing happened.  Fletch saw it and fought desperately with Férius to take possession of it, for it was the item that would settle his unrest.  It passed hands many times before Norson entered and tried taking it for himself.  Knowing that Gwerion had ties to it, Norson sought to destroy it.  Eventually, Norson escaped with the dragon orb and Férius disappeared as well.  Fletch managed to escape the dragon with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
Norson then encountered Gwerion, decimating his house and murdering him.  The party travelled to Norson&amp;#039;s house, where, having no more use of the orb, he handed it over to Fletch.  Fletch brought the dragon orb back to the ruins of Gwerion&amp;#039;s house.  The dragon appeared, asked for the orb&amp;#039;s return and placed Fletch&amp;#039;s spirit to rest.&lt;br /&gt;
&lt;br /&gt;
== Characters Associated with the Dragon Orb ==&lt;br /&gt;
* [[Verin Lauraen]]&lt;br /&gt;
* [[Sylvacae]] Lauraen&lt;br /&gt;
* [[Gwerion]]/Iaa&lt;br /&gt;
* [[Férius]]&lt;br /&gt;
* [[Fletch]]&lt;br /&gt;
* [[Norson]]&lt;br /&gt;
* The [[Dragon]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=710</id>
		<title>Dragon orb</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Dragon_orb&amp;diff=710"/>
				<updated>2008-09-22T04:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dragon orb was a very important item in the [[Evil Campaign]] because it had a rich history and crossed paths with many characters and NPC&amp;#039;s.  It remained in [[Férius]]&amp;#039; posession through most of the campaign and its identity was revealed only at the very end whereupon it was fought over by [[Férius]], [[Fletch]], and [[Norson]].  Ultimately, [[Fletch]] returned it to the [[Dragon]] and was finally able to move on.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
It was revealed in-game that the dragon orb was first created and used by an ancestoral group of people known as [[The Ancients]].  It could control a platinum dragon.&lt;br /&gt;
&lt;br /&gt;
The orb was passed down for generation after generation until it fell into the Lauraen bloodline.  Verin Lauraen, an elf of important status, had possession of the orb and would wear it at important events of her people.  It was during these events that [[Gwerion]]--then known as Iaa--saw the orb and desired it for himself.&lt;br /&gt;
&lt;br /&gt;
[[Gwerion]] desired the orb so much that he paid a bounty hunter [[Fletch]] to steal it from Verin Lauraen and bring it to him.  [[Fletch]] was killed while attempting to steal the pouch containing the orb (and thus concealing from him the identity of the item within) and returned as a ghost to complete his job.  The orb continued to pass through the Lauraen bloodline to [[Sylvacae]].&lt;br /&gt;
&lt;br /&gt;
[[Sylvacae]] had the orb in her possession for several years and parted with it only after being forced from the elven kingdom, whereupon she gave it to [[Férius]] and told him to keep it safe.&lt;br /&gt;
&lt;br /&gt;
== In-Game History ==&lt;br /&gt;
The orb was secretely carried by Férius throughout most of the campaign.  He kept it hidden from the rest of the party and sought to discover its secrets without anyone else knowing.  Despite his many efforts, the orb would serve as little more than a trinket.  He was able to uncover few facts about its history: that it was a &amp;quot;family heirloom&amp;quot; in Sylvacae&amp;#039;s family, that Gwerion believed it could control the dragon, and that it was an item of great importance.&lt;br /&gt;
&lt;br /&gt;
Upon realizing that the necklace he carried was a dragon orb, Férius immediately sought to find and control the dragon.  The party ventured into  [[Valgalen Forest]] and discovered a temple where the ancients were laid to rest.  Férius, Fletch, and Norson quickly discovered that the temple was also the location of the dragon.  When the dragon appeared, Férius attempted to use the dragon orb to control it, but nothing happened.  Fletch saw it and fought desperately with Férius to take possession of it, for it was the item that would settle his unrest.  It passed hands many times before Norson entered and tried taking it for himself.  Knowing that Gwerion had ties to it, Norson sought to destroy it.  Eventually, Norson escaped with the dragon orb and Férius disappeared as well.  Fletch managed to escape the dragon with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
Norson then encountered Gwerion, decimating his house and murdering him.  The party travelled to Norson&amp;#039;s house, where, having no more use of the orb, he handed it over to Fletch.  Fletch brought the dragon orb back to the ruins of Gwerion&amp;#039;s house.  The dragon appeared, asked for the orb&amp;#039;s return and placed Fletch&amp;#039;s spirit to rest.&lt;br /&gt;
&lt;br /&gt;
== Characters Associated with the Dragon Orb ==&lt;br /&gt;
* [[Verin Lauraen]]&lt;br /&gt;
* [[Sylvacae]] Lauraen&lt;br /&gt;
* [[Gwerion]]/Iaa&lt;br /&gt;
* [[Férius]]&lt;br /&gt;
* [[Fletch]]&lt;br /&gt;
* [[Norson]]&lt;br /&gt;
* The [[Dragon]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=705</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=705"/>
				<updated>2008-09-22T03:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Norson]], half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]], human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] (Tristan)&lt;br /&gt;
* [[Kerrigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[Jodan]]&lt;br /&gt;
* [[George]]&lt;br /&gt;
* [[Ob Ryan]]&lt;br /&gt;
* [[Gwerion]] (also known as Iaa)&lt;br /&gt;
* [[Sheska]]&lt;br /&gt;
* [[Aérelìa]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to the work of [[Norson|Norson&amp;#039;s]] spy network, the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  Almost every city on the continent was included in the network and it was used for the majority of the campaign until [[Norson]] shut it off in response to the fight over the [[Dragon orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* [[Fist Forge]] (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* [[Thalorian]] (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=704</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=704"/>
