Pelemor Coppercob
Pelemor Coppercob (Lem) is a half-doppelganger mimic played by Tony. At the start of the campaign, Lem is 15 years old. He moved from Kalar to Zelantar at the age of 12 after completing his formal education in order to escape the rule of Sa'Enkad. He is very loyal to Zelantar because they oppose the expansion of the believed-to-be evil Sa'Enkad Empire. When disguised as Princess Avestralinn, Lem is referred to as Fauxvestralinn.
Contents
Backstory
For more information on his back story, refer to the letter below:
Events in Campaign
Half-Doppleganger
Although Lem is half-doppleganger, he didn't discover it until he was 11 years old. For the first part of his life, he thought he was a human and thus instinctually shapeshifted into his believed natural form. His school teacher, Darius Hillmer, taught him to meditate to uncover his natural form: a shrewd mixture of human, elf, gnome, halfling, dwarf, and orc with pale pink skin and gray hair. He spends most of the time in the shape of humanoids he encounters, but sometimes resorts to his old human projection. He hardly ever shapeshifts to his natural form, for it brings feelings of nakedness and vulnerability. Lem hates all reflections of himself, no matter what form he is in.
Change Shape (Su): A half-doppelganger can assume the shape of any humanoid between 4 and 8 feet tall. It can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but it reverts to its natural form when killed. A true seeing spell or ability reveals it natural form.
Mimic (Ex): A half-doppelganger has the ability to mimic any language, racial ability, class ability or spell that it perceives. The half-doppelganger can mirror the ability as it is being performed as long as he can see or hear the performer (depending on how the ability is executed) and as long as the target is exactly the same. Otherwise, the half-doppelganger must spend one standard action studying the ability. To use the Mimic Ability, you must roll higher than a DC of 10 or as determined by the DM. The duration of knowing a mimicked ability is 1d6 rounds. The ability may then be used on any target without the need of the original performer as long as the mimic check succeeds again. Abilities are permanently learned after successfully using them 10 times. Spells of any kind can be targeted elsewhere, but they must be used in the round following the original casting and cannot be learned.
Skills: A half-doppelganger has a +4 racial bonus on Bluff and Disguise checks. When using its change shape ability, it gets an additional +10 circumstance bonus on Disguise checks.
Ability Points and Modifiers
A half-doppleganger's base ability points are 10 for all six abilities. This makes it average in everything it does without mimicking. Abilities are then temporarily and randomly improved or worsened on each check by the roll of the dice, but the permanent abilities are always considered to be 10 so as not to instantly die by rolling poorly. The calculation for ability points is 10 (+ d20/2 if d% > 50 or – d20/2 if d% < 50). The ability modifier is then looked up in Table 1-1 in PHB or calculated by (Ability points – 10)/2 rounded down.
Mimic Class
Instead of using Gestalt rules to have two classes, Lem is more of a mixture of all classes. Along with the benefits of being able to mimic any verbal or semantic ability, there comes the curse of only being able to perform something that is currently being performed. Additionally, the class has completely randomized stats that are rolled as needed.
The following tables summarize the growth of each stat as compared to the core D&D classes. This class is balanced by having its possible maximum and minimum bonuses equal to those of the other classes.
Base Attack Progression
In addition to rolling a d20 to hit an enemy, the base attack bonus is determined by rolling with every strike. For the most part, the mimic's base attack bonus falls within the range of the base attack for the other classes.
| Level | Base Attack for Fighter Barbarian Paladin Ranger | Base Attack for Rogue Monk Bard Cleric Druid | Base Attack for Sorcerer Wizard | Mimic Base Attack | Min | Avg | Max |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 0 | d4/4 | 0 | .25 | 1 |
| 2 | 2 | 1 | 1 | d4/2 | 0 | 1 | 2 |
| 3 | 3 | 2 | 1 | d6/2 | 0 | 1.5 | 3 |
| 4 | 4 | 3 | 2 | d6/2 + 1 | 1 | 2.5 | 4 |
| 5 | 5 | 3 | 2 | d6/2 + 2 | 2 | 3.5 | 5 |
| 6 | 6,1 | 4 | 3 | d8/2 + 3 | 3 | 5 | 7 |
| 7 | 7,2 | 5 | 3 | d12/2 + 3 | 3 | 6 | 9 |
| 8 | 8,3 | 6,1 | 4 | d12/2 + 4 | 4 | 7 | 10 |
| 9 | 9,4 | 6,1 | 4 | d20/2 + 3 | 3 | 8 | 13 |
| 10 | 10,5 | 7,2 | 5 | d20/2 + 5 | 5 | 10 | 15 |
| 11 | 11,6,1 | 8,3 | 5 | d20/2 + 5 | 5 | 10 | 15 |
| 12 | 12,7,2 | 9,4 | 6,1 | d20/2 + 6, d20/2 + 1 | 6,1 | 11,6 | 16,11 |
| 13 | 13,8,3 | 9,4 | 6,1 | d20/2 + 6, d20/2 + 1 | 6,1 | 11,6 | 16,11 |
| 14 | 14,9,4 | 10,5 | 7,2 | d20/2 + 7, d20/2 + 2 | 7,2 | 12,7 | 17,12 |
| 15 | 15,10,5 | 11,6,1 | 7,2 | d20/2 + 7, d20/2 + 2 | 7,2 | 12,7 | 17,12 |
| 16 | 16,11,6,1 | 12,7,2 | 8,3 | d20/2 + 8, d20/2 + 3 | 8,3 | 13,8 | 18,13 |
| 17 | 17,12,7,2 | 12,7,2 | 8,3 | d20/2 + 8, d20/2 + 3 | 8,3 | 13,8 | 18,13 |
| 18 | 18,13,8,3 | 13,8,3 | 9,4 | d20/2 + 9, d20/2 + 4 | 9,4 | 14,19 | 19,14 |
| 19 | 19,14,9,4 | 14,9,4 | 9,4 | d20/2 + 9, d20/2 + 4 | 9,4 | 14,19 | 19,14 |
| 20 | 20,15,10,5 | 15,10,5 | 10,5 | d20/2 + 10, d20/2 +5 | 10 | 15,10 | 20,15 |
Skill Ranks Progression
To perform a skill, a d20 must be rolled and the ranks and ability modifiers added. The ranks in that skill are random with every roll, spanning from some low value to the maximum value for normal players (level + 3). Normally, the amount of trained skills is limited by having a specific amount of skill points. It seems unbalanced that the mimic should be able to have ranks in every skill check, but two things balance this out:
- The mimic cannot perform a skill that isn't currently being performed.
