Difference between revisions of "Pelemor Coppercob"

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Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other
 
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes.  Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed.  Additionally, the class has completely randomized stats that are rolled as needed.  The following table summarizes the growth of each as compared to the core D&D classes.  This class is balanced by having its possible maximum and minimum bonuses equal to those of the other
  
=Base Attack Progression=
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===Base Attack Progression===
 
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Revision as of 11:04, 20 September 2008

Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony.

Mimic Class

Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes. Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed. Additionally, the class has completely randomized stats that are rolled as needed. The following table summarizes the growth of each as compared to the core D&D classes. This class is balanced by having its possible maximum and minimum bonuses equal to those of the other

Base Attack Progression

Level Base Attack for Fighter Barbarian Paladin Ranger Base Attack for Rogue Monk Bard Cleric Druid Base Attack for Sorcerer Wizard Mimic Base Attack Min Avg Max
1 1 0 0 d4/4 0 .25 1
2 2 1 1 d4/2 0 1 2
3 3 2 1 d6/2 0 1.5 3
4 4 3 2 d6/2 + 1 1 2.5 4
5 5 3 2 d6/2 + 2 2 3.5 5
6 6,1 4 3 d8/2 + 3 3 5 7
7 7,2 5 3 d12/2 + 3 3 6 9
8 8,3 6,1 4 d12/2 + 4 4 7 10
9 9,4 6,1 4 d20/2 + 3 3 8 13
10 10,5 7,2 5 d20/2 + 5 5 10 15
11 11,6,1 8,3 5 d20/2 + 5 5 10 15
12 12,7,2 9,4 6,1 d20/2 + 6, d20/2 + 1 6,1 11,6 16,11
13 13,8,3 9,4 6,1 d20/2 + 6, d20/2 + 1 6,1 11,6 16,11
14 14,9,4 10,5 7,2 d20/2 + 7, d20/2 + 2 7,2 12,7 17,12
15 15,10,5 11,6,1 7,2 d20/2 + 7, d20/2 + 2 7,2 12,7 17,12
16 16,11,6,1 12,7,2 8,3 d20/2 + 8, d20/2 + 3 8,3 13,8 18,13
17 17,12,7,2 12,7,2 8,3 d20/2 + 8, d20/2 + 3 8,3 13,8 18,13
18 18,13,8,3 13,8,3 9,4 d20/2 + 9, d20/2 + 4 9,4 14,19 19,14
19 19,14,9,4 14,9,4 9,4 d20/2 + 9, d20/2 + 4 9,4 14,19 19,14
20 20,15,10,5 15,10,5 10,5 d20/2 + 10, d20/2 +5 10 15,10 20,15