				<updated>2008-09-22T03:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Norson]], half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]], human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] (Tristan)&lt;br /&gt;
* [[Kerrigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[Jodan]]&lt;br /&gt;
* [[George]]&lt;br /&gt;
* [[Ob Ryan]]&lt;br /&gt;
* [[Gwerion]] (also known as Iaa)&lt;br /&gt;
* [[Sheska]]&lt;br /&gt;
* [[Aérelìa]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to the work of [[Norson|Norson&amp;#039;s]] spy network, the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  The network was used for the majority of the campaign, until [[Norson]] shut it off in response to the fight over the [[Dragon orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* [[Fist Forge]] (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* [[Thalorian]] (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=703</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=703"/>
				<updated>2008-09-22T03:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Norson]], half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]], human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] (Tristan)&lt;br /&gt;
* [[Kerrigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[Jodan]]&lt;br /&gt;
* [[George]]&lt;br /&gt;
* [[Ob Ryan]]&lt;br /&gt;
* [[Gwerion]] (also known as Iaa)&lt;br /&gt;
* [[Sheska]]&lt;br /&gt;
* [[Aérelìa]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
Due to [[Norson|Norson&amp;#039;s]] spy network, the party was able to travel between places instantly through the use of magical doorknobs.  Two knobs were placed on two different doors, creating magical portals that connected the two together.  The network was used for the majority of the campaign, until [[Norson]] shut it off in response to the fight over the [[Dragon Orb]].&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* [[Fist Forge]] (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* [[Thalorian]] (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=702</id>
		<title>Pelemor Coppercob</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Pelemor_Coppercob&amp;diff=702"/>
				<updated>2008-09-22T03:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.  At the start of the campaign, Lem is 15 years old.  He moved from [[Kalar]] to [[Zelantar]] at the age of 12 after completing his formal education in order to escape the rule of [[Sa&amp;#039;Enkad]].  He is very loyal to [[Zelantar]] because they oppose the expansion of the believed-to-be evil [[Sa&amp;#039;Enkad|Sa&amp;#039;Enkad Empire]].  &lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
For more information on his back story, refer to the letter below:&lt;br /&gt;
* [[Lem&amp;#039;s Letter to the Queen]]&lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
&lt;br /&gt;
==Half-Doppleganger==&lt;br /&gt;
Although Lem is half-doppleganger, he didn&amp;#039;t discover it until he was 11 years old.  For the first part of his life, he thought he was a human and thus instinctually shapeshifted into his believed natural form.  His school teacher, Darius Hillmer, taught him to meditate to uncover his natural form: a shrewd mixture of human, elf, gnome, halfling, dwarf, and orc with pale pink skin and gray hair.  He spends most of the time in the shape of humanoids he encounters, but sometimes resorts to his old human projection.  He hardly ever shapeshifts to his natural form, for it brings feelings of nakedness and vulnerability.  Lem hates all reflections of himself, no matter what form he is in.&lt;br /&gt;
&lt;br /&gt;
Change Shape (Su): A half-doppelganger can assume the shape of any humanoid between 4 and 8 feet tall.  It can remain in its humanoid form until it chooses to assume a new one.  A change in form cannot be dispelled, but it reverts to its natural form when killed.  A &amp;#039;&amp;#039;true seeing&amp;#039;&amp;#039; spell or ability reveals it natural form.&lt;br /&gt;
&lt;br /&gt;
Mimic (Ex): A half-doppelganger has the ability to mimic any language, racial ability, class ability or spell that it perceives.  The half-doppelganger can mirror the ability as it is being performed as long as he can see or hear the performer (depending on how the ability is executed) and as long as the target is exactly the same. Otherwise, the half-doppelganger must spend one standard action studying the ability.  To use the Mimic Ability, you must roll higher than a DC of 10 or as determined by the DM.  The duration of knowing a mimicked ability is 1d6 rounds.  The ability may then be used on any target without the need of the original performer as long as the mimic check succeeds again.  Abilities are permanently learned after successfully using them 10 times.  Spells of any kind can be targeted elsewhere, but they must be used in the round following the original casting and cannot be learned.&lt;br /&gt;
&lt;br /&gt;
Skills: A half-doppelganger has a +4 racial bonus on Bluff and Disguise checks.  When using its change shape ability, it gets an additional +10 circumstance bonus on Disguise checks.&lt;br /&gt;
&lt;br /&gt;
===Ability Points and Modifiers===&lt;br /&gt;
A half-doppleganger&amp;#039;s base ability points are 10 for all six abilities.  This makes it average in everything it does without mimicking.  Abilities are then temporarily and randomly improved or worsened on each check by the roll of the dice, but the permanent abilities are always considered to be 10 so as not to instantly die by rolling poorly.  The calculation for ability points is &amp;#039;&amp;#039;&amp;#039;10 (+ d20/2 if d% &amp;gt; 50 or – d20/2 if d% &amp;lt; 50)&amp;#039;&amp;#039;&amp;#039;.  The ability modifier is then looked up in Table 1-1 in PHB or calculated by &amp;#039;&amp;#039;&amp;#039;(Ability points – 10)/2 rounded down&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Mimic Class==&lt;br /&gt;
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.&lt;br /&gt;
&lt;br /&gt;
