* [[Sandaval]] asks the party to stay and help fight the Sa'Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn't be opening, and probably aggravating the monks.  Also during this time, he--and several others--speak with the Queen about the current situation with King Brax.  The Queen says that she will send him to the monastery and that they are to take care of him.
 
* [[Sandaval]] asks the party to stay and help fight the Sa'Enkad army that will likely attack soon.  Trivel agrees and remains with the party in the monastery, preparing for the battle to come.  He light-heartedly passes the next three weeks by wandering the monastery, juggling, opening doors he shouldn't be opening, and probably aggravating the monks.  Also during this time, he--and several others--speak with the Queen about the current situation with King Brax.  The Queen says that she will send him to the monastery and that they are to take care of him.
 
* On a foggy day, a small army from [[Sa'Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa'Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken's men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.
 
* On a foggy day, a small army from [[Sa'Enkad]] arrives at the monastery and attacks.  After summoning a fiendish crocodile to attack the army, Trivel and [[Marek Borely|Marek]] spot a soldier on a nightmare land near them.  They quickly take care of the soldier and Trivel--losing a battle against his better judgment--decides to jump onto the nightmare and attempt to ride it.  Miraculously, he stays on and is able to attack a demon and a few magic users of the Sa'Enkad variety with the nightmare and a few skillfully-thrown daggers.  The party, Senken's men, and the monks were victorious over the small army and helped keep the princess and the monastery safe from harm.
Exception encountered, of type "Error"