- The ability modifier is also randomly rolled, which has a 50% chance of being negative. See Ability Modifiers.
| Level | Normal Max Skill Ranks | Mimic Skill Ranks | Min | Avg | Max |
|---|---|---|---|---|---|
| 1 | 4 | d6/2 + 1 | 1 | 2.5 | 4 |
| 2 | 5 | d6/2 + 2 | 2 | 3.5 | 5 |
| 3 | 6 | d6/2 + 3 | 3 | 4.5 | 6 |
| 4 | 7 | d12/2 + 1 | 1 | 4 | 7 |
| 5 | 8 | d12/2 + 2 | 2 | 5 | 8 |
| 6 | 9 | d12/2 + 3 | 3 | 6 | 9 |
| 7 | 10 | d20/2 | 0 | 5 | 10 |
| 8 | 11 | d20/2 + 1 | 1 | 6 | 11 |
| 9 | 12 | d20/2 + 2 | 2 | 7 | 12 |
| 10 | 13 | d20/2 + 3 | 3 | 8 | 13 |
| 11 | 14 | d20/2 + 4 | 4 | 9 | 14 |
| 12 | 15 | d20/2 + 5 | 5 | 10 | 15 |
| 13 | 16 | 2d8 | 2 | 9 | 16 |
| 14 | 17 | 2d8 + 1 | 3 | 10 | 17 |
| 15 | 18 | 2d8 + 2 | 4 | 11 | 18 |
| 16 | 19 | 2d8 + 3 | 5 | 12 | 19 |
| 17 | 20 | 2d8 + 4 | 6 | 13 | 20 |
| 18 | 21 | 2d8 + 5 | 7 | 14 | 21 |
| 19 | 22 | 2d8 + 6 | 8 | 15 | 22 |
| 20 | 23 | 2d8 + 7 | 9 | 16 | 23 |
Fort, Ref, Will Saves Progression
| Level | Normal Progression | Fast Progression | Mimic Progression | Min | Avg | Max |
|---|---|---|---|---|---|---|
| 1 | 0 | 2 | d4/2 | 0 | 1 | 2 |
| 2 | 0 | 3 | d4/2 + 1 | 1 | 2 | 3 |
| 3 | 1 | 3 | d4/2 + 1 | 1 | 2 | 3 |
| 4 | 1 | 4 | d4 | 1 | 2.5 | 4 |
| 5 | 1 | 4 | d4 | 1 | 2.5 | 4 |
| 6 | 2 | 5 | d4 + 1 | 2 | 3.5 | 5 |
| 7 | 2 | 5 | d4 + 1 | 2 | 3.5 | 5 |
| 8 | 2 | 6 | d4 + 2 | 3 | 4.5 | 6 |
| 9 | 3 | 6 | d4 + 2 | 3 | 4.5 | 6 |
| 10 | 3 | 7 | d4 + 3 | 4 | 5.5 | 7 |
| 11 | 3 | 7 | d4 + 3 | 4 | 5.5 | 7 |
| 12 | 4 | 8 | d8/2 + 4 | 4 | 6 | 8 |
| 13 | 4 | 8 | d8/2 + 4 | 4 | 6 | 8 |
| 14 | 4 | 9 | d8/2 + 5 | 5 | 7 | 9 |
| 15 | 5 | 9 | d8/2 + 5 | 5 | 7 | 9 |
| 16 | 5 | 10 | d10/2 + 5 | 5 | 7.5 | 10 |
| 17 | 5 | 10 | d10/2 + 5 | 5 | 7.5 | 10 |
| 18 | 6 | 11 | d10/2 + 6 | 6 | 8.5 | 11 |
| 19 | 6 | 11 | d10/2 + 6 | 6 | 8.5 | 11 |
| 20 | 6 | 12 | d12/2 + 6 | 6 | 8 | 12 |