The following tables summarize the growth of each stat as compared to the core D&amp;amp;D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other classes.&lt;br /&gt;
&lt;br /&gt;
===Base Attack Progression===&lt;br /&gt;
In addition to rolling a d20 to hit an enemy, the base attack bonus is determined by rolling with every strike.  For the most part, the mimic&amp;#039;s base attack bonus falls within the range of the base attack for the other classes.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Base Attack for Fighter Barbarian Paladin Ranger !! width=&amp;quot;150&amp;quot;|Base Attack for Rogue Monk Bard Cleric Druid !! width=&amp;quot;150&amp;quot;|Base Attack for Sorcerer Wizard !! width=&amp;quot;150&amp;quot;|Mimic Base Attack !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 1 || 0 || 0 || d4/4 || 0 || .25 || 1&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 2 || 1 || 1 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 3 || 2 || 1 || d6/2 || 0 || 1.5 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 4 || 3 || 2 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 5 || 3 || 2 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 6,1 || 4 || 3 || d8/2 + 3 || 3 || 5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 7,2 || 5 || 3 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 8,3 || 6,1 || 4 || d12/2 + 4 || 4 || 7 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 9,4 || 6,1 || 4 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 10,5 || 7,2 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 11,6,1 || 8,3 || 5 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 12,7,2 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 13,8,3 || 9,4 || 6,1 || d20/2 + 6, d20/2 + 1 || 6,1 || 11,6 || 16,11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 14,9,4 || 10,5 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 15,10,5 || 11,6,1 || 7,2 || d20/2 + 7, d20/2 + 2 || 7,2 || 12,7 || 17,12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 16,11,6,1 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 17,12,7,2 || 12,7,2 || 8,3 || d20/2 + 8, d20/2 + 3 || 8,3 || 13,8 || 18,13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 18,13,8,3 || 13,8,3 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 19,14,9,4 || 14,9,4 || 9,4 || d20/2 + 9, d20/2 + 4 || 9,4 || 14,19 || 19,14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 20,15,10,5 || 15,10,5 || 10,5 || d20/2 + 10, d20/2 +5 || 10 || 15,10 || 20,15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks Progression===&lt;br /&gt;
To perform a skill, a d20 must be rolled and the ranks and ability modifiers added.  The ranks in that skill are random with every roll, spanning from some low value to the maximum value for normal players (level + 3).  Normally, the amount of trained skills is limited by having a specific amount of skill points.  It seems unbalanced that the mimic should be able to have ranks in every skill check, but two things balance this out:  &lt;br /&gt;
#The mimic cannot perform a skill that isn&amp;#039;t currently being performed.&lt;br /&gt;
#The ability modifier is also randomly rolled, which has a 50% chance of being negative. See [[#Ability Points and Modifiers|Ability Modifiers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Max Skill Ranks !! width=&amp;quot;150&amp;quot;|Mimic Skill Ranks !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 4 || d6/2 + 1 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 5 || d6/2 + 2 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 6 || d6/2 + 3 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 7 || d12/2 + 1 || 1 || 4 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 8 || d12/2 + 2 || 2 || 5 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 9 || d12/2 + 3 || 3 || 6 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 10 || d20/2 || 0 || 5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 11 || d20/2 + 1 || 1 || 6 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 12 || d20/2 + 2 || 2 || 7 || 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 13 || d20/2 + 3 || 3 || 8 || 13&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 14 || d20/2 + 4 || 4 || 9 || 14&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 15 || d20/2 + 5 || 5 || 10 || 15&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 16 || 2d8 || 2 || 9 || 16&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 17 || 2d8 + 1 || 3 || 10 || 17&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 18 || 2d8 + 2 || 4 || 11 || 18&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 19 || 2d8 + 3 || 5 || 12 || 19&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 20 || 2d8 + 4 || 6 || 13 || 20&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 21 || 2d8 + 5 || 7 || 14 || 21&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 22 || 2d8 + 6 || 8 || 15 || 22&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 23 || 2d8 + 7 || 9 || 16 || 23&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fort, Ref, Will Saves Progression===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Level !! width=&amp;quot;150&amp;quot;|Normal Progression !! width=&amp;quot;150&amp;quot;|Fast Progression !! width=&amp;quot;150&amp;quot;|Mimic Progression !! Min !! Avg !! Max&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|1 || 0 || 2 || d4/2 || 0 || 1 || 2&lt;br /&gt;
|- valign=top&lt;br /&gt;
|2 || 0 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|3 || 1 || 3 || d4/2 + 1 || 1 || 2 || 3&lt;br /&gt;
|- valign=top&lt;br /&gt;
|4 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|5 || 1 || 4 || d4 || 1 || 2.5 || 4&lt;br /&gt;
|- valign=top&lt;br /&gt;
|6 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|7 || 2 || 5 || d4 + 1 || 2 || 3.5 || 5&lt;br /&gt;
|- valign=top&lt;br /&gt;
|8 || 2 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|9 || 3 || 6 || d4 + 2 || 3 || 4.5 || 6&lt;br /&gt;
|- valign=top&lt;br /&gt;
|10 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|11 || 3 || 7 || d4 + 3 || 4 || 5.5 || 7&lt;br /&gt;
|- valign=top&lt;br /&gt;
|12 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|13 || 4 || 8 || d8/2 + 4 || 4 || 6 || 8&lt;br /&gt;
