Demiurge

From Inembleth
Revision as of 14:31, 23 June 2011 by 68.115.32.44 (Talk)

Jump to: navigation, search

Some divine crafters are so engrossed in their work that they take on a spiritual connection with the items they create. These crafters become Demiurges. Demiurges focus on the heat of the forge, rather than the heat of battle, and so become stronger casters and crafters, while becoming weaker combatants.


Requirements:

Skills: Craft (any) 7 ranks

Feats: Any two item creation feats

Ability to cast 3rd level Divine Spells


HD: d6

BAB: Poor (half HD)

Saves: Fort (good), Will (bad), Reflex (bad)


Level 1: Construction Focus, Divine Spark, +1 Spellcasting in Divine Class

Level 2: +1 Spellcasting in Divine Class

Level 3: Divine Materialism, +1 Spellcasting in Divine Class


Construction Focus: the Demiurge receives the Construct (Artifice) domain.


Divine Spark: By imparting a bit of your energy into your items, you can speed up construction time. Before crafting an item, you decide whether to use Divine Spark. If you do, you take two temporary negative levels for the duration of the crafting, and for 7 days after you finish. After this amount of time, the negative levels go away. Further, during this time you can cast one less spell per day for every spell level that you have. If you decide to use Divine Spark, crafting takes 25% less time per level of Demiurge. For example, if a second level Demiurge worked 8 hours a day, it counts as 12 hours towards completing the item.


Divine Materialism: Your connection to the materials you use has strengthened to the point where you know how to make them go much farther than a normal crafter. When crafting, you treat the cost of the magic item as 20% less than the listed price. This bonus stacks with other reductions to the cost.



Thoughts: Crafting in Pathfinder doesn't work. It takes prohibitively long amounts of time to make even a simple magical item. For example, a +3 weapon will take 8 days to make. If you try to make a golem or other expensive item, it'll take half a year! This is my attempt to make crafting better by making it take less time (so it's possible to use it in game), as well as a bit cheaper.

I also *really* wanted the Artifice domain since it works well with my character concept.

The trade off of giving up combat strength (due to wizard hit dice and poor BAB progression) make me think that this is fairly balanced, especially since I plan on going into melee and whacking some bad guys up!