Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.
 
Fletch managed to track down Verin Lauraen and stuck around.  After some investigation, he managed to locate the chest.  After a carefully planned robbery, with no likely mistakes, Fletch was murdered on site.  He was 36 years old.
   −
Fletch re-entered the material world in Nostob.  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with Nostob, he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.
+
Fletch re-entered the material world in [[Nostob]].  Being newly undead, he did not yet discover how to form any cohesive shape.  He was more like an invisible cold mist that could occasionally interact with objects.  He immediately felt an aversion to his hometown.  Nothing was holding him here, and his family was moving along at their normal, slow pace.  He enjoyed spying on people, hiding in the shadows, and the absolute isolation from people.  His joys were not enough to quell the constant gravitation toward this unexplained force.  It drove him mad, but he couldn’t detect why he felt uneasy.  Once he got bored with [[Nostob]], he began to wander.  He found that certain towns would put him more at ease than others.  It wasn’t until he traveled to 10 or so towns that he noticed a pattern.  His uneasiness was directionally related, although the direction was too difficult to discern from small changes in distance.
    
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.   
 
Fletch developed a better manifestation ability.  He first learned to form arms and a mouth.  He became very distracted from his feelings and focused on his physicality.  Eventually, he could form to a basic human shape, but he was still invisible.  Physically, he was a solid being (when he chose to be).  Fletch really wanted his bow back.  He did not recall where his body was nor what he was doing in the last few months of his life, probably a curse or side-effect of being a ghost.  He easily crafted a new bow that would suffice for the time.   
    +
==Ghost==
 +
===Special Attacks===
 +
*Corrupting Touch
 +
**Hits a living creature with incorporeal touch attack and deals 1d6 damage.  Against ethereal, add Strength modifier to attack and damage.  Against nonethereal, add Dexterity to attack only.
 +
*Manifestation
 +
**I am completely manifested on the Material plane, but can be attacked on the Ethereal plane
 +
*Telekinesis
 +
**Use telekinesis as a standard action (caster level 12), must wait 1d4 rounds before using it again
 +
***''Telekinesis'' (p. 292 PH); range 400 +40/lvl ft; duration 1 round/lvl or instantaneous; saving throw will negates (object) or None
 +
***Sustained force – move object 25 lbs/lvl up to 20 ft/round
 +
***Combat Maneuver – bull rush, disarm, grapple, or trip, no attack of opportunity, read rules
 +
***Violent Thrust – push a bunch of creatures over
   −
.
+
===Special Qualities===
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*Rejuvenation
 +
**Destroyed spirit restores itself within 2d4 days, returns to old haunts with successful level check (1d20 + ghost’s HD) against DC 16
 +
**Ghost’s Natural Turn Resistance – +4
   Exception encountered, of type "Error"