|- valign=top&lt;br /&gt;
|14 || 4 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|15 || 5 || 9 || d8/2 + 5 || 5 || 7 || 9&lt;br /&gt;
|- valign=top&lt;br /&gt;
|16 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|17 || 5 || 10 || d10/2 + 5 || 5 || 7.5 || 10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|18 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|19 || 6 || 11 || d10/2 + 6 || 6 || 8.5 || 11&lt;br /&gt;
|- valign=top&lt;br /&gt;
|20 || 6 || 12 || d12/2 + 6 || 6 || 8 || 12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Avestralinn Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=699</id>
		<title>Delgo</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=699"/>
				<updated>2008-09-22T03:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: Undo revision 695 by Tony (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delgo is a dwarven evoker/earth dreamer played by [[User:Tony|Tony]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Delgo hails from the Bolcrag clan, a small family of dwarves residing in the _____ Mountains known for experimenting with Magic and having a powerful connection with the Earth.  &lt;br /&gt;
&lt;br /&gt;
The Bolcrag clan originally descended from the Grubwort clan.  During the Change, demons harrassed the Grubwort clan, attacking them relentlessly and eventually convincing cowardly dwarves to join their side.  Unfortunately, the leader of the Grubwort clan also fell victim to the demons’ power.  As physical strength could no longer fight off the demons, a select few dwarves turned to magic for defense.  Being unnaturally clumsy with spells and sorcery, the first dwarven wizards summoned spells from magical gems they had mined.  As expected, the other members of the Grubwort clan were ashamed of these dwarves and thus exiled them.&lt;br /&gt;
&lt;br /&gt;
The leader of the exiled, Bolcrag Grubwort (now just “Bolcrag”), was the most knowledgeable of these magical gems.  She was born with a love of the Earth and was most fascinated by Magic.  During their time with the Grubwort clan, she was the Head Excavator and therefore knew where all of the ore bodies existed.  She led the other “good” dwarves to the ideal cavern in the _______ Mountains so as to have access to the different Magical gems.  This dwelling is where the Bolcrag clan resides today.  Since then, the Magical properties of the Earth have become a part of the clan.  Most dwarves in the Bolcrag clan have an affinity for Magic and the Earth, so most dwarves are adept Wizards and Earthdreamers.&lt;br /&gt;
&lt;br /&gt;
As the Bolcrag dwarves soon found out, being infused with Magic has its drawbacks.  Dwarves who exhibit extreme powers at a young age fall ill and often die before reaching adulthood.  This illness has been given the name “The Coolies” after the symptom of unusual fevers that chill, instead of heat, the body.  Female dwarves appear to be the only&lt;br /&gt;
&lt;br /&gt;
We return to our hero, Delgo, seemingly an ordinary Bolcrag dwarf.  Delgo’s younger sister Frap seems to have come down with The Coolies.  She is the 7th dwarf ever known to have contracted it; the first being Bolcrag herself.&lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
&lt;br /&gt;
==Earthdreamer==&lt;br /&gt;
The Earthdreamer character class can be found in the Races of Stone book.  After some experimentation with magic (being a devoted evoker wizard) Delgo uncovered his powers from and connections with the Earth.  He gained the ability to speak with stone, identify any being touching the ground, and travel through stone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Delgo Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=698</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=698"/>
				<updated>2008-09-22T03:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: Undo revision 697 by Tony (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by [[User:Tony|Tony]].  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
===Life and Death===&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
===Life as a Ghost===&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blandness|Blandness]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Eerie Presence|Eerie Presence]]&lt;br /&gt;
** My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
** I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hidden Past|Hidden Past]] &lt;br /&gt;
** I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
* [[Merits &amp;amp; Flaws#Infravision|Infravision]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Keen Sense|Keen Sense]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Medium|Medium]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=697</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=697"/>
				<updated>2008-09-22T03:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by [[User:Tony|Tony]].  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Pre-Game History==&lt;br /&gt;
===Life and Death===&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
===Life as a Ghost===&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==In-Game History==&lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blandness|Blandness]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Eerie Presence|Eerie Presence]]&lt;br /&gt;
** My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
** I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hidden Past|Hidden Past]] &lt;br /&gt;
** I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
* [[Merits &amp;amp; Flaws#Infravision|Infravision]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Keen Sense|Keen Sense]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Medium|Medium]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=User:Tony&amp;diff=696</id>
		<title>User:Tony</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=User:Tony&amp;diff=696"/>
				<updated>2008-09-22T03:24:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My Characters ==&lt;br /&gt;
*Wolvinga Campaign&lt;br /&gt;
**Aldol - a rakshasa monk&lt;br /&gt;
*[[Dwelf Campaign]]&lt;br /&gt;
