Sa'Enkad Demon Plot
After the forest fire, the party begins investigating the Sa'Enkad demon plot.
Contents
The Combatants
The enemies wore black masks, but upon further inspection it was revealed they were all deformed, but each in their own way. They all had symbols of Sa'Enkad in different forms, but only one. The hirer ranking officials have a brooch, the lower ranking officers had tokens. The magic users had medallions - on the back of each was a blood red stone that radiated magic. They worse nicely made, loose-fitting, black clothing. Among the bodies was a big thick book with drawings of demon that smelled like blood. The party discovers a series of correspondences on the higher-ranking officials. Several of them are letters from the Imperial Majesty/Emporer of Sa'Enkad to his wife, mistress, and his girlfriend.
Another letter reads:
- leader of these combatants
- try to take over the Simsoniya Monastery with the girl-child
- wants King Brax right where he wants him. the plan was to:
- capture the princess
- steal the seal Sandaval is hiding in the Simsoniya Monastery
- big demon raid at the end of the week
- they are still working on summoning the big demon
History
During the change, demons overran all of Inembleth. On this continent, everyone banded together to fight the demon. Several really strong wizards, sorcerers, and clerics from each country would defeat and seal the demons. When they were finished, each took the sealing item back home with them. Sa'Enkad played a big role in sealing the demons. When things got ugly there, they could use the items to control the demons to solve their problems.
Sealers
- 1 from Awn Tellan
- 3 from Sa'Enkad
- 1 from Zelantar
- 1 from Kalar
- 1 from Feren 'Kat
- started a monastery in the mountains
- 2 from Torrel
- played a significant bitpart role in capturing a demon
- 1 from Udaw
- 1 from Latereleneth
- 1 from Red Kingdom 7
- 1 from Kuno Isles
- fonzi guy
- 1 (mike) from Deluna Islands
- they were named after him
- 2 Barrentrel
- everybody from Mullond die
Events
The party returns to the Simsoniya Monasterywhere Sandaval leads them three stories underground. There is a along hallway with pedestals on either side. Various artifacts are on display with plaques describing them. At the very end is a human skull on a pedestal with an inscription. They are trying to retrieve this skull. Other artifacts must be retrieved or Sa'Enkad will be closer to summoning a powerful demon. You can only destroy the artifacts if you destroy them all at the same time.
Demon is named Skrivanos.
There are several total:
- 1 in Feren 'Kat
- 1 in Kalar
- 2 in Sa'Enkad
- 1 in Barrentrel
- 1 in Torrel
- 1 in Red Kingdom 7
The party uses speak with dead to talk to one of the dead combatants. They learn that Sa'Enkad is missing two artifacts in Feren 'Kat (the skull) and Red Kingdom 7. Matawan, Beryl's teacher, had a teacher who had a precious item. Matawan went to see his teacher about this precious item and wanted to keep it from Sa'Enkad. Matawan has a falcon of truth. He lives in a swamp. The party decides to go to Red Kingdom 7 to investigate the last artifact. Sandaval teleports the party to a swamp.
Beryl finds Matawan's hut as well as some tracks leading away from the hut. They are hurriedly covered. Matawan was hiding in the trees, ready to shoot the party. Matawan leads us to a tree named Frank which has the artifact - a small silver stone dagger. Matawan summons giant owls to fly the party back to the Simsoniya Monastery. Meno oversaw the creation of the items and wrote instructions to destroy them - bring them all together and smash them.