**[[Zend]] - a human paladin&lt;br /&gt;
*[[Delgo Campaign]]&lt;br /&gt;
**[[Delgo]] - a dwarven evoker/earth dreamer&lt;br /&gt;
* [http://lyxandor.kriona.net/index.php?title=Circus_Campaign Circus Campaign]&lt;br /&gt;
** [http://lyxandor.kriona.net/index.php?title=Yartle Yartle] - a gnomish bard&lt;br /&gt;
* [[Evil Campaign]]&lt;br /&gt;
** [[Fletch]] - a ghost human rogue&lt;br /&gt;
*Silestrian Campaign&lt;br /&gt;
**Melwind - a human warblade (dragoon)&lt;br /&gt;
* [[Avestralinn Campaign]]&lt;br /&gt;
** [[Pelemor Coppercob|Lem]] - a half-doppleganger mimic&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=695</id>
		<title>Delgo</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=695"/>
				<updated>2008-09-22T03:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delgo is a dwarven evoker/earth dreamer played by [[User:Tony|Tony]].&lt;br /&gt;
&lt;br /&gt;
==Pre-Game History==&lt;br /&gt;
Delgo hails from the Bolcrag clan, a small family of dwarves residing in the _____ Mountains known for experimenting with Magic and having a powerful connection with the Earth.  &lt;br /&gt;
&lt;br /&gt;
The Bolcrag clan originally descended from the Grubwort clan.  During the Change, demons harrassed the Grubwort clan, attacking them relentlessly and eventually convincing cowardly dwarves to join their side.  Unfortunately, the leader of the Grubwort clan also fell victim to the demons’ power.  As physical strength could no longer fight off the demons, a select few dwarves turned to magic for defense.  Being unnaturally clumsy with spells and sorcery, the first dwarven wizards summoned spells from magical gems they had mined.  As expected, the other members of the Grubwort clan were ashamed of these dwarves and thus exiled them.&lt;br /&gt;
&lt;br /&gt;
The leader of the exiled, Bolcrag Grubwort (now just “Bolcrag”), was the most knowledgeable of these magical gems.  She was born with a love of the Earth and was most fascinated by Magic.  During their time with the Grubwort clan, she was the Head Excavator and therefore knew where all of the ore bodies existed.  She led the other “good” dwarves to the ideal cavern in the _______ Mountains so as to have access to the different Magical gems.  This dwelling is where the Bolcrag clan resides today.  Since then, the Magical properties of the Earth have become a part of the clan.  Most dwarves in the Bolcrag clan have an affinity for Magic and the Earth, so most dwarves are adept Wizards and Earthdreamers.&lt;br /&gt;
&lt;br /&gt;
As the Bolcrag dwarves soon found out, being infused with Magic has its drawbacks.  Dwarves who exhibit extreme powers at a young age fall ill and often die before reaching adulthood.  This illness has been given the name “The Coolies” after the symptom of unusual fevers that chill, instead of heat, the body.  Female dwarves appear to be the only&lt;br /&gt;
&lt;br /&gt;
We return to our hero, Delgo, seemingly an ordinary Bolcrag dwarf.  Delgo’s younger sister Frap seems to have come down with The Coolies.  She is the 7th dwarf ever known to have contracted it; the first being Bolcrag herself.&lt;br /&gt;
&lt;br /&gt;
==In-Game History==&lt;br /&gt;
&lt;br /&gt;
==Earthdreamer==&lt;br /&gt;
The Earthdreamer character class can be found in the Races of Stone book.  After some experimentation with magic (being a devoted evoker wizard) Delgo uncovered his powers from and connections with the Earth.  He gained the ability to speak with stone, identify any being touching the ground, and travel through stone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Delgo Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=694</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=694"/>
				<updated>2008-09-22T03:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by [[User:Tony|Tony]].  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
===Life and Death===&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
===Life as a Ghost===&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blandness|Blandness]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Eerie Presence|Eerie Presence]]&lt;br /&gt;
** My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
** I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hidden Past|Hidden Past]] &lt;br /&gt;
** I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
* [[Merits &amp;amp; Flaws#Infravision|Infravision]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Keen Sense|Keen Sense]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Medium|Medium]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=693</id>
		<title>Delgo</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Delgo&amp;diff=693"/>
				<updated>2008-09-22T03:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delgo was a dwarven earth dreamer played by [[User:Tony|Tony]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Delgo hails from the Bolcrag clan, a small family of dwarves residing in the _____ Mountains known for experimenting with Magic and having a powerful connection with the Earth.  &lt;br /&gt;
&lt;br /&gt;
The Bolcrag clan originally descended from the Grubwort clan.  During the Change, demons harrassed the Grubwort clan, attacking them relentlessly and eventually convincing cowardly dwarves to join their side.  Unfortunately, the leader of the Grubwort clan also fell victim to the demons’ power.  As physical strength could no longer fight off the demons, a select few dwarves turned to magic for defense.  Being unnaturally clumsy with spells and sorcery, the first dwarven wizards summoned spells from magical gems they had mined.  As expected, the other members of the Grubwort clan were ashamed of these dwarves and thus exiled them.&lt;br /&gt;
&lt;br /&gt;
The leader of the exiled, Bolcrag Grubwort (now just “Bolcrag”), was the most knowledgeable of these magical gems.  She was born with a love of the Earth and was most fascinated by Magic.  During their time with the Grubwort clan, she was the Head Excavator and therefore knew where all of the ore bodies existed.  She led the other “good” dwarves to the ideal cavern in the _______ Mountains so as to have access to the different Magical gems.  This dwelling is where the Bolcrag clan resides today.  Since then, the Magical properties of the Earth have become a part of the clan.  Most dwarves in the Bolcrag clan have an affinity for Magic and the Earth, so most dwarves are adept Wizards and Earthdreamers.&lt;br /&gt;
&lt;br /&gt;
As the Bolcrag dwarves soon found out, being infused with Magic has its drawbacks.  Dwarves who exhibit extreme powers at a young age fall ill and often die before reaching adulthood.  This illness has been given the name “The Coolies” after the symptom of unusual fevers that chill, instead of heat, the body.  Female dwarves appear to be the only&lt;br /&gt;
&lt;br /&gt;
We return to our hero, Delgo, seemingly an ordinary Bolcrag dwarf.  Delgo’s younger sister Frap seems to have come down with The Coolies.  She is the 7th dwarf ever known to have contracted it; the first being Bolcrag herself.&lt;br /&gt;
&lt;br /&gt;
==Events in Campaign==&lt;br /&gt;
&lt;br /&gt;
==Earthdreamer==&lt;br /&gt;
The Earthdreamer character class can be found in the Races of Stone book.  After some experimentation with magic (being a devoted evoker wizard) Delgo uncovered his powers from and connections with the Earth.  He gained the ability to speak with stone, identify any being touching the ground, and travel through stone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Delgo Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=692</id>
		<title>Fletch</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Fletch&amp;diff=692"/>
				<updated>2008-09-22T03:14:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fletch is a ghost human rogue played by [[User:Tony|Tony]].  His identity as a ghost was kept hidden from the party by being completely covered in clothes.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
===Life and Death===&lt;br /&gt;
Fletch (née Gar Renett) grew up in [[Nostob]] of the [[Noraandeeve|Noraandeeve Kingdom]].  His father worked cleaning trade ships and his mother was a fairly reputable herbalist.  For most of his young adult life, Gar lived at home and helped his mother garden and run the apothecary.  He was the oldest of four children, so he often served as the second father.  With such an uneventful life handed to him, Gar grew restless and left home at age 16.&lt;br /&gt;
&lt;br /&gt;
Gar traveled abroad, searching for a purpose.  With little success, he attempted to harvest and sell herbs to street merchants.  Although he found plenty of rarities, the demand for herbs was not as high as it was in the port city of [[Nostob]].  He found himself dealing in less reputable goods…his desperation for gold turned him to the black market.  He grew a little paranoid about getting caught or getting mixed up in something he would regret, so he turned to people he felt he could trust.&lt;br /&gt;
&lt;br /&gt;
Gar was hired by a thieve’s guild, Johdon, in [[Deevlain]].  For initiation into Johdon, Gar had to leave his name and past behind him.  Although seemingly a big commitment, Gar had nothing to lose and no better prospect.  His first mission was to steal a gold dagger from the hilt of a general.  Unfortunately, Gar’s skills failed him, and he was immediately detected.  He did not resist, nor did he give away Johdon.  He was sent to prison and waited there, silently, for two months.  The guild was so impressed with his loyalty, they sent another member to pick the lock to his cell and help him escape.  A guild officer approached him and questioned his unsolicited loyalty.  Gar merely shrugged and handed over a golden arrow.  He explained how he spent the two months practicing sleight of hand and nabbed the arrow from the quiver of a passing soldier.  The officer laughed, handed back the arrow, and rechristened Gar as Flèche Volée, or Stolen Arrow.  The other thieves called him Fletch for short.&lt;br /&gt;
&lt;br /&gt;
Fletch spent a total of 10 years in Johdon.  He learned the essential qualities every thief should have, such as picking locks, breaking in through windows, hiding in shadows, and sporting a forgettable face.  He picked up a few more nicknames and aliases, such as Nob, Phan, and Tir.  As a new thief, Fletch was often tricked into doing others’ bidding.  He was tossed around as a puppet and manipulated so much that he lost interest in the guild and became a total independent.  People just didn’t interest him anymore.&lt;br /&gt;
&lt;br /&gt;
Fletch became deeply engrossed in studying archery.  He learned to craft his own arrows and bows, and sold them to a merchant for a living.  In his downtime, he worked on his aim and accuracy endlessly, almost to the point of obsession,.  He spent a year and a half training, with limited or incidental human interaction.  His craftsmanship was noticed by a wizard elf named [[Gwerion|Iaa]].  Someone who could engineer such efficient arrows must have great ability with a bow.  [[Gwerion|Iaa]] asks the merchant when Fletch will come in with his next supply and personally seeks him out.  He tells Fletch that he placed a bounty on a city general, and that only an archer would get it done quickly and quietly.  After a day of consideration, Fletch decided it was time to interact with humans again and agreed to the job.  He successfully shot the general with one arrow, hidden on a rooftop and no chance of detection.  [[Gwerion|Iaa]] was impressed with his work and offered him a few more jobs.  Fletch developed an affinity for murder.&lt;br /&gt;
&lt;br /&gt;
Life as a bounty hunter came naturally to Fletch.  He traveled to another city if he got to know too many people, although that was seldom a problem.  In human cities, finding employers was never a problem.  He mastered small assassinations and tried taking on a bigger job.  He earned a good reputation with Iaa over the years, so he asked [[Gwerion|Iaa]] to give him a real challenge.&lt;br /&gt;
&lt;br /&gt;
He sent Fletch to accomplish a seemingly simple task, but with great warning: steal a velvet bag with sparkly rope ties from someone named Verin Lauraen and bring it immediately to [[Gwerion|Iaa]].  Fletch was promised 40,000 gold with half of it paid upfront for supplies.  [[Gwerion|Iaa]] warned that Verin Lauraen and the chest would be difficult to locate, that others would be after the bag and would not think twice about killing those who get in their way, that once Fletch has the bag many others would be after him to steal the bag, and most importantly, that the bag itself may cause danger.&lt;br /&gt;
&lt;br /&gt;
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.&lt;br /&gt;
&lt;br /&gt;
===Life as a Ghost===&lt;br /&gt;
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.&lt;br /&gt;
&lt;br /&gt;
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.  &lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Corrupting Touch&lt;br /&gt;
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.&lt;br /&gt;
*Manifestation&lt;br /&gt;
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again&lt;br /&gt;
***&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039; (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None&lt;br /&gt;
***Sustained force – move object 25 lbs/lvl up to 20 ft/round&lt;br /&gt;
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules&lt;br /&gt;
***Violent Thrust – push a bunch of creatures over&lt;br /&gt;
&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
*Rejuvenation&lt;br /&gt;
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16&lt;br /&gt;
**Ghost’s Natural Turn Resistance – +4&lt;br /&gt;
&lt;br /&gt;
===Turning Rules===&lt;br /&gt;
*Times Per Day: 3 + Charisma mod&lt;br /&gt;
*Range: must turn the closest first, no greater than 60 ft, cannot if they are covered (line of effect)&lt;br /&gt;
*Turning Check: roll Charisma check to see how powerful a creature you can get (Table 8-9, p. 159)&lt;br /&gt;
*My HD: 7 + 4 + 4 + 4 = 19&lt;br /&gt;
*See p. 159 for additional details&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Blandness|Blandness]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Eerie Presence|Eerie Presence]]&lt;br /&gt;
** My eerie presence manifests itself as a great feeling of cold, or cold shivers, or the heebie-jeebies.  People who are around me for extended periods of time get used to it.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hatred|Hatred]]&lt;br /&gt;
** I hate the person who stole the velvet bag from Verin Lauraen and murdered me, although I didn’t know who it was at the beginning of the campaign.  I hate the fact that I am restless.  I hate that I cannot pass on.  When I find out more information regarding my unfinished business, I will stop at nothing to find out where the bag is.&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Hidden Past|Hidden Past]] &lt;br /&gt;
** I am hiding the fact that I am dead from everyone I meet.  I have one and only purpose: to recover the bag that was stolen from Verin Lauraen and bring it to Iaa.  I am constantly uneasy and restless.  &lt;br /&gt;
* [[Merits &amp;amp; Flaws#Infravision|Infravision]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Keen Sense|Keen Sense]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Medium|Medium]]&lt;br /&gt;
* [[Merits &amp;amp; Flaws#Vindictive|Vindictive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=User:Tony&amp;diff=691</id>
		<title>User:Tony</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=User:Tony&amp;diff=691"/>
				<updated>2008-09-22T03:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My Characters ==&lt;br /&gt;
*Wolvinga Campaign&lt;br /&gt;
**Aldol - a rakshasa monk&lt;br /&gt;
*[[Dwelf Campaign]]&lt;br /&gt;
**[[Zend]] - a human paladin&lt;br /&gt;
*[[Delgo Campaign]]&lt;br /&gt;
**[[Delgo]] - a dwarven wizard earth dreamer&lt;br /&gt;
* [http://lyxandor.kriona.net/index.php?title=Circus_Campaign Circus Campaign]&lt;br /&gt;
** [http://lyxandor.kriona.net/index.php?title=Yartle Yartle] - a gnomish bard&lt;br /&gt;
* [[Evil Campaign]]&lt;br /&gt;
** [[Fletch]] - a ghost human rogue&lt;br /&gt;
*Silestrian Campaign&lt;br /&gt;
**Melwind - a human warblade (dragoon)&lt;br /&gt;
* [[Avestralinn Campaign]]&lt;br /&gt;
** [[Pelemor Coppercob|Lem]] - a half-doppleganger mimic&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Delgo_Campaign&amp;diff=690</id>
		<title>Delgo Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Delgo_Campaign&amp;diff=690"/>
				<updated>2008-09-22T03:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign was based around [[Delgo]] the Earth Dreamer and the release of a demon from his prison.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[Delgo]], a dwarven evoker/earth dreamer ([[User:Tony|Tony]])&lt;br /&gt;
* [[Ver&amp;#039;zzera]], a drow fighter/rogue/assassin ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Silje Himmeldatter]] (Cory)&lt;br /&gt;
* [[Oli]] (Tony)&lt;br /&gt;
* [[Sven]] (Matt)&lt;br /&gt;
* [[John Doe]] (Jeremy)&lt;br /&gt;
* [[Firefist]] - goliath monk (Charlie)&lt;br /&gt;
* [[Venistra Aztrereth]] (Julie)&lt;br /&gt;
* [[Amaryllis]] (Hannah)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Galvin Laryn]]&lt;br /&gt;
* [[La&amp;#039;nar]]&lt;br /&gt;
* [[Demetris]]&lt;br /&gt;
* [[Centi Liter]]&lt;br /&gt;
* [[Malnaxx]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
* Cities Around Lefnat&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Lefnat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Lomat]]&lt;br /&gt;
** [[Burgry]]&lt;br /&gt;
** [[Kelnivat]]&lt;br /&gt;
** [[Throkam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delgo Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Delgo_Campaign&amp;diff=689</id>
		<title>Delgo Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Delgo_Campaign&amp;diff=689"/>
				<updated>2008-09-22T03:08:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This campaign was based around [[Delgo]] the Earth Dreamer and the release of a demon from his prison.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[Delgo]], a dwarven evoker/earth dreamer (Tony)&lt;br /&gt;
* [[Ver&amp;#039;zzera]], a drow fighter/rogue/assassin ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Silje Himmeldatter]] (Cory)&lt;br /&gt;
* [[Oli]] (Tony)&lt;br /&gt;
* [[Sven]] (Matt)&lt;br /&gt;
* [[John Doe]] (Jeremy)&lt;br /&gt;
* [[Firefist]] - goliath monk (Charlie)&lt;br /&gt;
* [[Venistra Aztrereth]] (Julie)&lt;br /&gt;
* [[Amaryllis]] (Hannah)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Galvin Laryn]]&lt;br /&gt;
* [[La&amp;#039;nar]]&lt;br /&gt;
* [[Demetris]]&lt;br /&gt;
* [[Centi Liter]]&lt;br /&gt;
* [[Malnaxx]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
* Cities Around Lefnat&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Lefnat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Lomat]]&lt;br /&gt;
** [[Burgry]]&lt;br /&gt;
** [[Kelnivat]]&lt;br /&gt;
** [[Throkam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delgo Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Inembleth:Copyrights&amp;diff=688</id>
		<title>Inembleth:Copyrights</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Inembleth:Copyrights&amp;diff=688"/>
				<updated>2008-09-22T03:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: New page: Psh, copyright?  HAHAHAHAHA!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psh, copyright?  HAHAHAHAHA!&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=User:Tony&amp;diff=687</id>
		<title>User:Tony</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=User:Tony&amp;diff=687"/>
				<updated>2008-09-22T03:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: New page: == My Characters == *Wolvinga Campaign **Aldol - a rakshasa monk *Dwelf Campaign **Zend - a human paladin *Delgo Campaign **Delgo - a dwarven wizard earth dreamer * [http:/...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My Characters ==&lt;br /&gt;
*Wolvinga Campaign&lt;br /&gt;
**Aldol - a rakshasa monk&lt;br /&gt;
*[[Dwelf Campaign]]&lt;br /&gt;
**[[Zend]] - a human paladin&lt;br /&gt;
*[[Delgo Campaign]]&lt;br /&gt;
**[[Delgo]] - a dwarven wizard earth dreamer&lt;br /&gt;
* [http://lyxandor.kriona.net/index.php?title=Circus_Campaign Circus Campaign]&lt;br /&gt;
** [http://lyxandor.kriona.net/index.php?title=Yartle Yartle] - a gnomish bard&lt;br /&gt;
* [[Evil Campaign]]&lt;br /&gt;
** [[Fletch]] - a ghost human rogue&lt;br /&gt;
*Silestrian Campaign&lt;br /&gt;
**Melwind - a human warblade (dragoon)&lt;br /&gt;
* [[Avestralinn Campaign]]&lt;br /&gt;
** [[Lem|Pelemor Coppercob]] - a half-doppleganger mimic&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Talk:Main_Page&amp;diff=686</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Talk:Main_Page&amp;diff=686"/>
				<updated>2008-09-22T02:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: New page: Hey Randi - Do you think we should put the Campaigns in order in which they were played?  Or perhaps canon chronological order?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Randi - Do you think we should put the Campaigns in order in which they were played?  Or perhaps canon chronological order?&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=685</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=685"/>
				<updated>2008-09-22T02:50:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Norson]], half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]], human ghost rogue ([[User:Tony|Tony]])&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] (Tristan)&lt;br /&gt;
* [[Kerrigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[Jodan]]&lt;br /&gt;
* [[George]]&lt;br /&gt;
* [[Ob Ryan]]&lt;br /&gt;
* [[Gwerion]] (also known as Iaa)&lt;br /&gt;
* [[Sheska]]&lt;br /&gt;
* [[Aérelìa]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* [[Fist Forge]] (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* [[Thalorian]] (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	<entry>
		<id>http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=684</id>
		<title>Evil Campaign</title>
		<link rel="alternate" type="text/html" href="http://inembleth.kriona.net/wiki/index.php?title=Evil_Campaign&amp;diff=684"/>
				<updated>2008-09-22T02:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Characters ==&lt;br /&gt;
* [[Norson]], half-frost-giant half-elven devoted evoker ([[User:Kriona|Randi]])&lt;br /&gt;
* [[Fletch]], human ghost rogue (Tony)&lt;br /&gt;
* [[Férius|Prince Férius]], elven sorcerer ([[User:Chris|Chris]])&lt;br /&gt;
* [[Arendryx]] (Cory)&lt;br /&gt;
* [[Stryln]] (Cory)&lt;br /&gt;
* [[Khaydarin]] (Tristan)&lt;br /&gt;
* [[Kerrigan]] (Laura)&lt;br /&gt;
* [[Gamma]] (Tess)&lt;br /&gt;
* [[Nox]] (Mike)&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
* [[Sylvacae]]&lt;br /&gt;
* [[Jodan]]&lt;br /&gt;
* [[George]]&lt;br /&gt;
* [[Ob Ryan]]&lt;br /&gt;
* [[Gwerion]] (also known as Iaa)&lt;br /&gt;
* [[Sheska]]&lt;br /&gt;
* [[Aérelìa]]&lt;br /&gt;
&lt;br /&gt;
== [[Kingdoms and Cities]] ==&lt;br /&gt;
[[Image:Evil_campaign.jpg|200px|thumb|right|The continent on which the Evil Campaign took place.]]&lt;br /&gt;
* [[Noraandeeve]] (Southern Human Kingdom)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Deevlain]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Phalendia]]&lt;br /&gt;
** [[Safe Harbor]]&lt;br /&gt;
** [[Corlee]]&lt;br /&gt;
** [[Shelter Bay]]&lt;br /&gt;
** [[Nostob]]&lt;br /&gt;
* [[Dialvertek]] (Northern Human Kingdom)&lt;br /&gt;
** [[Farreach]]&lt;br /&gt;
** [[Bequeque]]&lt;br /&gt;
** [[Tempst Break]]&lt;br /&gt;
** [[Maareeve]]&lt;br /&gt;
* [[Valgalen Forest]] (Forbidden Forest)&lt;br /&gt;
** [[Valgalen&amp;#039;s Edge]]&lt;br /&gt;
* [[Fist Forge]] (Dwarves)&lt;br /&gt;
** [[Stronbeck]]&lt;br /&gt;
** [[Krushell]]&lt;br /&gt;
** [[Cliffview]]&lt;br /&gt;
** [[Fridill]]&lt;br /&gt;
** [[Thoran&amp;#039;s Keep]]&lt;br /&gt;
** [[Miner&amp;#039;s Inn]]&lt;br /&gt;
** [[Mountain Forge]]&lt;br /&gt;
** [[Hilbelt]]&lt;br /&gt;
** [[Frostdown]]&lt;br /&gt;
* [[Thalorian]] (Elves)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Thalorian&amp;#039;s Seat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Vaolin]]&lt;br /&gt;
** [[Kae&amp;#039;vahl]]&lt;br /&gt;
** [[Glavalier Juin]]&lt;br /&gt;
** [[Balod]]&lt;br /&gt;
** [[Beneeanel]]&lt;br /&gt;
** [[Zevlaaven]]&lt;br /&gt;
** [[Terloun]]&lt;br /&gt;
** [[Krael&amp;#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Campaign]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>	</entry>

	</feed>